Rémi Verschelde
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f3f446ac75
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Merge pull request #32914 from RandomShaper/fix_template_compile
Fix export template compilation
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2020-02-11 12:04:36 +01:00 |
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Pedro J. Estébanez
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19e294e29b
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Fix export template compilation
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2020-02-11 12:04:31 +01:00 |
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Rémi Verschelde
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a8e14bee58
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Merge pull request #32821 from bruvzg/vlk_fix_macos_exit
[Vulkan, macOS] Fix RID leaks and crashes on exit.
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2020-02-11 12:04:20 +01:00 |
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bruvzg
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a85923b972
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Move Vulkan context/rendering_device destruction to windowWillClose notification.
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2020-02-11 12:04:16 +01:00 |
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Rémi Verschelde
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d10406a59a
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Merge pull request #32818 from bruvzg/vlk_fix_hidpi_and_resize
[Vulkan, macOS] Improve HiDPI handling, fix incorrect window viewport clipping.
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2020-02-11 12:04:08 +01:00 |
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bruvzg
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d5df1b651c
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Improve HiDPI handling, fix incorrect window viewport clipping.
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2020-02-11 12:04:04 +01:00 |
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Juan Linietsky
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2c67cc654f
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AO support for GIProbe (right on time for Godot Sprint!)
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2020-02-11 12:03:55 +01:00 |
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Juan Linietsky
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76c6f39d99
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GIProbe now generates a distance field on bake using CPU, for better compatibility
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2020-02-11 12:03:54 +01:00 |
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Juan Linietsky
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561b431d85
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Dynamic object support for GI Probes (a bit buggy still)
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2020-02-11 12:03:52 +01:00 |
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Juan Linietsky
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a95fb114ba
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Fixed 2D and 3D CPU Particles
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2020-02-11 12:03:50 +01:00 |
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Juan Linietsky
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6ee2f5e6b6
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More GIProbe work and fixes
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2020-02-11 12:03:49 +01:00 |
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Rémi Verschelde
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6075c5f9bf
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Merge pull request #32560 from bruvzg/vlk_v3_fix
[Vulkan] Fix Vector3 ambiguities and out of bounds init.
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2020-02-11 12:03:44 +01:00 |
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bruvzg
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26318f3bd1
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Fix Vector3 ambiguities and out of bounds init.
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2020-02-11 12:03:39 +01:00 |
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Juan Linietsky
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fb739f9da7
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Fixed display menu visualizations.
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2020-02-11 12:03:24 +01:00 |
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Juan Linietsky
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965185c765
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Better GIProbe quality settings.
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2020-02-11 12:03:23 +01:00 |
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Juan Linietsky
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fa548b052e
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Missing proper comparison for depth pre-pass.
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2020-02-11 12:03:21 +01:00 |
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Juan Linietsky
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acf0f6c8a7
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GIProbes working.
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2020-02-11 12:03:20 +01:00 |
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Rémi Verschelde
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52f96abd8b
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Merge pull request #32389 from akien-mga/vulkan
Better format generated shader headers
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2020-02-11 12:03:11 +01:00 |
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Rémi Verschelde
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3695c08782
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basis_universal: Use proper basisu_transcoder.h header, fixes Clang build
Also renames bu to basisu to be more explicit and match upstream name.
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2020-02-11 12:03:07 +01:00 |
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Rémi Verschelde
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af6a3a419a
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Better format generated shader headers
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2020-02-11 12:03:05 +01:00 |
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Juan Linietsky
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d5cf1a872b
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Fixes to Basis Universal.
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2020-02-11 12:02:59 +01:00 |
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Rémi Verschelde
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339cab7b53
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Merge pull request #32385 from akien-mga/vulkan_basis
Vulkan: Fixes to bundled basis_universal and glslang
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2020-02-11 12:02:54 +01:00 |
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Rémi Verschelde
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65ad12e79a
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glslang: Disable warnings and allow unbundling
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2020-02-11 12:02:50 +01:00 |
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Rémi Verschelde
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7458a601ce
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basis_universal: Fix py3 build and document license and provenance
Also drop unneeded files.
Fix build with MinGW. Closes #32384.
