Haoyu Qiu
e8a9d77e4b
Tree: Don't draw selection background of individual cells in Row mode
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(cherry picked from commit 4c47c6ab75
)
2022-08-29 17:06:00 +02:00
SnailRhymer
6426f2e9c7
Change code folding behavior to include terminal indented comments
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Previously, when folding a block of code that finished with an indented comment (i.e. one indented as much as or more than the starting indent of the code), that comment would be left out of the fold. Change the behavior to include such comments, but still leave less-indented ones out.
(cherry picked from commit efed5087ae
)
2022-08-29 17:05:09 +02:00
kleonc
2f0577fb0f
AnimatedSprite Fix updating inspector when SpriteFrames is modified
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(cherry picked from commit 8ae246f15e
)
2022-08-08 13:34:05 +02:00
Josh Jones
61e28c28cd
Fix typo when setting NavigationRegion travel_cost
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(cherry picked from commit 8c324132d0
)
2022-08-08 13:18:43 +02:00
smix8
a6b75da78c
Fix TileMap error msg when optional navigation node is not set
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Fixes TileMap error msg spam when bake_navigation=true but the optional and depr navigation node is not set.
(cherry picked from commit 30d4555c65
)
2022-08-06 22:23:01 +02:00
Haoyu Qiu
9d923764c9
Fix crash when executing `AnimationTreePlayer.are_nodes_connected`
2022-08-01 23:36:12 +08:00
Marcel Admiraal
d000a5fa30
Ensure changes to Camera2D's limits don't affect smoothed_camera_pos
2022-07-28 15:30:34 +01:00
Marcel Admiraal
a124d89f01
When Camera2D enters tree, ensure first update is not lost
2022-07-28 15:30:06 +01:00
Rémi Verschelde
818f1eed31
Code quality: Fix header guards consistency
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Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 14:53:37 +02:00
Rémi Verschelde
be5051422b
Revert "Call update_scrollbars() in sort_children() so the max is set properly so you can set scroll_container.scroll_vertical instantly after adding children to a scroll container."
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This reverts commit b73d2980b7
.
This caused a regression. Fixes #63417 .
2022-07-25 11:29:33 +02:00
lawnjelly
d4dc7c4b32
Portals - Allow more logging to be disabled
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Some logging messages were still being issued when portals/debug/logging was false. This could be annoying in games that stream in parts of levels and repeatedly call `rooms_convert()`.
This PR allows all but essential logging to be disabled.
2022-07-24 13:44:59 +01:00
Jason Knight
b73d2980b7
Call update_scrollbars() in sort_children() so the max is set properly so you can set scroll_container.scroll_vertical instantly after adding children to a scroll container.
2022-07-21 12:25:50 -06:00
kleonc
558b96f1b1
Fix `CanvasItem` not exiting its canvas group on canvas exit
2022-07-20 12:49:38 +02:00
Rémi Verschelde
33b5709d53
Merge pull request #61601 from Haydoggo/path-follow-fix-3.x
2022-07-18 09:36:22 +02:00
Rémi Verschelde
5aa22a21be
Merge pull request #63058 from AaronRecord/backport-global-position-rotation
2022-07-18 09:33:23 +02:00
Rémi Verschelde
090d9f6d25
Merge pull request #63084 from madmiraal/fix-56336-3.x
2022-07-18 09:31:58 +02:00
Yuri Rubinsky
229bfc8f2d
Fix invalid code generation when using `VisualShaderNodeUniformRef`
2022-07-17 12:41:24 +03:00
Marcel Admiraal
162cb5748a
Update camera position when updating camera limit
2022-07-17 09:02:34 +01:00
Marcel Admiraal
fb4e1d2d02
Set initial SceneTree processes times to 0.0
2022-07-17 09:02:20 +01:00
foxydevloper
5238740fef
Add global_translation and global_rotation to Spatial
2022-07-15 21:39:35 -06:00
Hayden
e05f969adb
Fix crash on NaN offset in path_follower 2d and 3d
2022-07-14 14:30:24 +12:00
Rémi Verschelde
66c4047a6c
SpriteFrames: Sort animations alphabetically
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Fixes #62143 .
