Commit Graph

2066 Commits

Author SHA1 Message Date
Martin Capitanio 71bad8dba6 Add option to disable virtual keyboard for TextEdit
Adding support for disabling virtual keyboard on mobile platforms, in
order to make it consistent with LineEdit.

It allows implementing a custom virtual keyboard.

See: https://github.com/godotengine/godot/pull/41139
2020-08-09 18:22:11 +02:00
Hugo Locurcio fc7451204e Improve JSON-related documentation
This closes https://github.com/godotengine/godot-docs/issues/3848.

(cherry picked from commit 930e10ffff)
2020-07-31 13:09:21 +02:00
codetorex 3869b82bc1 Added missing information about File.open_encrypted function to docs.
(cherry picked from commit 3f6a7c74e3)
2020-07-31 13:08:59 +02:00
TheDuriel 7e9b7b0462 Clarify TreeItem return values
(cherry picked from commit 0ff1ca4655)
2020-07-31 13:08:40 +02:00
Hugo Locurcio 7c728f0ee4 Add an example for creating a button in the Button class documentation
This closes https://github.com/godotengine/godot-docs/issues/3798.

(cherry picked from commit 8836c7203b)
2020-07-31 13:08:24 +02:00
Hugo Locurcio 2987fb3b45 Improve the `EditorInterface.get_editor_viewport()` description
This closes https://github.com/godotengine/godot-docs/issues/1109.

(cherry picked from commit 60d40d8430)
2020-07-30 16:27:11 +02:00
Hugo Locurcio 2494224f96 Link to Thread-safe APIs in the Thread class documentation
This closes https://github.com/godotengine/godot-docs/issues/2276.

(cherry picked from commit f50a4b8a3b)
2020-07-30 16:26:55 +02:00
Rémi Verschelde 6d2f8dd827 doc: Sync classref with current source 2020-07-30 16:26:45 +02:00
Rémi Verschelde 19802f7dc0
Merge pull request #33646 from NeoSpark314/gles2_highp
Added option to enable high precision float in GLES2
2020-07-30 07:52:29 +02:00
Holger Dammertz efe6b50f17 Added option to enable high precision float in GLES2
An additional project setting under rendering/gles2/compatibility with the name
enable_high_float.Android is introduced that enables #define USE_HIGHP_PRECISION
in GLES2 shader on Android when it is supported by the shader compiler.
This fixes #33633 and #32813 and also https://github.com/GodotVR/godot_oculus_mobile/issues/60
and https://github.com/GodotVR/godot_oculus_mobile/issues/68 on devices that
support the highp (high precision) modifier.
2020-07-30 05:40:15 +02:00
Hugo Locurcio 4a0568b609 Document how to perform advanced string splitting using RegEx
This closes https://github.com/godotengine/godot-docs/issues/3607.

(cherry picked from commit 5f2b6bd476)
2020-07-29 18:24:00 +02:00
Hugo Locurcio bd76fcd43b Add an example to the `CanvasItem.draw_string()` documentation
This closes https://github.com/godotengine/godot-docs/issues/3374.

(cherry picked from commit 0c7735be5b)
2020-07-29 18:23:45 +02:00
Hugo Locurcio b3effe5faa Fix incorrect key name in the Animation documentation code sample
This closes https://github.com/godotengine/godot-docs/issues/3841.

(cherry picked from commit 4257aa5c5c)
2020-07-29 18:23:31 +02:00
Rémi Verschelde 36b746d903
Merge pull request #40822 from Calinou/doc-canvasitem-draw_multiline_colors-antialiased
Document `CanvasItem.draw_multiline_colors()` not supporting width and AA
2020-07-29 12:45:17 +02:00
Hugo Locurcio 39ec3ad2e5 Document `CanvasItem.draw_multiline_colors()` not supporting width and AA 2020-07-29 11:45:49 +02:00
Nathan Franke 9de0439a45
Revert "Follow-Up Fix Directory Open"
This reverts commit ec787f0134.
2020-07-28 13:53:57 -04:00
Rémi Verschelde e82e9588fd doc: Sync classref with current source 2020-07-28 11:50:39 +02:00
Hugo Locurcio 451648c34d Improve visibility documentation for CanvasItem and Node3D
This closes https://github.com/godotengine/godot-docs/issues/3840.

