Commit Graph

1347 Commits

Author SHA1 Message Date
kleonc 3e373c4eec Add `ShapeCast2D/3D::get_collider_rid` method 2022-11-02 15:20:13 +01:00
Haoyu Qiu 456c0ecda6 Remove leading spaces from enumerator name hints 2022-10-08 15:23:46 +08:00
Rémi Verschelde 90f6baf26c Merge pull request #66155 from KoBeWi/animat3d_diff
[3.x] Don't store frame of playing AnimatedSprite
2022-10-03 13:58:28 +02:00
Haoyu Qiu acf86efebc Fix NavigationObstacle not estimating radius 2022-09-29 14:39:14 +08:00
Haoyu Qiu fba5a4ab9a Fix NavigationObstacle not registering to default navigation map 2022-09-28 15:49:26 +08:00
Rémi Verschelde edc196f926
Merge pull request #66063 from kleonc/sprite3d-fix-drawing-with-vertical-margins-3x
[3.x] `Sprite3D`/`AnimatedSprite3D` Fix drawing `AtlasTexture`s with vertical margins differently than in 2D
2022-09-20 23:06:57 +02:00
kobewi dbce96abd9 Don't store frame of playing AnimatedSprite 2022-09-20 13:11:50 +02:00
lawnjelly fdd82f4754 CPUParticles initialize data on set_amount
Fills particle data with zeroes on resize using set_amount(), to prevent garbage data including Nans being sent to VisualServer, which can corrupt the spatial partitioning.
2022-09-19 16:53:01 +01:00
kleonc 0a64c2eba5 `SpriteBase3D` Fix drawing AtlasTextures with vertical margins differently than in 2D 2022-09-18 20:27:23 +02:00
kleonc 0bf2b8e813 Move duplicated drawing code from `Sprite3D`/`AnimatedSprite3D` to `SpriteBase3D` 2022-09-18 20:27:09 +02:00
lawnjelly 09befec1ed Portals - Show RayCast debug helper
Switches the raycast helper to global portal_mode, allowing it to show when portals are active.
2022-09-12 06:46:48 +01:00
QbieShay acdcbefa4e added options for sorting transparent objects
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2022-08-30 13:39:32 +02:00
Rémi Verschelde bbaedffb93
Merge pull request #64875 from fabriceci/ulgy-hack-bullet-margin 2022-08-30 11:44:25 +02:00
Rémi Verschelde 747d30d567
Merge pull request #64372 from smix8/navigation_fix_obstacles_default_map_3.x 2022-08-30 11:01:30 +02:00
fabriceci b3210c5cd6 Hack as a hot fix for Bullet's collision margin issue 2022-08-25 16:32:48 +02:00
Marcin Nowak 90762b9660 [3.x] Backport panning strength parameters from 4.0 2022-08-23 23:27:51 +02:00
smix8 47b39ce4c2 Fix NavigationObstacle nodes not registering to default navigation map
Fix NavigationObstacle nodes not registering to default navigation map.
2022-08-13 19:46:12 +02:00
Cory Petkovsek f7f112ab1f Fix free(RID) abuse by various classes 2022-08-11 02:31:00 +08:00
Josh Jones 9d1a972b49 Fix typo when setting NavigationRegion travel_cost
(cherry picked from commit 8c324132d0)
2022-08-08 09:51:45 +02:00
Rémi Verschelde ab7e2564f3
Merge pull request #63659 from PrecisionRender/add-shape-cast-3d
[3.x] Add `ShapeCast` and `ShapeCast2D` nodes
2022-08-06 00:33:29 +02:00
Rémi Verschelde 906a693934
Merge pull request #53852 from Calinou/particles-allow-negative-scale
Allow negative scale in Particles and CPUParticles
2022-08-05 22:34:43 +02:00
PrecisionRender 47a62e28ac [3.x] Add `ShapeCast` and `ShapeCast2D` nodes 2022-07-30 10:23:58 -05:00
Rémi Verschelde 818f1eed31 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 14:53:37 +02:00
lawnjelly d4dc7c4b32 Portals - Allow more logging to be disabled
Some logging messages were still being issued when portals/debug/logging was false. This could be annoying in games that stream in parts of levels and repeatedly call `rooms_convert()`.

This PR allows all but essential logging to be disabled.
2022-07-24 13:44:59 +01:00
Rémi Verschelde 33b5709d53
Merge pull request #61601 from Haydoggo/path-follow-fix-3.x 2022-07-18 09:36:22 +02:00
foxydevloper 5238740fef Add global_translation and global_rotation to Spatial 2022-07-15 21:39:35 -06:00
Hayden e05f969adb Fix crash on NaN offset in path_follower 2d and 3d 2022-07-14 14:30:24 +12:00
bruvzg 7f562030be
Use custom key struct, instead of raw hashes for the Label3D cache to avoid potential hash collisions. 2022-07-04 09:46:38 +03:00
reduz 995281ca90 Fix editor-only visibility for lights
* Update visibility again for editor-only lights if owner changes.