2022-07-13 15:48:55 +02:00
Thakee Nathees
da626d8922
Fix FileDialog file name autocompletion with filters
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Fixes #38195 .
(cherry picked from commit 446f1b7052
)
2022-07-06 11:39:04 +02:00
Haoyu Qiu
d86a2d57cf
Fix LineEdit caret after using arrow key to deselect
2022-07-06 09:32:39 +08:00
bruvzg
7f562030be
Use custom key struct, instead of raw hashes for the Label3D cache to avoid potential hash collisions.
2022-07-04 09:46:38 +03:00
reduz
995281ca90
Fix editor-only visibility for lights
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* Update visibility again for editor-only lights if owner changes.
Fixes #26399 , supersedes #52327
(cherry picked from commit d69e3791bf
)
2022-07-03 03:21:51 +02:00
Rémi Verschelde
df70aa1772
Merge pull request #57566 from Calinou/viewport-shadow-atlas-clamp-sizes
2022-07-03 03:08:03 +02:00
Rémi Verschelde
3d19f21576
Merge pull request #49967 from Calinou/viewport-2d-hdr-print-warning
2022-07-03 02:41:26 +02:00
Rémi Verschelde
86229d0b03
Merge pull request #54239 from Calinou/editor-directionallight-3d-only-show-relevant-properties-3.x
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Only show relevant properties in the DirectionalLight inspector (3.x)
2022-07-03 02:02:10 +02:00
saneery
cb94797ce4
Add process_mode property to InterpolatedCamera
2022-07-03 01:47:10 +02:00
hilfazer
fe21fb175c
print_stray_nodes() also prints node's script
2022-07-03 01:00:58 +02:00
kobewi
14f69acaa4
Fix find_next_valid_focus() freeze
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(cherry picked from commit 8d62b736b2
)
2022-07-01 14:00:55 +02:00
kobewi
f659869a45
Fix find_next_valid_focus() freeze
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(cherry picked from commit d9ede52ded
)
2022-06-30 19:23:01 +02:00
smix8
381e8dd278
Group NavigationAgent properties
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Groups the ill-defined NavigationAgent properties between pathfinding and avoidance to make it more clear which property affects what.
(cherry picked from commit dde09be302
)
2022-06-30 19:23:01 +02:00
ConteZero
a13b3028a2
Add an option to drag'n'drop selected text in TextEdit
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(cherry picked from commit 5d56efcaa4
)
2022-06-30 19:23:01 +02:00
smix8
fcff804844
Implement NavigationMesh bake area
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Adds two new properties to NavigationMesh resources to restrict the navmesh baking to an area enclosed by an AABB with volume.
(cherry picked from commit 0c4d99f4fd
)
2022-06-23 16:17:43 +02:00
needleful
eb99c7243e
Apply baked ambient light settings when baking lights with scene environment
2022-06-21 12:12:47 -07:00
Rémi Verschelde
3c35617c50
Merge pull request #62187 from smix8/nav_nodes_depr_3.5
2022-06-20 18:36:17 +02:00
smix8
693aeaf799
[3.5] Mark Navigation/Navigation2D nodes as deprecated
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Mark Navigation/Navigation2D nodes as deprecated. They already just redirect calls to the NavigationServer and have no longer a real purpose. In Godot 4.0 both nodes are already removed for good reasons.
2022-06-20 17:37:55 +02:00
smix8
88e42b2915
Add NavigationAgent desired path distance
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Add NavigationAgent desired path distance
(cherry picked from commit 07740302f3
)
2022-06-20 15:11:09 +02:00
Rémi Verschelde
0cb897421a
Node: Rename `child_exited_tree` to `child_exiting_tree`
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The name was confusing as this signal is emitted around the same time as
`tree_exiting` and `NOTIFICATION_EXIT_TREE`, i.e. while the child node is
still in tree.
