Rémi Verschelde
e5a43e8549
CI: Re-enable sanitizers build
2020-10-01 19:15:17 +02:00
Rémi Verschelde
dbb1df2acc
Merge pull request #42459 from naithar/ios-warnings-3.2
...
[3.2] [iOS] Fix compilation warnings and deprecated API
2020-10-01 19:12:23 +02:00
Rémi Verschelde
1815a90796
Merge pull request #42466 from nekomatata/x11-events-mutex-leak
...
[3.2] Fix leak with events mutex in OS_X11
2020-10-01 19:10:30 +02:00
Rémi Verschelde
beda69888f
Merge pull request #42469 from timothyqiu/node3d
...
Changes mention of Node3D back to Spatial on 3.2
2020-10-01 19:07:16 +02:00
Haoyu Qiu
718f8e8344
Changes mention of Node3D back to Spatial
2020-10-01 23:55:10 +08:00
Poq Xert
ea5833fc4c
iOS GameCenter: Add authenticate method
...
And no longer connect automatically.
2020-10-02 01:20:11 +10:00
Sergey Minakov
3386fac02c
iOS: fix deprecations
...
Change deprecated method calls to new ones.
Guard iOS version dependant functionality behind availability checks.
2020-10-01 18:09:55 +03:00
PouleyKetchoupp
936c701838
Fix leak with events mutex in x11 Display Server
2020-10-01 16:16:23 +02:00
Rémi Verschelde
bdfe93bad2
Merge pull request #42461 from akien-mga/3.2-cherrypicks
...
Cherry-picks for the 3.2 branch (future 3.2.4) - 3rd batch
2020-10-01 16:13:17 +02:00
Ryan Roden-Corrent
35d58c4435
Clarify store_string vs store_line.
...
While the behavior can be implied from the name, it seems worth stating
it explicitly.
(cherry picked from commit 2762821c08
)
2020-10-01 16:00:47 +02:00
Gilles Roudière
14fa64d289
Fix scale cursor rotation and handle diagonal ones
...
(cherry picked from commit 6dd19af439
)
2020-10-01 16:00:47 +02:00
Duroxxigar
a726d011d5
Made toplevel a property for Node3D and CanvasItem
...
(cherry picked from commit 85a8dbb7b6
)
2020-10-01 16:00:47 +02:00
Hugo Locurcio
016ea497eb
Improve the `String.is_valid_ip_address()` documentation
...
This closes https://github.com/godotengine/godot-docs/issues/4097 .
(cherry picked from commit 00ade39389
)
2020-10-01 16:00:47 +02:00
Hugo Locurcio
867b0d57d6
Improve the String comparison methods' documentation
...
This closes https://github.com/godotengine/godot-docs/issues/4096 .
(cherry picked from commit a2271ba3bd
)
2020-10-01 16:00:47 +02:00
Wilson E. Alvarez
5766547e33
Make "function" a property of FuncRef
...
(cherry picked from commit b4e7edabf3
)
2020-10-01 16:00:47 +02:00
Wilson E. Alvarez
eb78d4e883
Allow retrieval of FuncRef function string
...
(cherry picked from commit 75154e64a9
)
2020-10-01 16:00:46 +02:00
Haoyu Qiu
c8a9f700c3
Fixes FileSystem tree preview icon size on HiDPI
...
(cherry picked from commit b28fc2df07
)
2020-10-01 16:00:46 +02:00
Hugo Locurcio
1eb4017e28
Make the pressed autokey icon red to emphasize its "recording" status
...
(cherry picked from commit 95773bb3c1
)
2020-10-01 16:00:46 +02:00
Eduardo Rodrigues
f14e569ab3
Fix error message when exporting a write-only property without a setter
...
(cherry picked from commit aca0cede67
)
2020-10-01 16:00:43 +02:00
Rémi Verschelde
01f23480e1
Merge pull request #42464 from akien-mga/3.2-ci-disable-sanitizers
...
CI: Disable sanitizer builds until we fix them
2020-10-01 16:00:29 +02:00
Rémi Verschelde
a0e419b617
CI: Disable sanitizer builds until we fix them
...
Added in #40994 but without recent rebase, so they don't pass currently.
2020-10-01 15:25:06 +02:00
Rémi Verschelde
8d36b7206c
Merge pull request #42460 from ThakeeNathees/signal-lines-marked-safe
...
[3.2] GDScript signal lines marked as safe
2020-10-01 14:18:22 +02:00
Rémi Verschelde
b83f9d47a0
Merge pull request #41830 from RandomShaper/fix_40353_3.2
...
Avoid warning about harmless unfulfilled yields (3.2)
2020-10-01 14:17:56 +02:00
Rémi Verschelde
e40b4eeeea
Merge pull request #37226 from arrowinaknee/fix-node-config-warnings
...
[3.2] Update get_configuration_warning() overrides to retrieve warnings from parent class
2020-10-01 14:04:26 +02:00
Rémi Verschelde
4ad74609ce
Merge pull request #40205 from bruvzg/click-through-3
...
[3.2] Add mouse event pass-through support for window.
2020-10-01 13:58:24 +02:00
Rémi Verschelde
3961f50176
Merge pull request #40461 from nekomatata/script-editor-init-optimization-3.2
...
[3.2] Optimized ScriptEditor initialization when many scripts are loaded
2020-10-01 13:58:01 +02:00
Rémi Verschelde
0c3e0ab194
Merge pull request #40994 from qarmin/sanitization32
...
