Commit Graph

429 Commits

Author SHA1 Message Date
Juan Linietsky 682fdf0f74 Use 16 bit indices on phones that dont support 32, fixes #19797 2019-01-18 17:30:12 -03:00
RedMser a285a1cfdf Fix shader compile error line numbers starting at 0. 2019-01-17 19:25:08 +01:00
Juan Linietsky 7478f468b2 Fixes to 2D lights, closes #24750 2019-01-17 10:40:36 -03:00
Juan Linietsky ffcb5cd18c Ensure texture hints are obeyed, fixes #24875 2019-01-16 00:37:00 -03:00
Rémi Verschelde 72f501de13 GLES2: Fix typo in project setting
It used a different name than the equivalent GLES3 parameter.
2019-01-15 13:26:54 +01:00
Juan Linietsky ee3eadf345 Implement black margins in GLES2, which was missing, fixes #24556 2019-01-14 19:00:36 -03:00
Rémi Verschelde 02ffc59270 GLES2: Make Nvidia flicker workaround opt-in
It has a big impact on 2D and text rendering performance (cf. #24466)
so the solution seems worse than the bug it aims to work around.

It's now opt-in via "rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround"
for those who need it and have a simple enough game for the performance
drop not to be an issue.

Fixes #24466.
2019-01-14 19:02:07 +01:00
Juan Linietsky b3dc02b5df Was not properly re-setting light uniforms, fixes #24976 2019-01-14 12:04:26 -03:00
Juan Linietsky 6d8083ea65 Do not use the workaround for desktop nvidia on mobile and html5. 2019-01-14 11:24:00 -03:00
Rémi Verschelde 1185f4c4ac GLES2: Clarify why we exclude debug code on iOS
Supersedes and closes #24873.
2019-01-11 20:04:13 +01:00
Juan Linietsky a3a537c2cf Fix background color rendering on GLES2 (linear should not be used) 2019-01-07 10:52:24 -03:00
Daeil Kim ecf520b70e Change blend equation for canvasitems 2019-01-06 00:57:52 +09:00
Rémi Verschelde 1504c96112
Merge pull request #24539 from BastiaanOlij/override_gl_position
Override GL_position
2019-01-04 15:40:05 +01:00
Marcin Zawiejski 4e73274837
Fix negative size rectangle drawing
Fixes rectangle being drawn as it was a non-negative size in case it actually is. This can be observed e.g. when drawing a negative size selection rectangle (i.e. press mouse button and move cursor up and left).
2019-01-02 14:47:28 +01:00
Rémi Verschelde c7c87a0624
Merge pull request #24687 from DavidSichma/draw-rect-rot
fix draw_rect rotation
2019-01-01 19:01:18 +01:00
Rémi Verschelde b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde d1f3b622f0 Fix missing/malformed license headers 2019-01-01 12:46:36 +01:00
David Sichma 9ba6849cf4 fix draw_rect rotation 2018-12-31 20:56:10 +01:00
Rémi Verschelde 6a07d7f83f
Merge pull request #24661 from humblers/fix-unshaded-gles2
Fix unshaded light mode on GLES2
2018-12-30 13:48:01 +01:00
Rémi Verschelde 6c67ca3f5b
Merge pull request #24653 from avril-gh/fixes-syntax-error-in-scene-glsl
fixes glsl syntax error
2018-12-30 13:07:12 +01:00
Daeil Kim 8c99b6fb2f Change unshaded logic to match with GLES3 2018-12-30 02:02:37 +09:00
Avril 971c05dc5e fixes glsl syntax error 2018-12-29 15:37:50 +01:00
Bastiaan Olij 9f266cf7e5 Override GL_position 2018-12-29 23:56:50 +11:00
Bastiaan Olij 9055386de9 Fix texture type not being initialised 2018-12-29 23:44:28 +11:00
Juan Linietsky a366d45856 -Implented 2D Mesh support for GLES2
-Implemented 2D Skeleton deform for GLES2
-Implement Multimesh support for GLES2, closes #20524, closes #21839
2018-12-27 20:41:04 -03:00
Rémi Verschelde 57416bfbce GLES2: Define 'lowp' for OpenGL 2.1
Precision qualifiers are only used on OpenGL ES 2.0 and 3.0,
and while OpenGL 3.3 defines them for compatibility (but without
practical effect), they're missing from OpenGL 2.1, so we define
them to prevent compilation errors.

