Commit Graph

659 Commits

Author SHA1 Message Date
Hugo Locurcio 0b6bcf90f5 Rename the editor action "Revert Scene" to "Reload Saved Scene"
This option can be used to workaround various issues with stuff
not reloading properly when changes are made.
The option was renamed to clarify the fact that it actually
reloads the scene saved on the filesystem.

(cherry picked from commit 2962819d1c)
2020-05-13 16:09:38 +02:00
Hugo Locurcio b5d41bb517 Remove Request Docs button in the script editor due to various issues
The Request Docs button is partly responsible for layout overflow
issues on narrow displays, such as #31133.

It also tended to attract spam and low-effort issues that were
difficult to act upon. A "Send Docs Feedback" menu option has been added
to replace it.

(cherry picked from commit 2f6f029a75)
2020-04-16 11:16:08 +02:00
Ivan.Shakhov d06ae167bf for third-party tools - editor_path is stored in project's editor settings
(cherry picked from commit 2f151068b5)
2020-03-25 11:38:54 +01:00
Haoyu Qiu d25949dd49 Keeps the filename when marking scene as unsaved
(cherry picked from commit 9ed61a70cc)
2020-03-25 11:30:48 +01:00
Ignacio Etcheverry 110523fecc Expose FileSystemDock to the scripting API and fixed signals
Fixed FileSystemDock's `file_removed` and `folder_removed` signals not being
emitted because the emitted was using the wrong signal name.

(cherry picked from commit fe0b783e70)
2020-03-18 17:57:45 +01:00
Thakee Nathees 15057c9284 Fix EditorFolding crash when switching scenes
(cherry picked from commit 3275e8488b)
2020-03-06 23:51:26 +01:00
Haoyu Qiu 762578e7bc Fixes range hint for default_float_step
(cherry picked from commit dfe9825e00)
2020-02-14 16:32:33 +01:00
PouleyKetchoupp 9c4a6cf745 Fixed Inspector update when a node is renamed
Whenever any node is renamed, EditorNode::_edit_current() is called and it resets plugins used for current edited properties. This change forces the inspector to update even though the same object is edited, to make sure all plugins are restored properly from unfolded properties/resources/etc.

Fixes #32832
2020-01-24 18:12:05 +01:00
Rémi Verschelde a565c93aeb Export: Properly disable resource preview thread
Fixes #26857.
Fixes #34433.
Fixes #34826.
2020-01-14 11:34:02 +01:00
Rémi Verschelde 017b7de2df EditorNode: Delay addon init to NOTIFICATION_READY
Fixes #25635.
2020-01-13 15:02:11 +01:00
Haoyu Qiu 047d66cc6f Fixes the New Window option in macOS dock menu 2020-01-13 08:58:12 +08:00
Rémi Verschelde 7c29ce4375 Export: Add dedicated --export-pack option to export data pack
The previous behavior relying on the provided extension was problematic
on macOS since .zip is the main extension used for the full project
export (binary + data pack).

We add a dedicated `--export-pack` command line option to define when
only the data pack should be exported. Its extension will still be
inferred from the path.

Fixes #23073.
2020-01-08 14:57:46 +01:00
Rémi Verschelde 5011afcb6a Export: Improve usability of command line interface
I'm barely scratching the surface of the changes needed to make the
--export command line interface easy to use, but this should already
improve things somewhat.

- Streamline `can_export()` templates check in all platforms, checking
  first for the presence of official templates, then of any defined
  custom template, and reporting on the absence of any.
  Shouldn't change the actual return value much which is still true if
  either release or debug is usable - we might want to change that
  eventually and better validate against the requested target.

- Fix discrepancy between platforms using `custom_package/debug` and
  `custom_template/debug` (resp. `release`).
  All now use `custom_template`, which will break compatibility for
  `export_presets.cfg` with earlier projects (but is easy to fix).

- Use `can_export()` when attempting a command line export and report
  the same errors that would be shown in the editor.

- Improve error reporting after a failed export attempt, handling
  missing template and invalid path more gracefully.

- Cleanup of unused stuff in EditorNode around the export workflow.

- Improve --export documentation in --help a bit.

