kobewi
f13bb2ff56
Reimport file when .import changes
2024-06-29 19:57:44 +02:00
kobewi
1d69358471
Prevent selecting when a CanvasItem is selected
2024-06-29 19:56:48 +02:00
Rémi Verschelde
4ab8fb8093
Merge pull request #93747 from KoBeWi/layer_of_bugs
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Fix some TileMapLayer editing problems
2024-06-29 19:54:30 +02:00
Rémi Verschelde
2f7973f04b
Merge pull request #93745 from AThousandShips/test_template_fix
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[Tests] Fix unit tests in template builds
2024-06-29 19:54:26 +02:00
Rémi Verschelde
37ea01756a
Merge pull request #93743 from poga/93690-fix-quickopen-icon-max-width
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Set max width for icons in the quick open popup
2024-06-29 19:54:23 +02:00
Rémi Verschelde
84f40424b8
Merge pull request #93740 from markdibarry/alternative-pixel-rounding
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Replace pixel rounding with `floor(x + 0.5)`
2024-06-29 19:54:20 +02:00
Rémi Verschelde
a19955e82d
Merge pull request #93736 from passivestar/info-panel-margins
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Make the frame time and info boxes use same margins
2024-06-29 19:54:17 +02:00
Rémi Verschelde
451ed230f1
Merge pull request #93732 from Geometror/ge-get-children-docs
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[GraphEdit] Add a note about the behavior of `get_children()`
2024-06-29 19:54:13 +02:00
Rémi Verschelde
8d4c593c54
Merge pull request #93720 from MewPurPur/remove-overbright
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Fix unnecessary overbright modulates used in a few editors
2024-06-29 19:54:10 +02:00
Rémi Verschelde
3c9949e320
Merge pull request #93597 from Gurvan/fix/gltf-spline-interpolation
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Use Hermite instead of Bezier for glTF spline interpolation
2024-06-29 19:54:06 +02:00
Rémi Verschelde
f1402645ac
Merge pull request #93541 from oshman99/fixing-navmap-pr
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`NavigationServer3D.map_get_closest_point_to_segment` - add an additional shortest distance check
2024-06-29 19:54:02 +02:00
Artem
b8fc6b4979
NavigationServer3D.map_get_closest_point_to_segment - add an additional shortest distance check
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For a case when shortest distance is between some point located on a face's
edge and some point located on a line segment.
2024-06-29 19:50:10 +02:00
Hendrik Brucker
3d34a25917
[GraphEdit] Add a note about the behavior of get_children()
2024-06-29 19:40:10 +02:00
Poga Po
77c3313470
Fix: set max_width for icons in the quick open popup
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Co-authored-by: Tomek <kobewi4e@gmail.com>
2024-06-30 00:56:35 +08:00
A Thousand Ships
17929a3443
[Tests] Fix unit tests in template builds
2024-06-29 18:35:50 +02:00
kobewi
92b0375785
Fix some TileMapLayer editing problems
2024-06-29 18:18:54 +02:00
Mark DiBarry
6b17d51425
Add alternative pixel rounding
2024-06-29 10:33:39 -04:00
Gurvan
e7f34aace3
Use Hermite instead of Bezier for glTF spline interpolation
2024-06-29 14:36:49 +02:00
passivestar
4201c7d75f
Make the frame time and info boxes have same margins
2024-06-29 16:34:08 +04:00
Rémi Verschelde
25de53e147
X11: Fix creating RenderingDevice after #93706
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The line was removed by mistake.
2024-06-29 14:03:29 +02:00
Rémi Verschelde
d6385d7509
Merge pull request #93709 from RandomShaper/fix_antilock_bad_mutex
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WorkerThreadPool: Fix wrong pointer used in the case of BinaryMutex
2024-06-29 13:04:09 +02:00
Rémi Verschelde
0b23be968a
Merge pull request #93706 from RandomShaper/fix_rend_misc
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Improve handling of rendering startup errors
2024-06-29 13:04:06 +02:00
Rémi Verschelde
f64f1b3b6d
Merge pull request #93685 from decacis/patch-1
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Update note regarding 3D MSAA and foveated rendering
2024-06-29 13:04:03 +02:00
Rémi Verschelde
3cce275589
Merge pull request #93527 from matheusmdx/fix-snapping-lines-with-anchors
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Fix snapping lines don't disappearing after drag anchors
2024-06-29 13:04:00 +02:00
Rémi Verschelde
3fbb6044d0
Merge pull request #93047 from groud/fix_polygon_editor_grid
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Fix tile polygon editor grid and missing update
2024-06-29 13:03:56 +02:00
Alvin Wong
c54477b7e6
Windows: Restore to windowed mode using SW_NORMAL
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If window was maximized before minimizing, restoring the window
afterwards using SW_RESTORE seems to cause the window to forget its
original size and position before being maximized, causing the window to
fill the screen instead.
2024-06-29 18:24:45 +08:00
Daniel Castellanos
8fe8c713dd
Update note regarding 3D MSAA and foveated rendering
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https://github.com/godotengine/godot/pull/83976 added support for 3D MSAA on the Compatibility renderer, but it also mentions that on platforms other than Android, foveated rendering will not work if MSAA is enabled.
