Yuri Sizov
b351cffddf
Fix theme access and improve UX in AnimationTree editor
2023-09-23 21:47:27 +02:00
Rémi Verschelde
3e233e1f24
Fix various typos with codespell
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Using 2.2.6.dev193+g907e5380.
2023-09-18 09:53:39 +02:00
A Thousand Ships
a29416e332
[Scene,Main] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-12 12:53:06 +02:00
Hendrik Brucker
5afe78bd9c
Clean up/refactor GraphNode and make it more flexible
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Split GraphNode into GraphElement and GraphNode, add custom
titlebar, and adjust theming.
2023-09-07 17:29:06 +02:00
kobewi
598d9972c8
Prevent errors if Tween callback's object is freed
2023-08-29 14:50:53 +02:00
Rémi Verschelde
0511f9d9a7
Merge pull request #80708 from garychia/anim_seek
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Ensure methods skipped by `AnimationPlayer::seek` are not called
2023-08-17 15:44:03 +02:00
Chia-Hsiang Cheng
125ae78a89
Ensure methods skipped by AnimationPlayer::seek are not called
2023-08-17 17:35:54 +08:00
Rémi Verschelde
c5a7462a00
Merge pull request #80702 from KoBeWi/lagging_animation
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Fix initial value with delay in PropertyTweener
2023-08-17 11:28:15 +02:00
kobewi
1660575bd8
Fix initial value with delay in PropertyTweener
2023-08-17 10:28:26 +02:00
Chia-Hsiang Cheng
ef5d0b1c06
Avoid emitting signals if the animation is not ready to be processed
2023-08-07 18:21:28 +08:00
kobewi
dbecf8bd1a
Improve and clarify paused Tweens
2023-07-25 13:29:30 +02:00
Yuri Sizov
752b89dc36
Merge pull request #79403 from TokageItLab/fix-negative-timescale-transition
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Fix `AnimationNodeTransition` with negative time scale
2023-07-24 19:32:37 +02:00
Yuri Sizov
6a30f64dc8
Merge pull request #79595 from TokageItLab/rbmap-animblendtree
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Make `AnimationNodeBlendTree` use `RBMap` insteads `HashMap`
2023-07-21 17:15:42 +02:00
Silc Lizard (Tokage) Renew
a3cdacdc4e
Make AnimationNodeBlendTree use RBMap insteads HashMap
2023-07-18 17:57:53 +09:00
kobewi
de4a3fa151
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
Silc Lizard (Tokage) Renew
1ac2bdd97b
Fix NodeTransition with negative time scale
2023-07-13 08:38:53 +09:00
Silc Lizard (Tokage) Renew
fc40ba21cd
Fix infinity loop state can't break
2023-07-07 16:12:37 +09:00
Ninni Pipping
0c16082e1e
Use `get_node_or_null` when null checks are present
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Avoids duplicate or unnecessary errors
2023-06-10 13:22:56 +02:00
Ninni Pipping
dcd2b883eb
Use NULL instead of COND checks when appropriate
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Restricted to scene
2023-06-10 08:56:30 +02:00
lawnjelly
b69c8b4791
Single Compilation Unit build.
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Adds support for simple SCU build (DEV_ENABLED only).
This speeds up compilation by compiling multiple cpp files within a single translation unit.
2023-06-06 15:36:51 +01:00
Silc Lizard (Tokage) Renew
c9c8205644
Implement NodeSub2 to AnimationTree & improve mathematical Nodes
2023-05-27 13:19:54 +09:00
kobewi
87a6145135
Fix AnimationPlayer cumulative speed_scale
2023-05-26 07:11:29 +02:00
Rémi Verschelde
7a176459b1
Merge pull request #76899 from rakkarage/spring-tween
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Add TRANS_SPRING to Tween
2023-05-22 13:48:47 +02:00
SaracenOne
18c792fe42
Allocate unique track_blends vector for animation states.
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Quick fix for a bug which occurs when blending the result of multiple instanced state machines outputting the same animation, but using filter tracks.
