Commit Graph

80 Commits

Author SHA1 Message Date
Pedro J. Estébanez 9f8f8efa67 Add priority to samples in a library 2017-04-06 23:59:49 +02:00
volzhs a67400aee7 Make buttons closer in Scene tree
(cherry picked from commit a911b1f126)
2017-04-05 08:19:57 +02:00
Rémi Verschelde 12749dd67a Merge pull request #8240 from volzhs/crash-project-setting
Fix crash when change project settings
2017-04-03 11:34:14 +02:00
volzhs ddd01332ef Fix crash when change project settings 2017-04-03 17:49:02 +09:00
Rémi Verschelde fd5215bffb Merge pull request #8179 from efornara/2.1
Allow remote debugging on disconnected Windows machines
2017-03-30 10:30:59 +02:00
Rémi Verschelde 2798a85ba7 Merge pull request #8172 from RandomShaper/improve-tile-palette-2.1
Several enhancements for the tile map editor (2.1)
2017-03-30 10:29:53 +02:00
William Tumeo d90809151f Re-add attach button and context menu from 1880238c3e 2017-03-29 18:36:58 -03:00
William Tumeo 1307ff7eb1 Re-add clear script button and context menu from ce5200b30e 2017-03-29 17:23:49 -03:00
Emanuele Fornara facacb886c Workaround to allow debugging on Windows when offline 2017-03-29 19:44:18 +01:00
William Tumeo 5d8d51719a Re-add script icons from 544194053a 2017-03-29 04:06:53 -03:00
William Tumeo 95f747ec93 Re-add create/load script button and context menu
- create from f51b202566
- load from 41329f9750
2017-03-29 03:46:35 -03:00
William Tumeo 225b1d2d76 Re-add script button from b77200728e 2017-03-29 02:16:26 -03:00
Pedro J. Estébanez bba31fbad7 Several enhancements for the tile map editor
Allow sorting tile palette by name
Allow hiding tile ids in tile palette
2017-03-27 10:46:44 +02:00
Rémi Verschelde e3d6d863af Merge pull request #8170 from RandomShaper/fix-uniform-move-2.1
Include uniform (Shift down) mode in only-one-Node2D dragging (2.1)
2017-03-27 08:57:05 +02:00
Pedro J. Estébanez 3bdb29b077 Include uniform (Shift down) mode in only-one-Node2D dragging 2017-03-27 01:32:16 +02:00
Rémi Verschelde 8f5b15754c Merge pull request #8114 from RandomShaper/improve-snapping-2.1
Improved 2D snapping behavior (2.1)
2017-03-24 22:51:09 +01:00
Rémi Verschelde a9d63bcf6f Merge pull request #8107 from RandomShaper/warped-panning-2.1
Implement warped mouse panning for 2D & 3D editors (2.1)
2017-03-24 22:50:34 +01:00
Rémi Verschelde 2c95976ef7 Merge pull request #8099 from RandomShaper/close-output-2.1
Add editor option for automatically closing the output when stopping the game (2.1)
2017-03-24 22:50:02 +01:00
Rémi Verschelde 15b6eadba7 i18n: Sync templates and translations with current code 2017-03-24 22:27:22 +01:00
Rémi Verschelde d2e8a21cb1 i18n: Adapt script to tools/editor -> editor move 2017-03-24 22:24:56 +01:00
Pedro J. Estébanez adf36faee8 Improved 2D snapping behavior
Make snapping affect nodes created by drag & drop
Make snapping for a single Node2D refer to its pivot
Refactor duplicate drag setup code
2017-03-24 21:27:37 +01:00
Rémi Verschelde a531051a61 Only assume HiDPI mode if DPI >= 192 and width > 2000
Also use single-dock column if width < 1200.

Manually adapted from bfe67a3b87
and c103f32ea3.

Fixes #6096.
2017-03-24 18:26:56 +01:00
Pedro J. Estébanez 2c2c48ffb3 Implement warped mouse panning for 2D & 3D editors
Enabled by default as in Blender, but can be disabled separately for 2D & 3D;
the core functionality is in Input so this could be reused or even exposed to scripts in the future
2017-03-22 21:18:47 +01:00
Pedro J. Estébanez e1d18e6481 Add editor option for automatically closing the output when stopping the game
(back-ported from 1bd1af776c)
2017-03-21 12:47:05 +01:00
Rémi Verschelde ea987256f6 Revert "Fix drag and drop on 2d viewport"
This reverts commits a9d8da91b7
and 4230b22558.
2017-03-20 16:57:29 +01:00
Rémi Verschelde 4230b22558 Fix cherry-pick mistake using 3.0 method
Bug introduced in a9d8da91b7.
2017-03-19 10:01:53 +01:00
Andreas Haas 3c16e7842f Editor: Fix "About" dialog
Use a HBoxContainer instead of hardcoded positions.

(cherry picked from commit 7ec697695f)
2017-03-19 00:44:05 +01:00
volzhs a9d8da91b7 Fix drag and drop on 2d viewport
(cherry picked from commit 4d0a75750f)
2017-03-19 00:40:54 +01:00
Rémi Verschelde f8db8a3faa Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
2017-03-19 00:36:26 +01:00
Rémi Verschelde 1b0e2b0c39 Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.

(Manual redo of 49c065d29c)
2017-03-18 23:45:45 +01:00