Fixes #24521.
2018-12-21 15:14:58 +01:00
Juan Linietsky 7b1cbe9874 Reverse RGBA shadow test on GLES2 2018-12-21 10:02:43 -03:00
Juan Linietsky 7535c5a56a Further GLES2 fixes 2018-12-21 10:01:16 -03:00
Juan Linietsky 9ea27ec032 Fixes to framebuffer formats for GLES2, closes #24518 2018-12-21 09:50:57 -03:00
Juan Linietsky f3cb236f9d Remove usage of VAO, which does not work in GLES2 2018-12-20 17:28:01 -03:00
Juan Linietsky 3bdd1ff387 Support lights and shadows in GLES2, fixes #21853 2018-12-20 10:10:30 -03:00
Rémi Verschelde b3f6e54cc6 Style: Fix formatting in GLES2 shaders 2018-12-20 10:33:48 +01:00
Gitea 9f48094982 fix gles2 spotlight problem 2018-12-20 15:01:59 +08:00
Juan Linietsky aa819a8538 Properly support light shaders in GLES2, fixes #21651 2018-12-19 10:25:45 -03:00
Juan Linietsky bec76cfa19 Change how rects are drawn (and also will help batching eventually), to workaround problem in #9913 2018-12-18 17:50:35 -03:00
Juan Linietsky 89abfd40ed Reduce considerably the cubemap sizes on sky, to better match GLES3, fixes #21551 2018-12-18 13:01:46 -03:00
Juan Linietsky 85d44dd7b6 Actually respect the low quality cubemap filter on mobile, should fix crashes on mobile for #21551 but not sure on intel. 2018-12-18 12:52:50 -03:00
Rémi Verschelde 20379119c3
Merge pull request #24366 from BastiaanOlij/adjust_sky_orientation
Adding option to re-orient our sky
2018-12-16 22:56:43 +01:00
Bastiaan Olij 205bcff279 Fix highp issue in lens shader on gles2 2018-12-16 08:47:47 +11:00
Bastiaan Olij f3dd3c0830 Adding option to re-orient our sky 2018-12-15 19:41:34 +11:00
Rémi Verschelde c8a5400654
Merge pull request #24241 from Rubonnek/move-to-initializer-list
Moved member variables to initializer list
2018-12-12 09:25:34 +01:00
Wilson E. Alvarez 08f22f1cf0
Moved member variables to initializer list 2018-12-11 18:33:01 -05:00
Rémi Verschelde 37e198c320
Merge pull request #23483 from clayjohn/fragment_camera_view
Make VIEW vector available in fragment shader
2018-12-11 20:44:41 +01:00
clayjohn 2042d6214e make VIEW vector available in fragment 2018-12-11 09:44:38 -08:00
muiroc 2827ee77d0 gles2 implemented VIEWPORT_SIZE builtin for spatial shader 2018-12-11 18:11:07 +01:00
Rémi Verschelde e2caaf1b6d
Merge pull request #23899 from BastiaanOlij/fix_particle_active
Remapped ACTIVE to shader_active, now works
2018-12-02 21:26:12 +01:00
Rémi Verschelde f8bb7e0673
Merge pull request #24089 from clayjohn/gles2_camera_matrix_bug
Fixed gles2 camera_matrix bug
2018-12-02 20:48:08 +01:00
Bastiaan Olij 0b4b477674 Remapped ACTIVE to shader_active, now works 2018-12-01 21:10:04 +11:00
clayjohn fd7607bf82 fixed gles2 camera_matrix bug 2018-11-30 10:20:16 -08:00
Rémi Verschelde a741f83811
Merge pull request #23945 from DavidSichma/gles2artifact
Fixed black artifacts on SpatialMaterial [GLES2]
2018-11-28 16:21:59 +01:00