Commit Graph

5592 Commits

Author SHA1 Message Date
Juan Linietsky 3d7c10e9ce Added an easy API to yield to a specific time by doing:
yield( get_tree().create_timer(5.0), "timeout" )
2016-08-06 21:39:50 -03:00
Juan Linietsky 0ed5dbb24d removed extra print 2016-08-06 20:30:13 -03:00
Juan Linietsky 9714a36e65 Reverted printable null object, seems to cause bugs around and not sure why.
Will have to check better, likely for 3.0
2016-08-06 20:13:27 -03:00
Juan Linietsky 9890c1d2ca Likely with bugs and with some features are missing, as well as profiler support, but VisualScript should be more or less done! 2016-08-06 19:00:54 -03:00
Juan Linietsky 259418f827 VisualScript can now execute visual scripts, but there is no debugger or profiler yet. 2016-08-05 22:48:00 -03:00
eska 4cd246898e Allow documenting unexposed return types in bind_native_method
Document return type of `Object.call` and `GDScript.new`
2016-08-06 02:21:29 +02:00
Ignacio Etcheverry f3a75a42dd Project Manager: Fix and improve unhandled input 2016-08-05 16:06:16 +02:00
Andreas Haas 0df40cc29b
Remove unused function in Project Manager.
This has been deprecated by #5993
2016-08-05 16:01:45 +02:00
Andreas Haas e52567bd29
Fix steam controller gamepad mapping
The left stick click was missing
2016-08-05 15:47:41 +02:00
Bojidar Marinov 76ea995228
Fix #5891 by not expecting the script instance to be a GDInstance
It could be a placeholder instance as well
2016-08-05 13:44:12 +03:00
Rémi Verschelde 6d5d23fa8d Merge pull request #6043 from SaracenOne/texture_region_edit_fix
TextureRegionEditor snap_mode fix.
2016-08-05 12:32:22 +02:00
MSC 7b05b4c83c Some additions to the OS documentation (#6037) 2016-08-05 12:29:23 +02:00
Saracen b578cf4da8 TextureRegionEditor snap_mode fix. 2016-08-04 19:49:11 +01:00
Ignacio Etcheverry 9483d3cbf9 Device Input dialog now uses containers 2016-08-04 16:51:58 +02:00
Juan Linietsky 6ed5d48d0c Concluded base visual scripting! can edit but not run though. 2016-08-04 00:05:35 -03:00
Juan Linietsky cd25624667 More work on visual scripting.. 2016-08-03 22:07:03 -03:00
Rémi Verschelde 2f62a2542e Merge pull request #6026 from Marqin/docs
[ci skip] update Raycast documentation
2016-08-03 22:48:47 +02:00
Hubert Jarosz 1445553fea
[ci skip] update Raycast documentation
clarification that set_cast_to needs LOCAL point
and get_collision_point gives GLOBAL point
2016-08-03 22:46:50 +02:00
Rémi Verschelde c439a6188c Bump version to 2.2-alpha
There are now new developments that will not be in 2.1-stable
2016-08-03 17:59:01 +02:00
Rémi Verschelde edaf1661e4 Merge pull request #6024 from Paulb23/missing_license_quotation_typo
Added missing license and fixed quotation typo
2016-08-03 17:25:05 +02:00
Paulb23 e8780d9d32 Added missing license and quotation typo 2016-08-03 16:16:20 +01:00
Juan Linietsky d8af6330e5 More progress on visual script editing 2016-08-03 11:28:43 -03:00
Rémi Verschelde 01ac237ab7 Merge pull request #6021 from marcelofg55/master
Fix set_window_size not setting the correct size on OSX
2016-08-03 07:33:44 +02:00
Rémi Verschelde e51f4725fe Fix translatable strings in VisualScript 2016-08-03 07:26:36 +02:00
marcelofg55 38de4d24ef Fix set_window_size not setting the correct size on OSX 2016-08-02 22:30:19 -03:00
Juan Linietsky 3d1d190dcd Merge branch 'master' of https://github.com/godotengine/godot 2016-08-02 19:11:47 -03:00
Juan Linietsky ad313097eb WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
Rémi Verschelde cea9491806 Merge pull request #6009 from leezh/dynamicfont_tweaks
Added texture filtering and char spacing for DynamicFont
2016-08-02 18:20:23 +02:00
Zher Huei Lee 0de7860511 DynamicFont caches now accounts for texture flags
CacheID added for future-proofing
2016-08-02 15:36:11 +01:00
Zher Huei Lee af6ef01c69 Added extra spacing support for DynamicFont
Side effect is that label min-size will now take into account
kerning.