(cherry picked from commit 27b09dfc44)
2020-07-28 00:53:16 +02:00
Marcel Admiraal cdb3712992 Clarify the difference between contacts and collisions.
(cherry picked from commit 6f1c99e5b4)
2020-07-28 00:52:07 +02:00
Hugo Locurcio b717a61903 Improve the Object, Reference and Resource class documentations
(cherry picked from commit 4275e6aad5)
2020-07-28 00:48:33 +02:00
Hugo Locurcio 508388a9fd Document an example dictionary returned by `TileSet.tile_get_shapes()`
(cherry picked from commit 60bb80505f)
2020-07-28 00:39:49 +02:00
Rémi Verschelde 400a780050 Revert "Allow Area2D and 3D mouse events without a collision layer"
This reverts commit 15850687a8.
2020-07-27 22:46:04 +02:00
Rémi Verschelde a2edf04fd2
Merge pull request #40469 from nekomatata/virtual-keyboard-enter-fixes-3.2
[3.2] Fix Return key events in LineEdit & TextEdit on Android
2020-07-26 20:26:02 +02:00
Rémi Verschelde b3d46d4809
Merge pull request #40675 from Calinou/doc-texturerect-viewporttexture
Document ViewportTexture flipping in TextureRect
2020-07-24 23:32:46 +02:00
Hugo Locurcio 5589529cf3
Document ViewportTexture flipping in TextureRect 2020-07-24 22:30:58 +02:00
Rémi Verschelde b40f3f9740 Style: Sync other changes from new fix_style.sh and clang_format.sh 2020-07-24 10:39:18 +02:00
QbieShay 53a3476fc2 fixed documentation for get_hit_length of spring arm 3D
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
(cherry picked from commit d1bff73611)
2020-07-24 10:31:57 +02:00
follower 0fdfa47929 Fix presumed copy/paste error: "Returns" -> "Sets"
I might be going out on a limb here... :D

(cherry picked from commit e38b63400c)
2020-07-24 10:31:57 +02:00
Hugo Locurcio ad18e16389 Document polling rate limitations in InputEventMouseMotion
This closes #40579.

(cherry picked from commit 924b7ea2f5)
2020-07-24 10:31:57 +02:00
PouleyKetchoupp 930c880fa6 Add option to disable virtual keyboard for LineEdit
Co-authored-by: Alexander Holland <alexander.holland@live.de>
(cherry picked from commit 0aa56e3ab8)
2020-07-24 10:31:57 +02:00
Hugo Locurcio 7078d33fa1 Document HTML5 CORS restrictions in HTTPClient and HTTPRequest
See https://github.com/godotengine/godot/issues/40247.

(cherry picked from commit 90db42d9db)
2020-07-24 10:31:57 +02:00
Andrii Doroshenko (Xrayez) 6416df8e34 Document the process of parsing command-line arguments
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
(cherry picked from commit df80e259cd)
2020-07-24 10:31:57 +02:00
Hugo Locurcio 606d4270c6 Document several editor-related classes to 100% completion
(cherry picked from commit fb2e4d77eb)
2020-07-24 10:31:57 +02:00
Hugo Locurcio 0e44834cd3 Improve the VisibilityNotifier and VisibilityEnabler class descriptions
(cherry picked from commit ce57cc43dd)
2020-07-24 10:31:57 +02:00
Hugo Locurcio 52a33a8066 Complete the EditorSettings class documentation
EditorSettings is now 100% documented.

