Commit Graph

24 Commits

Author SHA1 Message Date
Rémi Verschelde 0a87e218e3
Bump version to 3.4.1-stable 2021-12-17 11:09:41 +01:00
Rémi Verschelde 7ca4270c1b
Add changelog for Godot 3.4.1 2021-12-17 00:20:42 +01:00
Rémi Verschelde 206ba70f4b
Bump version to 3.4-stable \o/
After the decision to continue feature development for the `3.x` branch
alongside the `master` branch for Godot 4.0, we released 3.3-stable in
April 2021.

6 months and 2000 commits later, Godot 3.4 is another feature-packed milestone
for Godot 3, with a ton of improvements and fixes to make it a great option
for use in production while we wait for Godot 4.0!

A big thankyou to all contributors who work tirelessly on our two parallel
development branches and made this stable 3.4 release possible.
2021-11-05 01:06:19 +01:00
Rémi Verschelde e6613ca9d4
Add some more changelog entries for 3.4
Selected from the 3.3.x changelogs.
2021-11-05 00:52:27 +01:00
Rémi Verschelde d155f0a8a0
Add changelog for Godot 3.4 2021-11-04 00:28:44 +01:00
Thomas ten Cate a980bad0b0 Add OpenSimplexNoise output change to changelog 2021-04-26 20:26:58 +02:00
Rémi Verschelde 8e68f2e5f4
Bump version to 3.3-stable \o/
Congratulations to everyone in the Godot community for this awesome new
release!

What started as a 3.2.4 maintenance update for the Godot 3.2 branch finally
evolved to be a very significant release which warranted a version change,
so here we are with Godot 3.3!

It includes close to 2000 commits from over 250 contributors since the 3.2.3
release in September 2020.

Thanks to all involved, whether you contributed code, documentation, bug
reports, translations, community support or donations. You all played a role
in bringing better free and open source game development tools to the world!
2021-04-21 15:34:48 +02:00
Hugo Locurcio a2afd8076d
Add more items to the changelog for Godot 3.3 2021-04-21 15:24:16 +02:00
Hugo Locurcio c8243881d2
Update changelog for Godot 3.3 2021-04-14 22:24:33 +02:00
Rémi Verschelde c8859f0463
Fix typos with codespell
Using codespell 1.17.1.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 14:09:51 +02:00
Rémi Verschelde f5d6424648
Add changelogs for 3.2.x releases 2020-09-16 17:11:34 +02:00
Hugo Locurcio 97251c70ec
Mention compatibility-breaking Camera2D offset change in the changelog
See https://github.com/godotengine/godot/issues/42088.

(cherry picked from commit dc1e79589a)
2020-09-16 16:23:22 +02:00
Rémi Verschelde bc61439306 Changelog: Mention 3.2 changes to TileMap features
Cf. #28896, #29519, #30231.

(cherry picked from commit 989b48badc)
2020-02-06 13:02:08 +01:00
Rémi Verschelde 4e7d75ccd3 Bump version to 3.2-stable \o/
Congratulations to everyone in the Godot community for this awesome new
release, culmination of more than 10 months of development from close to
450 contributors!

Thanks to all involved, whether you contributed code, documentation,
bug reports, translations, community support or donations. You all
played a role in bringing better free and open source game development
tools to the world!

Godot 3.2 includes more than 6000 commits made since the 3.1 release in
March 2019, 3000 Pull Requests have been merged, and over 2000 issues
have been fixed!

This release builds upon the feature set and usability of Godot 3.1,
making it even more stable and powerful, and thus a very mature game
development tool for both 2D and 3D.

Now onwards to the 4.0 with Vulkan and a lot of modernization of the
codebase!
2020-01-29 10:47:08 +01:00
Rémi Verschelde 68eae6b6e9 Fix some URLs to use HTTPS when available 2020-01-29 02:48:10 +01:00
Hugo Locurcio 4ace2bf3c4
Mention that parentheses are now required to use `assert`
This also removes a duplicated line as `Camera.project_position()`
is now listed as a compatibility breakage. This is because the `depth`
argument is now required.
2020-01-28 21:35:37 +01:00
Rémi Verschelde 11d28b2d10 Revert "make Label consider spaces for visible_characters"
This reverts commit 695980a0f2.

Fixes #35668.
2020-01-28 19:37:04 +01:00
Hugo Locurcio a60d70bc9d
Update CHANGELOG.md for Godot 3.2 2020-01-21 19:17:01 +01:00
Rémi Verschelde 320f49f204 Bump version to 3.1-stable \o/
Congratulations to everyone in the Godot community for this awesome new
release, culmination of more than one year of development from close to
500 contributors!

Thanks to all involved, whether you contributed code, documentation,
bug reports, translations, community support or donations. You all
played a role in bringing better free and open source game development
tools to the world!

Godot 3.1 includes more than 7000 commits made since the 3.0 release in
January 2018, 3000 Pull Requests have been merged, and 3000 issues have
been fixed!

This release makes the 3.x branch more stable and powerful, and makes
it a very mature game development tool for both 2D and 3D.

Now feature development can restart towards 3.2 and 4.0!
2019-03-13 17:16:00 +01:00
Rémi Verschelde e4a09a8fb7 Add some more features to changelog 2019-03-13 17:15:26 +01:00
Hugo Locurcio c6f800e2de
Update changelog with recent additions 2019-03-12 18:01:37 +01:00
Hugo Locurcio 9ed7096aae
Update the changelog with new features added in 3.1
[ci skip]
2019-01-30 00:42:21 +01:00
Rémi Verschelde 5f8af252e8 doc: Use HTTPS for docs.godotengine.org and point to latest branch
Fixes #23509.
2018-11-05 08:46:27 +01:00
Hugo Locurcio f00b2dfc55
Add a project changelog 2018-02-22 18:25:40 +01:00