Fixes #26399, supersedes #52327

(cherry picked from commit d69e3791bf)
2022-07-03 03:21:51 +02:00
Rémi Verschelde 86229d0b03
Merge pull request #54239 from Calinou/editor-directionallight-3d-only-show-relevant-properties-3.x
Only show relevant properties in the DirectionalLight inspector (3.x)
2022-07-03 02:02:10 +02:00
saneery cb94797ce4 Add process_mode property to InterpolatedCamera 2022-07-03 01:47:10 +02:00
smix8 381e8dd278 Group NavigationAgent properties
Groups the ill-defined NavigationAgent properties between pathfinding and avoidance to make it more clear which property affects what.

(cherry picked from commit dde09be302)
2022-06-30 19:23:01 +02:00
needleful eb99c7243e Apply baked ambient light settings when baking lights with scene environment 2022-06-21 12:12:47 -07:00
Rémi Verschelde 3c35617c50
Merge pull request #62187 from smix8/nav_nodes_depr_3.5 2022-06-20 18:36:17 +02:00
smix8 693aeaf799 [3.5] Mark Navigation/Navigation2D nodes as deprecated
Mark Navigation/Navigation2D nodes as deprecated. They already just redirect calls to the NavigationServer and have no longer a real purpose. In Godot 4.0 both nodes are already removed for good reasons.
2022-06-20 17:37:55 +02:00
smix8 88e42b2915 Add NavigationAgent desired path distance
Add NavigationAgent desired path distance

(cherry picked from commit 07740302f3)
2022-06-20 15:11:09 +02:00
Rémi Verschelde 4137578369 Fix typos with codespell
Using codespell 2.2-dev from current git.

Fix a couple incorrect uses of gendered pronouns.
2022-06-19 13:48:15 +02:00
smix8 c6f9627c74 [3.5] Add NavigationAgent2D/3D set_navigation_map() function
Add NavigationAgent2D/3D set_navigation_map() function. Also fixes some bugs from leftover code before the backport update.
2022-06-16 19:25:52 +02:00
smix8 8bd7c6188b [3.5] Update NavigationServer backport
Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
2022-06-14 05:55:14 +02:00
Rémi Verschelde 0b048b6d73 SoftBody: Fix attachments property names after #61180
Fixes #61581.

(cherry picked from commit 5c3081dae2)
2022-06-10 14:42:05 +02:00
Rémi Verschelde a9e966c319
Merge pull request #61544 from lawnjelly/vis_notifier_max_dist
VisibilityNotifier - add max_distance feature
2022-06-10 10:57:53 +02:00
lawnjelly 0c5a424f65 VisibilityNotifier - add max_distance feature
Enables turning off objects by distance to the camera in addition to testing whether they are in the view frustum.
2022-06-09 11:37:42 +01:00
smix8 106bf9b793 Add NavigationMesh debug when navmesh is added later through scripts
Add NavigationMesh debug when navmesh is added later through scripts

(cherry picked from commit b6eff47bac)
2022-06-09 10:08:55 +02:00
lawnjelly 1d870403b2 Optimized Mesh Merging
Changes from PoolVector to LocalVector and pre-reserving vectors rather than push_back.
2022-06-07 20:16:51 +01:00
Rémi Verschelde a6b27b526f
Merge pull request #60822 from lawnjelly/fti_add_child_reset 2022-06-03 14:56:19 +02:00
bruvzg eb44e23ca3
[Label3D, 3.x] Monitor default theme font changes, to prevent use of invalid materials. 2022-05-23 18:16:17 +03:00
Haoyu Qiu ff5e671c81 Use float when calculating Label3D line height 2022-05-23 17:58:51 +08:00
bruvzg dc6d8d6098
Backport Label3D node implementation and Sprite*3D material render priority. 2022-05-23 09:14:41 +03:00
smix8 8df9fd076f Process NavigationAgent2D/3D avoidance on demand only
Changes NavigationAgent avoidance callback to a toggle that is disabled by default.
Also fixes a few missing descriptions / wrong warnings.

(cherry picked from commit 7f3688603c)
2022-05-22 19:43:56 +02:00
smix8 88acb5b798 Make Navigation Agents and Obstacles respect parent process mode
Temporarily removes agent from navigation map when parent node cannot process due to SceneTree pause and process_mode property. Normal process_mode does not work as other agents would still avoid the paused agents because they were still active on the navigation map and the rvo world. Also fixes potential crash when region_get_map or agent_get_map is called while no map is set.

(cherry picked from commit 6b51ab66d8)
2022-05-19 15:34:56 +02:00