2016-08-02 11:05:20 +01:00
Zher Huei Lee 7b165e8ac2 Added texture mipmaps and filtering to DynamicFont 2016-08-02 08:01:51 +01:00
Rémi Verschelde 3eb3752a59 Merge pull request #5993 from profelis/PR-scan-dragged-folder-2
Improved drad&drop files on project manager
2016-08-01 23:41:02 +02:00
Dima Granetchi bee2091056
Auto import project folder, confirm scan multiple folders or non-project folder 2016-08-01 22:59:12 +03:00
Rémi Verschelde 73db1571cd Merge pull request #5175 from Paulb23/scene_tree_dock_shortcuts
Added Scene tree dock shortcuts
2016-08-01 20:54:26 +02:00
Paulb23 d7910f44d8 Added Scene tree dock shortcuts 2016-08-01 17:02:40 +01:00
Alex Piola c3b9ef8229 Implements Y billboard
Y billboard wasn't hooked up. This commit implements it.
2016-08-01 14:00:30 +02:00
Rémi Verschelde 87e8444499 Merge pull request #5996 from hurikhan/editor_help_indentation
Fix help page title indentation
2016-08-01 10:56:56 +02:00
Mario Schlack ae1267d41c Fix help page title indentation 2016-08-01 16:30:09 +08:00
Rémi Verschelde 0b595f94c4 Improve dialog title when scanning for projects 2016-07-31 20:46:00 +02:00
Rémi Verschelde c788284b5c Merge pull request #5981 from profelis/PR-scan-dragged-folder
Drag open scan window if engine.cfg not found
2016-07-31 20:16:12 +02:00
Rémi Verschelde 3ca08d2a0f Merge pull request #5980 from profelis/PR-run-btn-availability
Run button availability check
2016-07-31 20:14:44 +02:00
Rémi Verschelde 37ce438787 Merge pull request #5976 from allkhor/master
Fix String::is_valid_integer() for single symbols + and -
2016-07-31 20:07:20 +02:00
Dima Granetchi 5e011dcd0e
dnd folder open scan window if engine.cfg not found 2016-07-31 01:10:13 +03:00
Dima Granetchi a1c0fdac9a
fix run button availability check 2016-07-31 01:06:12 +03:00
Rémi Verschelde 2b5198b23d Merge pull request #5978 from eska014/class-doc
Document FuncRef, GDFunctionState, InstancePlaceholder, RID and World2D
2016-07-30 21:52:18 +02:00
eska b80c42ef4e Document FuncRef, GDFunctionState, InstancePlaceholder, RID, World2D 2016-07-30 21:27:58 +02:00
allkhor 09c4d65b64 Fix String::is_valid_integer() for single symbols + and - 2016-07-31 00:18:30 +06:00
Rémi Verschelde 73f83fadc8 Merge pull request #5971 from Hinsbart/ui_axis
UI navigation via JOYSTICK_MOTION.
2016-07-30 12:52:55 +02:00
Andreas Haas 4755fe5576
UI navigation via JOYSTICK_MOTION.
Previously, you could assign joystick axis events to "ui_*" actions but they had no effect.
See https://godotengine.org/qa/6232
2016-07-30 12:39:16 +02:00
Rémi Verschelde 38286670ac Merge pull request #5966 from neikeq/pr-issue-5935
Fix infinite loop when replacing text
2016-07-30 09:11:59 +02:00