Commit Graph

129 Commits

Author SHA1 Message Date
Hein-Pieter van Braam 0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Chaosus 982c4d7d5c Few fixes for editor tab in editor settings 2018-07-20 13:22:22 +03:00
Chaosus cf38270ef7 Increase settings apply speed and added deferred color apply 2018-05-31 11:33:36 +03:00
Juan Linietsky 005b69cf6e -New inspector.
-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)

-
2018-05-15 17:14:31 -03:00
Rémi Verschelde 460e551ddf
Merge pull request #16418 from bojidar-bg/15961-gdscript-array-export
Allow exporting arrays of resources in GDScript
2018-05-03 21:19:15 +02:00
Hugo Locurcio 1c419531a0 Change ".." punctuation for "..." in editor strings (#16507) 2018-04-22 19:36:01 +02:00
Chaosus 56a6d90f36 Fix #18058 regression 2018-04-08 20:01:38 +03:00
Juan Linietsky 2f4f8de459
Merge pull request #16995 from mrcdk/custom_resources_inspector
The inspector will show the custom resources added via plugin
2018-04-08 11:49:34 -03:00
Bojidar Marinov 9f6c0c6eae
Duplicate Arrays and Dictionaries when instancing scene in editor
Also, add deep (=false) parameter to Array.duplicate and Dictionary.duplicate

Fixes #13971
2018-03-13 17:18:08 +02:00
MrCdK 97e77688bb Now the inspector will show the custom resources added via plugin 2018-02-25 01:41:26 +01:00
Rémi Verschelde a2a216ac56
Merge pull request #15505 from YeldhamDev/type_icons
Re-enabled type icons
2018-02-14 16:58:22 +01:00
Bojidar Marinov d855fdb451
Allow exporting arrays of resources in GDScript
Fixes #15961
2018-02-05 16:41:13 +02:00
Andreas Haas 122837e73a
PropertyEditor: Add missing MAKE_PROPSELECT.
Fixes #15745
2018-01-15 19:43:32 +01:00
Michael Alexsander Silva Dias f7547a7f28 Re-enabled type icons. 2018-01-08 18:46:59 -02:00
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
volzhs 1876999b3a Fix get_edited_scene_root error at starting editor
Fix #15300
2018-01-05 03:55:43 +09:00
Rémi Verschelde b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Noshyaar e6b6683694
Merge pull request #14991 from djrm/pr_fixes
Show Options Dialog for NodePath and File in clicked button position.
2017-12-27 10:29:25 +07:00
volzhs cc1d56e3ff Fix popup menu size in Inspector dock 2017-12-25 19:31:53 +09:00
Daniel J. Ramirez 07fd5456c8 Show Options Dialog for NodePath and File in clicked button position.
Auto select newly created nodes.
2017-12-23 15:15:48 -06:00
Michael Alexsander Silva Dias e86454fb38 Fixes and modifications for some dialogs. 2017-12-21 15:26:46 -02:00
Ray Koopa 0d04f212a3 Clean up setting dialogues a bit. 2017-12-17 18:39:36 +01:00
Rémi Verschelde 3adae8599c
Merge pull request #14698 from carlosfvieira/6382-Properties_in_the_inspector_lacking_tooltips
Proposed change to close issue "#6382 - Properties in the inspector lacking tooltips"
2017-12-16 15:05:09 +01:00
Michael Alexsander Silva Dias e73486aed4 Made multiline property editor deselect text when opening. 2017-12-15 22:46:36 -02:00
carlosfvieira 30acd5f834 closes godotengine/godot#6382 - traverse classes docs so that all properties from inherited classes have tooltips accordingly 2017-12-16 00:24:39 +00:00
Poommetee Ketson 24df9f3707 Enhance undoredo action name, TTR, cleanup 2017-12-12 23:04:37 +07:00
Ray Koopa d0ebcb61c8 Highlight Editor Settings categories 2017-12-11 13:13:17 +01:00
Rémi Verschelde 2b41afb30e Fix wrong return value in some virtual method bindings 2017-12-10 15:34:08 +01:00
Rémi Verschelde 7d735da6aa
Merge pull request #13351 from poke1024/fix12451_2
Make click on arrow properly open and close property editor modals
2017-12-10 11:58:36 +01:00
Bernhard Liebl efc3ffb816 fix certain popup close clicks with popup buttons 2017-12-10 10:55:48 +01:00
Rémi Verschelde 028f959fb1 PropertyEditor: Filter out resource_local_to_scene
This lets the empty "Global" category disappear again.
Also silence a debug print.
2017-12-10 00:18:10 +01:00
Rémi Verschelde 626eebdec4 PropertyEditor: Fix display of property doc in tooltip 2017-12-09 22:54:12 +01:00
Ray Koopa cae50c7f1d Remove layer flyout label. 2017-12-09 17:42:24 +01:00
Rémi Verschelde 13c2ff9320 Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
Rémi Verschelde e3155071bc
Merge pull request #13958 from jjjuande/fix_revert_button
Fix the revert button issue with instanced nodes
2017-12-07 00:30:07 +01:00
Juan Linietsky 86fcc39fa9 Fix and rewrite folding logic, closes #14005, closes #13421 2017-12-06 19:07:17 -03:00
Juande 0a5cf37a75 Fix the revert button issue with instanced nodes
The method "check_reload_status" on the file "property_editor.cpp" didn't take into account if the field is a property of an instanced node just like the "update_tree" does. The code that checks this in "update_tree" has been extracted into the method "_is_instanced_node_with_original_property_different" to be also used in "check_reload_status".

