lawnjelly
8ea20f5fdd
Add OccluderShapePolygon
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Add OccluderShapePolygon, glue to Occluder and gizmos etc.
2022-02-01 11:31:06 +00:00
Rémi Verschelde
b18a7f5220
Merge pull request #57030 from timothyqiu/disable-script-editor-menu-3.x
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[3.x] Disable ScriptEditor's menu items when they do nothing
2022-01-26 08:06:05 +01:00
Haoyu Qiu
7a7eab06f8
Fix crash after renaming an animation node
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(cherry picked from commit 5ea4a8b421
)
2022-01-25 18:55:51 +01:00
kleonc
5b240d833a
SpriteFramesEditor Show AtlasTexture's source texture path in the frame's tooltip
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(cherry picked from commit c635ab914d
)
2022-01-25 18:17:23 +01:00
Haoyu Qiu
164ef0763a
Update AssetLib network settings when Editor Settings change
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(cherry picked from commit 575cd3645c
)
2022-01-25 18:14:58 +01:00
Haoyu Qiu
061ee6cdb3
Disable ScriptEditor's menu items when they do nothing
2022-01-21 12:05:32 +08:00
Ricardo Buring
684b7fdf47
Fix "Convert to MeshLibrary" not respecting collision transforms
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(cherry picked from commit 025d7b9332
)
2022-01-19 16:04:17 +01:00
Haoyu Qiu
28ae995a1a
Fix crash when undoing node creation of BlendTree editor
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(cherry picked from commit 19634bd1a1
)
2022-01-19 16:02:54 +01:00
Rémi Verschelde
ede7e68ab6
Merge pull request #56620 from timothyqiu/left-right-palette-3.x
2022-01-18 16:38:26 +01:00
Rémi Verschelde
c938104a88
Merge pull request #56630 from Pineapple/replace-find-last
2022-01-18 16:36:52 +01:00
kleonc
63fd172fce
Fix AtlasTexture nesting
2022-01-15 00:11:02 +01:00
Rémi Verschelde
a627cdafc5
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
Rémi Verschelde
edd9534f97
Merge pull request #53900 from ChronicallySerious/update-vcs-1
2022-01-10 12:18:57 +01:00
Bartłomiej T. Listwon
22750b1c03
Replace String::find_last with rfind where possible (backward compatible with old API)
2022-01-08 22:40:44 +01:00
Haoyu Qiu
37a38ece59
Allow showing both left and right side panels
2022-01-08 20:20:36 +08:00
Rémi Verschelde
b197de6f5f
Fix typos with codespell
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Using codespell 2.1.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
readded
seeked
statics
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2022-01-07 00:14:54 +01:00
Rémi Verschelde
8f17a4037b
Merge pull request #56466 from Chaosus/vs_uniform_hints_3.x
2022-01-06 09:39:27 +01:00
LlamaLad7
a0cc90a908
Editor: Resolve being able to move control nodes in containers using arrow keys
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Fixes #55260
(cherry picked from commit b5407f802f
)
2022-01-06 00:35:44 +01:00
Jake Young
09bc9eb101
Backport NavigationServer with RVO2 to 3.x
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Change the entire navigation system.
Remove editor prefix from nav mesh generator class. It is now used for baking
at runtime as well.
Navigation supports obstacle avoidance now with the RVO2 library.
Nav system will also automatically link all nav meshes together to form one
overall complete nav map.
2022-01-05 16:00:56 +01:00
Rémi Verschelde
791f454b17
Merge pull request #56364 from V-Sekai/preview_node_sanitize_3_x
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Clean preview node of all nodes which are not derived from VisualInstances [3.x]
2022-01-04 17:20:49 +01:00
Rémi Verschelde
25369acff9
Merge pull request #51708 from Calinou/viewport-add-32bpc-color-depth
2022-01-04 14:30:24 +01:00
Hugo Locurcio
d6e7308b3f
Split 3D editor sensitivity freelook sensitivity into its own setting
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This allows configuring orbit sensitivity and freelook sensitivity
independently from each other. Often, it's needed to use a lower
freelook sensitivity compared to the orbit sensitivity.
Also, when using a FOV scale lower than the default
(using Alt + mouse wheel), the mouse sensitivity is now scaled
to make it easier to use freelook to look at distant objects.
This does not affect orbiting and panning.
2022-01-03 22:36:42 +01:00
Yuri Roubinsky
5b0fe7880e
[3.x] Add hints and default values to the uniform nodes in visual shader
2022-01-03 22:59:10 +03:00
Rémi Verschelde
0aa7768b1e
Merge pull request #54207 from Calinou/3d-editor-add-quick-fov-adjust-3.x
2022-01-03 20:44:00 +01:00
SaracenOne
5935cee298
Clean preview_node of all none VisualInstances
2021-12-31 01:19:15 +00:00
Yuri Sizov
b32acc57f3
Make the theme editor correctly stop updating after it was hidden
2021-12-29 23:40:23 +03:00
jabcross
a074b66380
Allow selection in asset description
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Many assets include links in the description.