Fixes #59210 .
(cherry picked from commit 3e6de687b8
)
2022-06-20 15:00:09 +02:00
Rémi Verschelde
4137578369
Fix typos with codespell
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Using codespell 2.2-dev from current git.
Fix a couple incorrect uses of gendered pronouns.
2022-06-19 13:48:15 +02:00
kleonc
e55ba60da1
Fix `CPUParticles2D.emission_shape` enum hint
2022-06-18 16:07:34 +02:00
smix8
c6f9627c74
[3.5] Add NavigationAgent2D/3D set_navigation_map() function
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Add NavigationAgent2D/3D set_navigation_map() function. Also fixes some bugs from leftover code before the backport update.
2022-06-16 19:25:52 +02:00
Rémi Verschelde
4e7363cac7
Merge pull request #61996 from smix8/navigation_bp_update_3.x
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[3.5] Update NavigationServer backport
2022-06-16 00:17:16 +02:00
Rémi Verschelde
0c5c5381d7
Merge pull request #61980 from KoBeWi/obliterate_scroll
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Disable scroll when dragging at edges of TextEdit
2022-06-14 23:47:17 +02:00
kobewi
053fdb8872
Disable scroll when dragging at edges of TextEdit
2022-06-14 23:36:54 +02:00
smix8
8bd7c6188b
[3.5] Update NavigationServer backport
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Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
2022-06-14 05:55:14 +02:00
Rémi Verschelde
606ec57d2c
Merge pull request #61985 from bruvzg/win_net_share3
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[Windows, 3.x] Add support for handling network share paths.
2022-06-13 09:16:13 +02:00
bruvzg
64a107508a
[3.x] Improve RTL table fill.
2022-06-13 09:57:35 +03:00
bruvzg
11a7997a67
[Windows, 3.x] Add support for handling network share paths.
2022-06-13 09:24:35 +03:00
Rémi Verschelde
0b048b6d73
SoftBody: Fix attachments property names after #61180
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Fixes #61581 .
(cherry picked from commit 5c3081dae2
)
2022-06-10 14:42:05 +02:00
Rémi Verschelde
4987cd43bf
Merge pull request #61346 from AaronRecord/fix-scrollbars-initializing
2022-06-10 14:24:27 +02:00
Rémi Verschelde
a9e966c319
Merge pull request #61544 from lawnjelly/vis_notifier_max_dist
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VisibilityNotifier - add max_distance feature
2022-06-10 10:57:53 +02:00
Rémi Verschelde
5c4e95e6e5
Merge pull request #61844 from smix8/navigation_default_navmap_3.x
2022-06-10 09:48:47 +02:00
smix8
96d98d8c4e
Backport default World navigation maps
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Backports default navigation maps created with each World or World2D.
2022-06-09 14:05:39 +02:00
lawnjelly
0c5a424f65
VisibilityNotifier - add max_distance feature
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Enables turning off objects by distance to the camera in addition to testing whether they are in the view frustum.
2022-06-09 11:37:42 +01:00
smix8
e629622598
Remove slash delimiter from NavigationMesh properties
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Remove slash delimiter from NavigationMesh properties.
(cherry picked from commit 2c059dcfcb
)
2022-06-09 10:31:57 +02:00
smix8
c111d6b621
Expose get_mesh() for NavigationPolygon Resources
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Expose get_mesh() for NavigationPolygon Resources.
(cherry picked from commit 8bcce0ebb2
)
2022-06-09 10:09:46 +02:00
smix8
106bf9b793
Add NavigationMesh debug when navmesh is added later through scripts
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Add NavigationMesh debug when navmesh is added later through scripts
(cherry picked from commit b6eff47bac
)
2022-06-09 10:08:55 +02:00
Rémi Verschelde
e9ca65207e
Merge pull request #61822 from smix8/tilemap_texture_offset_fix_3.5
2022-06-08 22:46:04 +02:00
smix8
3aa05b7b67
[3.5] Fix TileMap texture offset for navigationmesh and collisionshapes
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[3.5] Fix TileMap texture offset for navigationmesh and collisionshapes
2022-06-08 19:30:52 +02:00
bruvzg
f5fa1ca944
Add readable export errors. Add RTL image vertical alignment support.