Fixes #16949 (at least many of the misunderstandings listed there).
Fixes #18470.
2020-01-07 14:25:56 +01:00
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Rémi Verschelde 86a732b136
Merge pull request #34680 from Calinou/editor-export-nonzero-exit-code-error
Exit the editor export process with a non-zero exit code on error
2019-12-30 18:07:36 +01:00
Rémi Verschelde 388318ad4c
Merge pull request #34614 from qarmin/dont_create_preview_of_empty_scene
Don't create preview of empty scene.
2019-12-30 17:13:07 +01:00
Hugo Locurcio 79494992e4
Exit the editor export process with a non-zero exit code on error
This closes #34672.
2019-12-30 14:34:06 +01:00
Rafał Mikrut 542945f5f0 Don't create preview of empty scene. 2019-12-26 09:15:36 +01:00
Haoyu Qiu 078c0d75f2 Cleans up headers included in editor_node.h 2019-12-24 21:46:05 +08:00
Haoyu Qiu d53c392b34 Centers Dock Position text 2019-12-23 09:37:36 +08:00
Haoyu Qiu 7a9c337dfe Makes more strings in editor translatable
* File type names in file dialogs
* Layout option names
* Visual shader editor UI
2019-12-16 16:41:07 +08:00
Haoyu Qiu 6f178a2061 Fixes infinite loop when switching editor 2019-12-11 13:27:21 +08:00
Rémi Verschelde 2845e6a21a
Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers
Removed unused variables, add some constants numbers
2019-12-10 08:25:31 +01:00
Rafał Mikrut ed1c4bc77d Removed unused variables, add some constants numbers 2019-12-10 05:13:02 +01:00
Haoyu Qiu 93f00c0303 Fixes prompt closes the wrong scene when exiting 2019-12-06 21:46:01 +08:00
PouleyKetchoupp dd552494eb Debug menu in editor doesn't hide on checkbox toggle
Fixes #33850
2019-11-25 16:25:54 +01:00
Rémi Verschelde 41634199c8 EditorNode: Improve tooltip for pause button
Closes #14742.
2019-11-14 11:44:20 +01:00
PouleyKetchoupp 824bc3fed8 Keep focus on the top-most node for multi-selection in scene tree
Makes behavior consistent with selecting/deselecting single nodes and fixes a regression about the focused node being lost when multi-selecting.

Fixes #33332
2019-11-10 09:37:51 +01:00
PouleyKetchoupp 133014c3fb Fixed errors when saving scene with a shrunk viewport
Handle viewport size larger than preview size but very close, when the ratio was 1 the size ended up being 0.

Fixes #33497
2019-11-09 21:16:19 +01:00
Michael Alexsander 36c4fd8935 Make the editor dimming smarter 2019-10-31 16:58:53 -03:00
Rémi Verschelde 35944aebde
Merge pull request #33019 from volzhs/class_icon
Resize custom class icon
2019-10-23 21:48:40 +02:00
volzhs 9131f70d8a Resize custom class icon 2019-10-24 03:55:56 +09:00
Rémi Verschelde 2d6cf9cc56
Merge pull request #33009 from ebert83/fix_editor_save_layout
Fix layout saving error
2019-10-23 15:31:48 +02:00
Thomas Ebert Hansen d62ab4ab10 Fix layout saving error
As a result of commit b49226e085 FileAccess::open no longer returns ERR_CANT_OPEN if the file cannot be found/opened.
Instead check against ERR_FILE_NOT_FOUND or ERR_FILE_CANT_OPEN.
2019-10-23 15:02:51 +02:00
Fabio Alessandrelli 2ae3631318 Fix EditorNode.get_editor_theme
EditorNode was not correctly setting the class memeber when creating the
theme, using a local variable instead.
Theme is now created before registering exporters (as they might need it).
2019-10-23 10:59:03 +02:00
Mark Riedesel 6a85614d86 expose EditorSpinSlider to GDScript 2019-10-20 11:54:35 -04:00
Michael Alexsander Silva Dias 4689ece741 Minor visual adjustment in drag preview of the scene and file tree editors 2019-09-30 13:36:49 -03:00
Ruslan Mullayanov 4d5298ed7d Fixed unable to open project data folder
Removed `default` case to prevent hiding such errors in the future.

Fixes #31939.
2019-09-26 08:17:07 +02:00
Rémi Verschelde dec10dd776
Merge pull request #32051 from qarmin/some_error_explanation
Added some obvious errors explanations
2019-09-25 11:51:54 +02:00
qarmin 17732fe698 Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
Stefano Coratti c46d172533 Fix #32263 - Hide Console Window stores opposite value 2019-09-23 22:06:34 +02:00
Rémi Verschelde fb12f54721
Merge pull request #32074 from KoBeWi/ninja_reload
Preserve folding when sub-scene is changed
2019-09-23 10:32:02 +02:00
Hugo Locurcio ba566dff2e
Distinguish editor-originating messages in the editor log
This fades out messages originating from the editor to make messages
printed by the project stand out more.

This also tweaks wording in some editor messages for consistency.
2019-09-20 01:59:02 +02:00
Tomasz Chabora 7e89ec2cd8 Preserve folding when sub-scene is changed 2019-09-10 14:43:46 +02:00
Rémi Verschelde 1046a9d143
Merge pull request #31927 from willnationsdev/csv-import
Add CSV import without translation.
2019-09-04 16:02:39 +02:00
willnationsdev 7ac0239afa Add CSV import without translation. 2019-09-03 19:37:20 -05:00
Rémi Verschelde 75cbcb596a
Merge pull request #30982 from iwek7/feature/skip_breakpoints
Adds skip-breakpoints feature
2019-09-04 01:31:08 +02:00
Rémi Verschelde 4967f303f5
Merge pull request #31461 from IronicallySerious/add-vcs-integration
VCS integration for Godot Editor
2019-09-04 01:09:24 +02:00
iwek7 617797c47c Adds skip-breakpoints feature 2019-09-03 20:49:09 +02:00
Twarit d98e944a19 Add VCS editor plugin UI elements to editor 2019-09-03 20:16:30 +05:30