Rémi Verschelde
c41c24562d
Style: Add missing copyright headers
2019-11-22 08:37:09 +01:00
Rémi Verschelde
ab3bccdb78
Fix typos with codespell
...
Using codespell 1.16.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-11-22 08:35:03 +01:00
bruvzg
e423e1c663
[macOS] Remove CVDisplayLink v-sync hack.
2019-11-21 11:01:47 +02:00
Rémi Verschelde
02913f53d3
pcre2: Use scons option to disable JIT on some platforms
...
Third-party platforms (e.g. console ports) need to be able to
disable JIT support in the regex module too, so it can't be
hardcoded in the module SCsub. This is cleaner this way anyway.
Fixes #19316 .
2019-11-20 08:54:52 +01:00
Rémi Verschelde
e5dfcb5edd
HTML5: Explicitly link idbfs.js for IDBFS support
...
Upstream Emscripten changed this in 1.39.1+, so IDBFS is no longer
included by default and has to be linked manually.
The explicit linking doesn't seem to be problematic on earlier
versions (tested `1.38.47-upstream`).
Fixes #33724 .
2019-11-19 09:45:43 +01:00
Rémi Verschelde
e9e2a4b044
HTML5: Fix support for Emscripten 1.39.1+
...
A change in upstream Emscripten 1.39.1+ made our buildsystem error
out where it was previously only issuing a warning:
```
[ 5%] Linking Static Library ==> main/libmain.javascript.opt.bc
shared:WARNING: Assuming object file output in the absence of `-c`, based on output filename. Please add with `-c` or `-r` to avoid this warning
Ranlib Library ==> main/libmain.javascript.opt.bc
/opt/emsdk/upstream/bin/llvm-ranlib: error: unable to load 'main/libmain.javascript.opt.bc': file too small to be an archive
```
As advised on emscripten-core/emscripten#9806, we should be using
`emar` here to create the static library and not `emcc`.
This was apparently done to workaround Emscripten issues in the past,
but evidently this is no longer necessary.
The rest of the `env` redefinitions should probably be re-assessed
against the current state of Emscripten.
Fixes #33374 .
2019-11-15 09:39:19 +01:00
Rémi Verschelde
8d7de9a9e9
Merge pull request #33536 from akien-mga/revert-25474-android-gestures
...
Revert "Android : implement InputEventMagnifyGesture and InputEventPanGesture"
2019-11-13 11:14:09 +01:00
Rémi Verschelde
d191ffb47d
X11: Fix memory leak in handle_key_event
...
Extracted from #27189 .
2019-11-12 07:51:51 +01:00
Rémi Verschelde
5c038acdc1
Merge pull request #33482 from piratesephiroth/master
...
Set ShellExecuteW's verb to NULL - fixes #33388
2019-11-11 13:27:09 +01:00
Rémi Verschelde
6cd3c921f1
Revert "Android : implement InputEventMagnifyGesture and InputEventPanGesture"
...
This reverts commit 9cc66495cf
.
This caused regressions with the handling of screen drag events.
Fixes #33428 .
Fixes #33459 .
Fixes #33470 .
2019-11-11 08:29:58 +01:00
piratesephiroth
a0fd450415
[UWP] [Export] added additional checks for blank values
...
`Short Name` and `Publisher Display Name` are mandatory.
You can't even sign the app package without them in the manifest.
2019-11-09 10:37:10 -03:00
piratesephiroth
778b421973
Set ShellExecuteW's verb to NULL - fixes #33388
...
from https://docs.microsoft.com/en-us/windows/win32/api/shellapi/nf-shellapi-shellexecutew
>the default verb is used, if available. If not, the "open" verb is used. If neither verb is available, the system uses the first verb listed in the registry.
so "open" is redundant at best
2019-11-09 07:59:15 -03:00
bruvzg
1c8d3ab94f
Fix graphic tablet input coordinates on Windows.
2019-11-07 14:12:15 +02:00
Max
29bde8cd74
Fix crash on exit or resume on iOS 13
...
Fixes #7966 .
2019-11-05 10:28:42 +01:00
Jérémy Zurcher
9cc66495cf
Android : implement InputEventMagnifyGesture and InputEventPanGesture
...
sets threshold constants PAN_GESTURE_MIN_DELTA and MAGNIFY_GESTURE_MIN_FACTOR
2019-11-02 11:17:22 +01:00
bruvzg
f675621725
[macOS, Windows, X11] Add graphic tablet pen pressure and tilt support to InputEventMouseMotion event.
2019-10-30 14:42:21 +02:00
PouleyKetchoupp
2f511ff758
Update natvis file to display Node class correctly in Visual Studio debugger
2019-10-29 10:24:29 +01:00
Yuri Roubinsky
034625ed93
Fix invalid window border when toggled from fullscreen to windowed mode
2019-10-27 18:44:47 +03:00
Joe Sweeney
d66dcc86f9
Allow use of relative and speed properties for InputEventScreenDrag on WIndows
2019-10-26 15:55:46 -06:00
Yeongho Kim
c8c8f1b8a4
Specify MINGW_HAS_SECURE_API=1
2019-10-25 20:03:53 +09:00
Rémi Verschelde
86abf62e48
Merge pull request #32326 from starryalley/ios_get_model_name
...
ios: support get_model_name
2019-10-25 07:41:28 +02:00
Rémi Verschelde
68a54803c2
Merge pull request #33035 from bruvzg/macos_fix_warnings
...
Fix compilation warnings in macOS build, enable `warnings=extra werror=yes`
2019-10-24 20:57:38 +02:00
bruvzg
7b64340eb0
Fix compilation warnings in macOS build, enable `warnings=extra werror=yes` for macOS CI.