(cherry picked from commit 708a0a43fb)
2020-07-24 10:31:57 +02:00
Hugo Locurcio 7e9a51cdd5 Mention `toggled` signal for pressed state in BaseButton documentation
This closes #40455.

(cherry picked from commit 43dae28e9d)
2020-07-24 10:31:57 +02:00
Hugo Locurcio 753ff1fad2 Mention the Data paths documentation in the File class
This closes https://github.com/godotengine/godot-docs/issues/3799.

(cherry picked from commit d4085d6bfb)
2020-07-24 10:31:57 +02:00
Ryan Roden-Corrent c77492408a Clarify how to convert PrimitiveMesh to ArrayMesh.
It took me a bit to figure this out, as I was initially doing something
more complicated like this before I realized I just had to pass
get_mesh_arrays directly to add_surface_from_arrays.

```
var arr_mesh = ArrayMesh.new()
var arrays = []
arrays.resize(ArrayMesh.ARRAY_MAX)
arrays[ArrayMesh.ARRAY_VERTEX] = c.get_mesh_arrays()
arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays)
```

(cherry picked from commit 933bf96523)
2020-07-24 10:31:57 +02:00
Hugo Locurcio 5c7802a061 Document which escape sequences are supported by `String.c_unescape()`
See https://github.com/godotengine/godot/issues/38716.

(cherry picked from commit 04b25108ac)
2020-07-24 10:31:57 +02:00
Hugo Locurcio 11bceb3d62 Document caveats related to Control scaling
This is a common topic of confusion. Clarifying its intended scope
should make things easier to understand.

(cherry picked from commit a36912b3cb)
2020-07-24 10:31:56 +02:00
Aaron Franke 3ab5183ffa
[3.2] Backport core documentation changes to 3.2
Also add AABB.abs()
2020-07-21 21:22:54 -04:00
Rémi Verschelde 7b4b83e9dc
Merge pull request #39817 from yrk06/ExposeInertiaTensor
Added Rigid Body Method "get_inverse_inertia_tensor"
2020-07-21 16:50:56 +02:00
Pedro J. Estébanez 06904ac215 Add DynamicFont::get_available_chars() 2020-07-20 17:45:04 +02:00
Yerik d09b16512b Added Method get_inverse_inertia_tensor 2020-07-19 13:51:32 -03:00
PouleyKetchoupp c0b394572f Fix Return key events in LineEdit & TextEdit on Android
Depending on the device implementation, editor actions could be
received with different action ids or not at all for multi-line.

Added a parameter to virtual keyboards to properly handle single-line
and multi-line cases in all situations.

Single-line:
Input type set to text without multiline to make sure actions are sent.
IME options are set to DONE action to force action id consistency.

Multi-line:
Input type set to text and multiline to make sure enter triggers new lines.
Actions are disabled by the multiline flag, so '\n' characters are
handled in text changed callbacks.
2020-07-17 18:25:40 +02:00
Rémi Verschelde 2244841729 doc: Sync classref with current source 2020-07-15 12:56:16 +02:00
Hugo Locurcio e41ab634c6 Mention C# gotchas in Object's dynamic call/set/connect methods
This closes #34015.

(cherry picked from commit 878f03d8e3)
2020-07-15 12:48:18 +02:00
Hugo Locurcio f7021e57d7 Document VehicleBody3D and VehicleWheel3D limitations
These classes have dozens of open bugs and missing features
which may not be fixed anytime soon.

It's probably better to document it upfront at this point.

(cherry picked from commit 0493e7c106)
2020-07-15 12:48:18 +02:00
Fabio Alessandrelli 91b2d020a8 Document updated UDPServer interface.
(cherry picked from commit 839c7b1ba3)
2020-07-15 12:48:18 +02:00
Rémi Verschelde 3de89f78e5
Merge pull request #40265 from Calinou/doc-node-clarify-add-child-below-node
Clarify the node parameters in `Node.add_child_below_node()` docs
2020-07-14 09:41:57 +02:00