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2020-02-11 12:02:45 +01:00 |
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Juan Linietsky
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4aea9f74e6
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Rewritten StreamTexture for better code reuse, added basis universal support
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2020-02-11 12:02:36 +01:00 |
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Juan Linietsky
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263bebe023
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Untested support for compute shaders
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2020-02-11 12:02:34 +01:00 |
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Rémi Verschelde
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f55332ffad
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Merge pull request #32298 from Chaosus/vk_fix_typo
[Vulkan] Fix typo in shading modes
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2020-02-11 12:02:28 +01:00 |
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Yuri Roubinsky
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ca66fec570
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[Vulkan] Fix typo in shading modes
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2020-02-11 12:02:24 +01:00 |
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Juan Linietsky
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b08f13d558
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Skeletons are now working.
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2020-02-11 12:02:17 +01:00 |
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Rémi Verschelde
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e3b76fd040
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Merge pull request #32281 from Chaosus/vk_shader_array_varying2
[Vulkan] Implement shader array support for varyings
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2020-02-11 12:02:06 +01:00 |
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Yuri Roubinsky
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bfa834a78a
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[Vulkan] Implement shader array support for varyings
Remake of #32175
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2020-02-11 12:02:02 +01:00 |
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Rémi Verschelde
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d08bf966eb
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Merge pull request #32280 from Chaosus/vk_shader_switch2
[Vulkan] Implements switch flow control operator in shaders
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2020-02-11 12:01:59 +01:00 |
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Yuri Roubinsky
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d51b7aafb5
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[Vulkan] Implements switch flow control operator in shaders
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2020-02-11 12:01:49 +01:00 |
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Juan Linietsky
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bc3dbe8240
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Properly working instancing, and compatibility fixing for old meshes
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2020-02-11 12:01:33 +01:00 |
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Juan Linietsky
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123ee5995c
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Visual GPU profiler and related profiling support in Vulkan.
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2020-02-11 12:01:26 +01:00 |
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Juan Linietsky
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dc32083681
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Proper texture reloading (was broken).
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2020-02-11 12:01:25 +01:00 |
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Juan Linietsky
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dd3682e5fe
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Modernized default 3D material, fixes material bugs.
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2020-02-11 12:01:24 +01:00 |
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Juan Linietsky
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6deffa62fb
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Several fixes to 3D rendering, and multimesh implementation.
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2020-02-11 12:01:22 +01:00 |
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Juan Linietsky
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9d7b7f931b
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Reflection probes working
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2020-02-11 12:01:21 +01:00 |
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Juan Linietsky
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69e83e4815
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Directional light cleanup.
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2020-02-11 12:01:21 +01:00 |
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Juan Linietsky
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88a7debbbc
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Directional lights and shadow mapping are functional.
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2020-02-11 12:01:20 +01:00 |
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Juan Linietsky
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920db604d2
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Rewrote large part of rendering, omni and spot shadows now work.
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2020-02-11 12:01:18 +01:00 |
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Juan Linietsky
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1d871f6226
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Tonemapping ported (not all parameters supported yet, only enough to get correct color)
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2020-02-11 12:01:09 +01:00 |
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Juan Linietsky
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2d6a916835
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Environment sky more or less working.
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2020-02-11 12:01:05 +01:00 |
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Rémi Verschelde
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f7aa7927e7
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Merge pull request #31527 from Chaosus/vk_shader_array_support2
[Vulkan] Implemented local shader arrays
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2020-02-11 12:00:53 +01:00 |
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Yuri Roubinski
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ef50752292
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[Vulkan] Implemented local shader arrays
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2020-02-11 12:00:46 +01:00 |
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Rémi Verschelde
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86d0d88b42
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Merge pull request #31526 from Chaosus/shader_bug_vk2
[Vulkan] Fix ternary operator shader compiler expression
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2020-02-11 12:00:16 +01:00 |
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Yuri Roubinski
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47c0ef3308
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[Vulkan] Fix ternary operator shader compiler expression
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2020-02-11 12:00:10 +01:00 |
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Rémi Verschelde
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b129f8d06d
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Merge pull request #31525 from Chaosus/vk_shaders_do2
[Vulkan] Implemented do/while loops for shaders
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2020-02-11 12:00:05 +01:00 |
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Yuri Roubinski
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95e8375efb
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[Vulkan] Implemented do/while loops for shaders
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2020-02-11 11:59:51 +01:00 |
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