2022-06-08 17:56:28 +03:00
Rémi Verschelde
6ec7e2c230
Merge pull request #61729 from lawnjelly/faster_mesh_merging
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Optimized Mesh Merging
2022-06-08 07:10:32 +02:00
lawnjelly
1d870403b2
Optimized Mesh Merging
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Changes from PoolVector to LocalVector and pre-reserving vectors rather than push_back.
2022-06-07 20:16:51 +01:00
Rémi Verschelde
70951b3a9c
Merge pull request #61728 from YeldhamDev/always_clear_backport
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[3.x] Take into account the clear icon's size even when not visible in `LineEdit`s
2022-06-07 14:16:32 +02:00
lawnjelly
ba74643594
Force unsigned behaviour for bitfield enums
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Some compilers (notably MSVC) were using signed values for bitfield enums. This was causing problems where 2 bits were used to store 4 or less enum values, where they were being treated as negative numbers.
This PR explicitly requests these enums to be treated as unsigned values.
2022-06-06 16:58:21 +01:00
Haoyu Qiu
d043f91b79
Fix `Viewport.own_world` documentation
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Also fixed the naming of the setter's parameter and made an `if` block
straightforward.
2022-06-06 21:34:36 +08:00
Rémi Verschelde
e80dfb7b12
Merge pull request #61687 from YeldhamDev/double_hover_fix
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Fix hover being drawn twice inside `PopupMenu`s
2022-06-06 13:17:25 +02:00
Michael Alexsander
43b0e054be
Take into account the clear icon's size even when not visible in `LineEdit`s
2022-06-05 16:22:01 -03:00
Michael Alexsander
b4e4f88cd9
Fix specific bug related to submenus in `PopupMenu`
2022-06-04 13:26:12 -03:00
Michael Alexsander
78fdebf8cc
Fix hover being drawn twice inside `PopupMenu`s
2022-06-04 02:51:22 -03:00
Rémi Verschelde
a6b27b526f
Merge pull request #60822 from lawnjelly/fti_add_child_reset
2022-06-03 14:56:19 +02:00
FireForge
ea46f32246
Fix get_data() for GradientTexture2D
2022-05-31 23:19:25 -05:00
Rémi Verschelde
b44928586b
Merge pull request #61483 from kleonc/popup-update-exclusive-when-shown
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[3.x] Allow changing `exclusive` of already popped up `Popup`
2022-05-31 12:14:37 +02:00
Rémi Verschelde
51e52b5ed8
Merge pull request #61496 from timothyqiu/asymmetric-le-3.x
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[3.x] Fix LineEdit clear button for asymmetric stylebox
2022-05-31 08:56:13 +02:00
bruvzg
553bdc6783
[3.x] Fix Label3D oversampling.
2022-05-30 09:05:41 +03:00
Haoyu Qiu
1e6747d185
Fix LineEdit clear button for asymmetric stylebox
2022-05-28 19:51:50 +08:00
kleonc
9ba598f94f
Allow changing `exclusive` of already popped up Popup
2022-05-28 01:10:49 +02:00
kleonc
736b0c4e97
PopupMenu Fix hover stylebox overflowing horizontally
2022-05-27 23:35:17 +02:00
Hugo Locurcio
011ff93aa5
Tweak TextMesh decomposition error message to mention self-intersecting lines
2022-05-24 15:12:15 +02:00
Aaron Record
ae9e523025
[3.x] Allow ScrollBar params of a ScrollContainer to be modified from _ready()
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Cherrypicks b8610dbd31
2022-05-23 21:46:59 -06:00
Rémi Verschelde
88dba8e625
Fix typos with codespell
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Using codespell 2.2-dev from current git.