[3.2] Added Linux sanitizer with xvfb to github workspace
2020-10-01 13:56:09 +02:00
Rémi Verschelde
9da889ff29
Merge pull request #40555 from RandomShaper/fix_debugger_autofocus_3.2
...
Fix debugger not getting focused on break on Windows (3.2)
2020-10-01 13:54:38 +02:00
Rémi Verschelde
0a26217579
Merge pull request #41200 from madmiraal/fix-38001-3.2
...
[3.2] Mark the first shape as inside, not the second shape, when CSG shapes are co-planer.
2020-10-01 13:50:19 +02:00
Rémi Verschelde
ef223f3aa7
Merge pull request #41185 from Chaosus/vs_uniform_ref_3.2
...
[3.2] Added UniformRef visual shader node
2020-10-01 13:50:08 +02:00
Rémi Verschelde
df2dcf5742
Merge pull request #41866 from RandomShaper/fix_41179
...
Disable decayment of freed Objects to null in debug builds
2020-10-01 13:43:08 +02:00
Thakee Nathees
a69c3cace2
GDScript signal lines marked as safe
...
Fix : #33927
2020-10-01 17:01:11 +05:30
Rémi Verschelde
58f5b25340
Merge pull request #41173 from naithar/fix/iphone-os-values-3.2
...
[iOS] [3.2] Simplify OS values retrieval
2020-10-01 13:09:36 +02:00
Rémi Verschelde
85f7d056ab
Merge pull request #42457 from naithar/feature/ios-delay-in-settings
...
[3.2] [iOS] Add touch delay value to project settings
2020-10-01 12:16:13 +02:00
Sergey Minakov
42de81e235
iOS: move touch delay to settings
2020-10-01 12:36:57 +03:00
Rémi Verschelde
c723711bf4
Merge pull request #42446 from clayjohn/GLES2-glow-fix
...
Fix glow on devices with only 8 texture slots in GLES2
2020-10-01 07:49:25 +02:00
clayjohn
ea1b8d8435
Fix glow on devices with only 8 texture slots
2020-09-30 22:28:20 -07:00
Rémi Verschelde
66cbcc1b7e
Merge pull request #41123 from lawnjelly/octree_fix
...
Optimize octree and fix leak
2020-09-30 23:11:31 +02:00
Rémi Verschelde
904773149d
Merge pull request #42341 from nekomatata/x11-events-thread-3.2
...
[3.2] Fix issues related to delay when processing events on Linux
2020-09-30 16:39:55 +02:00
Rémi Verschelde
59d873258c
Merge pull request #42406 from akien-mga/3.2-cherrypicks
...
Cherry-picks for the 3.2 branch (future 3.2.4) - 2nd batch
2020-09-29 14:34:40 +02:00
Rémi Verschelde
309b10eef7
CI: Pin `black` version to latest upstream release
...
(cherry picked from commit 41c735fe50
)
2020-09-29 13:59:40 +02:00
Rémi Verschelde
aaf0b32e91
doc: Sync classref with current source
2020-09-29 13:57:58 +02:00
Danil Alexeev
ebb5821bce
Improve appearance of [connection] and [editable] sections in .tscn files
...
(cherry picked from commit 02c0edac60
)
2020-09-29 13:57:58 +02:00
Hugo Locurcio
f7ed1f4d1f
Automatically start searching in the asset library when entering text
...
Entering text will now start searching automatically after 0.25 seconds
have passed (debounce delay).
This removes the need for a separate Search button.
(cherry picked from commit 6055db2a72
)
2020-09-29 13:57:58 +02:00
Haoyu Qiu
7840a550b5
Hides special folders in FileDialog for macOS
...
(cherry picked from commit 1998f78679
)
2020-09-29 13:57:58 +02:00
follower
0d8cbd5d8c
Doc clarity/detail for extra spacing properties
...
Re: Space spacing being in addition to character spacing see:
* <d7b85fbaa1/scene/resources/dynamic_font.cpp (L858-L859)
>
Re: Value being able to be negative see example here:
* <https://github.com/godotengine/godot/issues/38630 >
But also note that nodes other than `Label` may not currently render extra space spacing correctly.
(cherry picked from commit 2ef89e0b43
)
2020-09-29 13:57:58 +02:00
Megamega53
6bfaa8a8c9
doc: Some improvements to KinematicBody docs
...
Co-authored-by: Marcel Admiraal <madmiraal@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit ca5ae64525
)
2020-09-29 13:57:58 +02:00
Justin Lee
52b3324e58
doc: Improve distance_fade documentation
...
Changed the documentation of distance_fade_max_distance and min
to be consistent with the behavior of the code as well as the user
documentation. Also noted the behavior of swapping max_distance and
min_distance (where max_distance < min_distance).
Fixes #36051 .
Co-authored-by: Clay John <claynjohn@gmail.com>
(cherry picked from commit 90d1eda90e
)
2020-09-29 13:57:58 +02:00
Nehluxhes
5abc42c27e
Remove duplicate node update call
...
(cherry picked from commit c85d04a771
)
2020-09-29 13:57:57 +02:00
andriyDev
98eb6e4af6
Added inspector_only option to inspect_object in EditorInterface.
...
Updated docs to reflect change to inspect_object.
(cherry picked from commit 45a1c6f278
)
2020-09-29 13:57:57 +02:00