This change enables selection for the links,
and other information such as version numbers,
to be copied/pasted.
(cherry picked from commit 814a4ee434
)
2021-12-21 11:25:57 +01:00
Haoyu Qiu
d99a313fd3
Fix font preview text color on light background
2021-12-18 00:34:54 +08:00
Haoyu Qiu
1cada6bfa9
Add proxy support for HTTPClient
and the editor
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* Adds proxy related methods for `HTTPClient` and `HTTPRequest`
* Adds `network/http_proxy/{host,port}` editor settings
* Makes AssetLib and Export Template Manager proxy aware
2021-12-16 19:38:53 +08:00
Yuri Sizov
9c155a25d0
Improve user communication in the Add Item Type dialog
2021-12-14 17:22:37 +03:00
Zae
1426df66a8
Fix ViewportPreview upside-down in 3.x.
2021-12-12 00:53:49 +08:00
Rémi Verschelde
e82091db51
Merge pull request #55782 from RPicster/3.x-gpu-particle-vis-rect
2021-12-10 13:50:45 +01:00
Raffaele Picca
995408b492
GPU Particles (2D + 3D) visibility rect / gizmo optimization for reduced visual clutter
2021-12-10 11:22:44 +01:00
Cory Petkovsek
3d20218dae
Clears RIDs wherever they are freed by VisualServer or PhysicsServer and possibly reused. Fixes #53374
2021-12-10 02:31:30 +08:00
kobewi
6eb1c92cea
Fix custom built-in script names
2021-12-08 14:04:10 +01:00
kobewi
d0569255f2
Properly reload built-in tool scripts
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(cherry picked from commit 75e8eafa72
)
2021-12-06 16:51:55 +01:00
lawnjelly
3d981b8265
Add option to use handles to RID
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Adds an option to compile an alternative implementation for RIDs, which allows checks for erroneous usage patterns as well as providing leak tests.
2021-12-06 14:43:34 +00:00
kobewi
f899b76747
Improve save handling for built-in scripts
2021-12-04 01:28:52 +01:00
kobewi
eef08ea3e0
Show mouse position when clicking ruler tool
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(cherry picked from commit 0f7d7c9ffb
)
2021-12-03 12:19:47 +01:00
Marcel Admiraal
e0729b9c79
Allow any kind of Mesh to be added to an EditorSpatialGizmo
2021-12-03 08:51:38 +00:00
Yuri Sizov
eb98210be4
Allow scrolling theme preview when the control picker is active
2021-12-02 19:03:31 +03:00
Rémi Verschelde
f36debf8de
Merge pull request #55232 from Calinou/script-editor-add-replace-in-files-3.x
2021-12-02 09:38:01 +01:00
janglee
0b327eb46e
VCS: Add push, pull, fetch and improved diff view to VCS UI
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This commit was created by merging the commits presented in #39255 for
the GSoC 2020 VCS Improvement project
VCS: Make EditorVCSInterface store less amount of internal state
VCS: Add force push checkbox + more frequent VCS updates
Add force push checkbox in the Commit dock. Also add some missing
opportunities for checking the VCS state again on from UI inputs
VCS: Fix script contents not being updated on merge conflict
VCS: Add branch creation VCS interface calls
VCS: Add VCS remote creation and remote selection menus
VCS: Show more commit information + Fix truncated commit offsets
VCS: Make VCS less noisy + Fix diff view refreshes
VCS: Fix mismatched argument names in VCS helpers
VCS: Add SSH transport support for remote operations
Also, moves the editor's VCS settings registrations to
project_settings.cpp and editor_settings.cpp
VCS: Change TTR() to vformat() for branch and remote removal text
VCS: Add VCS branch icon instead of using Tree node icon
Co-authored-by: @ChronicallySerious
2021-12-01 22:52:07 +05:30
kobewi
009e4a3d18
Mention that Ctrl+Alt with select tool will scale
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(cherry picked from commit dc472622cc
)
2021-12-01 14:25:55 +01:00
kobewi
fd8eb47ee5
Show scene when showing built-in script file
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(cherry picked from commit 512e260af4
)
2021-11-29 16:10:29 +01:00
Wilson E. Alvarez
1a2153eb0a
Fix 'Add Node...' menu entries in AnimationNodeBlendTreeEditor
2021-11-28 09:08:02 -05:00
Haoyu Qiu
420ec1f84a
Fix Theme Editor crash when clicking the element picker
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(cherry picked from commit abd41dedb0
)
2021-11-25 22:06:15 +01:00
kleonc
97e9165de4
TileSetEditor Fix selecting next/previous subtile
2021-11-23 14:49:37 +01:00
Dominik 'dreamsComeTrue' Jasiński
7bd0eae635
Add "Replace in Files" functionality to text editors
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The Soft Reload Script shortcut was changed from Ctrl + Shift + R
to Ctrl + Alt + R to avoid conflicts.
2021-11-23 01:10:38 +01:00
Marcel Admiraal
4d3690eba5
Remove unimplemented methods
2021-11-18 12:47:36 +00:00