2019-10-24 20:37:56 +03:00
Fabio Alessandrelli
9d13a37b81
Remove ECMAScript 6 "arrow operator".
...
We don't need it, it's not well supported by compilers, and it was a
mistake in the first place.
2019-10-24 16:46:31 +02:00
Fabio Alessandrelli
ab1e809426
Implement HTTP server for HTML5 export
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Since most browsers no longer allow making async requests from a page
loaded from `file://`, we now need a proper HTTP server to load the
exported HTML5 game.
This should also allow us to get the debugger to work over a WebSocket
connection.
2019-10-23 10:59:03 +02:00
Fabio Alessandrelli
53637e4b1c
Improve EditorExportPlatform interface.
...
Convert all get_device* methods to get_option* and normalize their usage
as icon, label, tooltip.
2019-10-23 10:59:03 +02:00
Cagdas
0088385556
Add request permission automatically at android
2019-10-22 22:52:13 +03:00
Rémi Verschelde
a1c890a9e5
Merge pull request #32977 from bruvzg/mingw_clang
...
Add "llvm/thinlto" options to the MinGW build.
2019-10-22 19:45:41 +02:00
Rémi Verschelde
acd5c7e767
Merge pull request #32858 from m4gr3d/expand_singleton_base_api
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Add `View SingletonBase#onMainCreateView(Activity activity)` api
2019-10-22 13:52:39 +02:00
bruvzg
ec30cf0d20
Add "llvm/thinlto" options to MinGW build.
2019-10-22 12:53:41 +03:00
Fredia Huya-Kouadio
4407350608
Add `View onMainCreateView(Activity activity)` api to the `Godot.SingletonBase` class.
...
The new api allows plugins to define and provide their views for inclusion in the Godot Android view hierarchy.
2019-10-18 10:05:53 -07:00
bruvzg
d8c2e6a31a
[macOS] Fix non-ASCII volume name listing, replace deprecated volume listing API. Remove hidden mount points from the volume list.
2019-10-18 15:36:29 +03:00
Rémi Verschelde
1fed266bf5
Merge pull request #32809 from bruvzg/macos_1015_non_hidpi_fix
...
Fix non-HiDPI mode on HiDPI displays on macOS Catalina.
2019-10-13 22:48:05 +02:00
bruvzg
509afcea92
Fix non-HiDPI mode on HiDPI displays on macOS Catalina.
2019-10-13 23:15:20 +03:00
Hugo Locurcio
c8a8be6dd1
Optimize images losslessly using `oxipng -o6 --strip all --zopfli`
2019-10-12 23:23:33 +02:00
bruvzg
2a76fba1f6
Fix X11 modifier keys.
2019-10-12 00:09:14 +03:00
fhuya
d0f8ef7646
Cleanup fix for the meta-data parsing crashing bug.
2019-10-11 11:12:53 -07:00
Rémi Verschelde
82141729d2
Android: Work around crash in _fix_manifest
...
Works around #32553 , not fixing the underlying cause but
preventing the crash.
2019-10-11 09:03:21 +02:00
Marcel Admiraal
a8836ba28d
Remove dependency on the editor directory being in the build's include path.
...
- Add or remove the necessary subdirectorires to the includes to remove
dependency on the editor directory being in the build's include path.
- Ensure includes in modified files conform to style guideline.
- Remove editor from the build include path.
2019-10-10 08:57:00 +02:00
Rémi Verschelde
abd81dcb73
Merge pull request #32556 from bruvzg/win_codesign
...
Code signing support for Windows exports
2019-10-08 16:17:24 +02:00
Alexander Holland
db582a2c8c
Adds Pen support for Android
2019-10-04 23:57:01 +02:00
bruvzg
1c592e5f1f
Add code signing support for Windows exports (using "signtool" on Windows and "osslsigncode" on the other platforms)
2019-10-04 22:33:03 +03:00
Rémi Verschelde
9a115ccaf3
Merge pull request #32518 from nekomatata/fix-revert-cursor
...
Properly revert cursor when using set_custom_mouse_cursor with null
2019-10-03 13:39:25 +02:00
PouleyKetchoupp
5bfe32eaa4
Properly revert cursor when using set_custom_mouse_cursor with null
...
Fixes #32486
2019-10-03 13:02:11 +02:00
Rémi Verschelde
77b1214a9a
Merge pull request #32514 from akien-mga/android-one-click-dont-uninstall
...
Android one-click deploy: Don't clear by default
2019-10-03 12:33:51 +02:00
Rémi Verschelde
0c7b3fff44
Android: Fix manifest parsing and APK names in export code
...
A better fix would be to make Godot's export code properly parse the
tag over multiple lines (and maybe even use XMLParser instead of doing
it ad-hoc?).
As for the APK names, we could alternatively pick the first .apk found
in the `debug` and `release` folders without expecting a specific name.
Fixes #32414 .
2019-10-03 12:13:45 +02:00
Rémi Verschelde
9d96f04138
Android one-click deploy: Don't clear by default
...
This makes iteration faster as you don't need to monitor your phone
to allow the installation each time.
Fixes #32183 .
2019-10-03 10:43:59 +02:00
bruvzg
5dca2e4f38
macOS code signing improvements (timestamp and hardened runtime options, entitlements property hint, remove excessive codesign calls, suppress "file not found" error on first export)
2019-10-02 21:00:16 +03:00
Relintai
6f1d6cfc78
Fixed running the export templates with newer emscripten versions.
2019-10-01 15:41:19 +02:00
Rémi Verschelde
dec10dd776
Merge pull request #32051 from qarmin/some_error_explanation
...
Added some obvious errors explanations
2019-09-25 11:51:54 +02:00