Fixes #13415
2017-12-04 14:17:58 +01:00
Unknown 1d26c51856 Some untranslated UI strings 2017-12-02 16:59:45 +07:00
Dmitry Koteroff 45c5a865c2 Small fixes to #13233 2017-11-28 16:53:40 +03:00
Rémi Verschelde 03a2cf2f94
Merge pull request #13240 from Krakean/fix_interpretcomma_as_decimalpoint
Makes possible to interpret comma as decimal point in editor
2017-11-27 00:55:40 +01:00
Dmitry Koteroff a4109200aa Makes possible to interpret comma as decimal point in editor 2017-11-26 23:08:16 +03:00
Dmitry Koteroff aa20a84aa9 Implemented a collapse/expand all feature request for Inspector (issue #9427) via popup of "Object properties" button.
Editor Settings->Interface->Editor: added "Expand All Properties" option. Off by default.

Cosmetics fixes due to @Reduz notes.
2017-11-24 14:08:44 +03:00
Rémi Verschelde 6065b2d177
Merge pull request #11940 from GodotExplorer/debugger
Enhanced debugger for godot 3.0
2017-11-20 22:55:49 +01:00
Rémi Verschelde 7b5c447301
Merge pull request #12952 from bojidar-bg/12392-export-enums
Allow exporting enums from GDScript
2017-11-20 09:11:46 +01:00
Ferenc Arn d28763a4c1 Rename Rect3 to AABB.
Fixes #12973.
2017-11-17 11:01:41 -05:00
Bojidar Marinov e4a36d0eda
Allow exporting enums from GDScript
Use as `export(E) ...`
Closes #12392
2017-11-17 14:33:36 +02:00
geequlim c655fc7cd8 Better supported for remote object editing with the inspector with a simple dictionary editor implement 2017-11-17 09:20:33 +08:00
Daniel J. Ramirez 01512efbe6 Removed show type icons option 2017-11-09 19:45:21 -06:00
Jake Larson 5e641153a6 Fixed interface scaling issues with editor action button and value editor popovers 2017-10-27 19:22:52 -05:00
Rémi Verschelde ad85224ebc Merge pull request #12432 from larsonjj/fix/property_editor_action_buttons
Fix editor action button layout
2017-10-27 13:24:43 +02:00