I removed the note saying that 3D MSAA is not supported on compatibility and added a comment mentioning that foveated rendering won't work on platforms other than android if 3D MSAA is enabled and added the alternative/equivalent for desktop.
2024-06-28 19:06:51 -06:00
semensanyok
5dffb9b5e6
fix RichTextLabel fade set start_index to command offset
2024-06-28 23:15:21 +02:00
MewPurPur
0fa27fd001
Fix unnecessary overbright modulates used in a few editors
2024-06-28 23:54:11 +03:00
Pedro J. Estébanez
f2f9a6b8a1
WorkerThreadPool: Fix wrong pointer used in the case of BinaryMutex
2024-06-28 19:46:55 +02:00
Pedro J. Estébanez
32d9c93af3
Improve handling of rendering startup errors
2024-06-28 19:31:50 +02:00
Rémi Verschelde
811ce36c60
Merge pull request #93675 from Calinou/3d-editor-align-transform-with-view-add-alternative-shortcut
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Add alternative shortcut for Align Transform to View in the 3D editor
2024-06-28 15:55:14 +02:00
Rémi Verschelde
d71c85ce5f
Merge pull request #92016 from KoBeWi/pick_layers_like_a_boss
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Allow selecting TileMapLayers by clicking them
2024-06-28 15:55:10 +02:00
Rémi Verschelde
47776856d6
Merge pull request #93699 from dalexeev/gds-fix-false-positive-capture-warnings
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GDScript: Fix false positive `CONFUSABLE_CAPTURE_REASSIGNMENT` warnings
2024-06-28 15:55:05 +02:00
Rémi Verschelde
52d7ff86f7
Merge pull request #93696 from TokageItLab/default-angle-linear
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Revert the default InterpolationType with angle property to Linear
2024-06-28 15:55:00 +02:00
Danil Alexeev
d15ed0bcbb
GDScript: Fix false positive `CONFUSABLE_CAPTURE_REASSIGNMENT` warnings
2024-06-28 16:41:32 +03:00
Rémi Verschelde
e052a53bb6
Merge pull request #93695 from RandomShaper/res_load_main_th
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`ResourceLoader`: Support polling and get-before-complete on the main thread
2024-06-28 14:43:01 +02:00
Rémi Verschelde
a365cf59c8
Merge pull request #93635 from Chaosus/shader_fix_vec4_uniform
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Use `PackedVector4Array` instead of float array for vec4 array uniform
2024-06-28 14:42:57 +02:00
Rémi Verschelde
3cefe898b1
Merge pull request #93589 from mhilbrunner/fix-windows-vs-arch-detection
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Windows: Fix arch detection via `VCTOOLSINSTALLDIR` if not first in `PATH`
2024-06-28 14:42:54 +02:00
Rémi Verschelde
6f8b90e412
Merge pull request #93032 from RandomShaper/wtp_antilock
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GDScript: Avoid deadlock possibility in multi-threaded load
2024-06-28 14:42:48 +02:00
Rémi Verschelde
a31525c4da
Merge pull request #92609 from rune-scape/rune-relax-gds-guards
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GDScript: Partially allow member lookup on invalid scripts
2024-06-28 14:42:44 +02:00
Rémi Verschelde
d4b7ede882
Merge pull request #92303 from Hilderin/fix-synchronization-global-class-name
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Fix synchronization of global class name
2024-06-28 14:42:37 +02:00
Silc Lizard (Tokage) Renew
dde616f01c
Revert the default InterpolationType with angle property to Linear
2024-06-28 21:22:11 +09:00
Rémi Verschelde
279a6075ae
Merge pull request #93576 from AeioMuch/fix_invalid_clear_custom_color
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Fix clear custom color on invalid `tree_item_inspected` causing `Index p_column = 0 is out of bounds (cells.size() = 0).` error message
2024-06-28 13:58:03 +02:00
Rémi Verschelde
ac9181c666
Merge pull request #93682 from dsnopek/fix-text-editor-find-in-files-focus-bug
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Fix text editor stealing focus from "Find in Files" dialog on X11
2024-06-28 12:37:52 +02:00
Yuri Rubinsky
72c7e51905
Use `PackedVector4Array` instead of float array for vec4 array uniform
2024-06-28 13:34:43 +03:00
Rémi Verschelde
90bd2c2d0d
Merge pull request #93691 from dalexeev/gds-confusable-capture-reassignment
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GDScript: Add `CONFUSABLE_CAPTURE_REASSIGNMENT` warning
2024-06-28 11:35:27 +02:00
Rémi Verschelde
7035aa1a48
Merge pull request #93684 from Riteo/explicitly-catastrophic
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Wayland: minimize surface commits and limit them to the main thread
2024-06-28 11:35:24 +02:00
Rémi Verschelde
33053df293
Merge pull request #93678 from dsnopek/htc-xr-elite-local-floor
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[OpenXR] Fix `LOCAL_FLOOR` emulation on HTC Vive XR Elite
2024-06-28 11:35:21 +02:00
Rémi Verschelde
7e644fb6a1
Merge pull request #93674 from kitbdev/fix-find-result-count
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Fix find result current match count issues
2024-06-28 11:35:17 +02:00