2022-05-23 21:41:46 +02:00
bruvzg
eb44e23ca3
[Label3D, 3.x] Monitor default theme font changes, to prevent use of invalid materials.
2022-05-23 18:16:17 +03:00
Rémi Verschelde
b2cdc16a1d
Merge pull request #61281 from bruvzg/textmesh_3x
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Backport TextMesh and expose dynamic font vector outlines
2022-05-23 16:16:40 +02:00
Rémi Verschelde
f2e3d89562
Merge pull request #61309 from timothyqiu/label-3d-line-spacing
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[3.x] Use float when calculating `Label3D` line height
2022-05-23 16:10:42 +02:00
Haoyu Qiu
ff5e671c81
Use float when calculating Label3D line height
2022-05-23 17:58:51 +08:00
bruvzg
1ab459a951
Fix material shader key for SDF fonts.
2022-05-23 12:03:09 +03:00
bruvzg
d502bd4847
Backport TextMesh and expose dynamic font vector outlines
2022-05-23 10:47:28 +03:00
bruvzg
dc6d8d6098
Backport Label3D node implementation and Sprite*3D material render priority.
2022-05-23 09:14:41 +03:00
smix8
8df9fd076f
Process NavigationAgent2D/3D avoidance on demand only
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Changes NavigationAgent avoidance callback to a toggle that is disabled by default.
Also fixes a few missing descriptions / wrong warnings.
(cherry picked from commit 7f3688603c
)
2022-05-22 19:43:56 +02:00
Hugo Locurcio
548c511f57
Tweak the disabled files text color in FileDialog for readability
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Contrast rate is still fairly low, but the text needs to be easy enough
to distinguish from non-disabled items.
(cherry picked from commit 8962d2760d
)
2022-05-22 19:43:56 +02:00
Haoyu Qiu
4a03bc8f75
Update last min size when Control becomes visible
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(cherry picked from commit 4ac999cc3f
)
2022-05-22 19:43:56 +02:00
Daniel Kariv
47ead8504a
add check for selection when try to push a meta.
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Add a check for when we select a text but end on a link. Before it would act as if we just click an link, but now it changes it so if we click-drag over a link, we could select it (and not move to other page).
(cherry picked from commit e6c909b489
)
2022-05-22 19:26:45 +02:00
smix8
b03f6bc170
Remove arbitrary NavigationMesh bake property limits
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Lowers or removes the slider limits and steps from NavigationMesh resources and changes some default values to better work with realistic unit sizes by default.
(cherry picked from commit cda93057f7
)
2022-05-22 19:26:45 +02:00
bruvzg
b5d5515a2b
Fix incorrect encoding used in _error_handler functions
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Co-authored-by: Haoyu Qiu <timothyqiu32@gmail.com>
2022-05-22 18:56:41 +08:00
Rémi Verschelde
67208ae80b
Merge pull request #60402 from Calinou/httprequest-timeout-float
2022-05-20 15:27:29 +02:00
Rémi Verschelde
2a1a2380e5
Merge pull request #61027 from timothyqiu/quit-prop-3.x
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[3.x] Make `auto_accept_quit` and `quit_on_go_back` properties
2022-05-20 08:13:41 +02:00
smix8
88acb5b798
Make Navigation Agents and Obstacles respect parent process mode
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Temporarily removes agent from navigation map when parent node cannot process due to SceneTree pause and process_mode property. Normal process_mode does not work as other agents would still avoid the paused agents because they were still active on the navigation map and the rvo world. Also fixes potential crash when region_get_map or agent_get_map is called while no map is set.
(cherry picked from commit 6b51ab66d8
)
2022-05-19 15:34:56 +02:00
smix8
44915696d2
Add wrong surface warnings to NavigationMesh.create_from_mesh()
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Adds warnings when at least one of the input mesh surfaces is of wrong primitive type or has an empty vertex / index array as those broken input meshes would fail as both navmesh as well as later when creating debug meshes.
(cherry picked from commit 4185fce0ef
)
2022-05-19 15:25:43 +02:00