2023-05-18 20:02:43 +01:00
Rakka Rage
780e21bcac
Add TRANS_SPRING to Tween
2023-05-17 17:54:37 -04:00
Rémi Verschelde
437041a983
Merge pull request #77141 from TokageItLab/optimize-tween-division
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Optimize Tween calculations by caching some divisions
2023-05-17 11:25:30 +02:00
Silc Lizard (Tokage) Renew
e09c3d8126
Optimize Tween calculations by caching some divisions
2023-05-17 07:03:45 +09:00
Rémi Verschelde
88f5b8d687
Merge pull request #74190 from TokageItLab/respect-fade-abort-oneshot
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Fix NodeOneShot doesn't respect fade-out when aborting and improvement
2023-05-15 13:43:20 +02:00
Silc Lizard (Tokage) Renew
238bc9fe1f
Fix NodeOneShot doesn't respect fade-out when aborting and improvement
2023-05-15 18:51:45 +09:00
Rémi Verschelde
3e6a731904
Merge pull request #76418 from reduz/method-bind-validated-call
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Add ValidatedCall to MethodBind
2023-05-08 13:52:42 +02:00
Juan Linietsky
1c93606e47
Add ValidatedCall to MethodBind
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* This should optimize GDScript function calling _enormously_.
* It also should simplify the GDScript VM considerably.
NOTE: GDExtension calling performance has most likely been affected until going via ptrcall is fixed.
2023-04-30 20:01:26 +02:00
Yuri Sizov
0562decf34
Unexpose AnimationTrackEditPlugin as not implemented
2023-04-25 11:38:17 +02:00
Silc Renew
fac8a918f9
Expose interpolation methods for 3D track in Animation class
2023-04-25 01:45:14 +09:00
Rémi Verschelde
13544fb508
Merge pull request #75759 from TokageItLab/reimplement-grouped-statemachine
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Rework for nested `AnimationNodeStateMachine`
2023-04-24 16:44:21 +02:00
Silc Renew
991e6e90ba
Rework StateMachine and nested StateMachine process
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Breaking compatibility: If a StateMachineTransition is connected to a nested StateMachine prior to this, it is removed. Also, there was a feature to connect another StateMachine as the End of a StateMachine, which is also removed to avoid reference confusion. It was like a GoTo Statement, also further passing the same reference to the blending process, causing the blending calculation to break or causing some StateMachines to not work.
2023-04-18 19:06:51 +09:00
yedpodtrzitko
c01d2902d9
optimize blend position search
2023-04-08 18:49:06 +07:00
kobewi
20f03884f2
Various Tween code improvements
2023-04-03 15:40:02 +02:00
John Pennycook
4cb2085543
Add get_loops_left() function to Tween
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Implements godotengine/godot-proposals#5141 .
Adds a new get_loops_left() function to Tween, allowing developers to
reason about how many times a tweening sequence will repeat and whether
to expect finished or loop_finished as the next signal.
Co-authored-by: Tomek <kobewi4e@gmail.com>
2023-03-20 20:49:31 -07:00
kobewi
45f4d59fa4
Check for type mismatch in PropertyTweener.from()
2023-02-28 17:16:56 +01:00
Silc Renew
ae5dadc8d1
Refactor NodeTransition/OneShot to handle seek/filter correctly
2023-02-13 10:04:51 +09:00
kobewi
17fe5c2b23
Fix tween_method() type validation
2023-02-12 22:08:25 +01:00
Rémi Verschelde
9075d5e932
Merge pull request #73120 from TokageItLab/fix-transition-reset-fade
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Fix remaining fade doesn't clear when reset in AnimationNodeTransition
2023-02-11 22:03:35 +01:00
Silc Renew
7bf83a8603
Fix NodeOneShot fade-out doesn't blend animations correctly
2023-02-12 04:32:40 +09:00
Silc Renew
2a0beb1ef3
Fix remaining fade doesn't clear when reset in AnimationNodeTransition
2023-02-12 04:12:15 +09:00
Rémi Verschelde
cac4cda89b
Merge pull request #73024 from TokageItLab/fix-transtition-first-frame
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Fix broken first frame of `NodeTransition`/`NodeOneShot` when xfade is 0
2023-02-10 15:08:34 +01:00
Haoyu Qiu
26581ca574
Add some missing translatable editor strings
2023-02-10 16:55:50 +08:00
Silc Renew
836d62f0c6
Fix broken first frame of NodeTransition/NodeOneShot when xfade is 0
2023-02-10 13:57:11 +09:00
Silc Renew
7b18ad7d98
Add root motion accumulator to fix broken RootMotionView
2023-02-10 01:22:00 +09:00
Markus Sauermann
826e54fa73
Some code simplifications
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1. `number_width` isn't used later
2. `return_type` is used only once
3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger
4. negative `aa->backward` conditional
5. `current_canvas` == `find_world_2d()->get_canvas()`
6. identical if `render_shadows`
2023-02-07 14:30:16 +01:00
Rémi Verschelde
3f02cf7ced
Merge pull request #72722 from TokageItLab/animtree-map
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Fix AnimationNodeTransition initialization and AnimationNode remapping method
2023-02-07 08:36:00 +01:00