Rémi Verschelde
96767c18f8
Merge pull request #53527 from Chaosus/shader_array
2021-10-08 12:37:05 +02:00
Yuri Roubinsky
b1ac3e256f
Allow declare the shader arrays with a size defined before identifier
2021-10-08 10:28:31 +03:00
Rémi Verschelde
9b34442d93
Merge pull request #53551 from YeldhamDev/tabs_is_a_buggy_mess
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Fix invisible tabs not being ignored in `Tabs`
2021-10-08 07:50:27 +02:00
Rémi Verschelde
89ed936ea1
Merge pull request #52911 from vnen/gdscript-use-getter-for-property-type
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Use getter return type for the property type
2021-10-08 07:45:42 +02:00
Michael Alexsander
3c5103ac1d
Fix invisible tabs not being ignored in `Tabs`
2021-10-07 22:40:11 -03:00
George Marques
3a856b4fcc
GDScript: Use getter return type for the property type
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The PropertyInfo hints are more relevant for the inspector. The getter
return type is more reliable and less likely to be incorrect and it is
what's going to be called in the end.
2021-10-07 20:22:19 -03:00
Rémi Verschelde
49e7e049ab
Merge pull request #53422 from KoBeWi/add_LUA_to_Godot
2021-10-07 23:37:37 +02:00
Rémi Verschelde
6090f90743
Merge pull request #53545 from vnen/gdscript-release
2021-10-07 23:28:34 +02:00
Rémi Verschelde
f0b26a6160
Merge pull request #52962 from mujpao/fix-right-click-sub-nodes
2021-10-07 23:14:07 +02:00
Rémi Verschelde
3d05b94212
Merge pull request #53522 from groud/read_only_tile_layout
2021-10-07 22:51:46 +02:00
Rémi Verschelde
5abc966be4
Merge pull request #53500 from vnen/variant-in-string-name
2021-10-07 22:51:00 +02:00
Rémi Verschelde
2faf2f822c
Merge pull request #53499 from boruok/master-optional-crop-for-texture-atlas-importer
2021-10-07 22:38:07 +02:00
Rémi Verschelde
9f9452a738
Merge pull request #53493 from DeeJayLSP/patch-1
2021-10-07 22:35:55 +02:00
Rémi Verschelde
8aa55435b3
Merge pull request #53541 from Calinou/doc-call-group-null
2021-10-07 22:35:17 +02:00
Rémi Verschelde
8b9022d2f3
Merge pull request #53235 from Paulb23/script-editor-save-state
2021-10-07 22:34:35 +02:00
Rémi Verschelde
a6c4de49e1
Merge pull request #53523 from Calinou/remove-occlusion-color
2021-10-07 22:26:10 +02:00
Rémi Verschelde
21b6aabb60
Merge pull request #53538 from Calinou/environment-ssr-fade-no-negative-values
2021-10-07 22:05:46 +02:00
Rémi Verschelde
82072c4010
Merge pull request #53539 from Calinou/sky-material-color-no-alpha
2021-10-07 22:05:31 +02:00
George Marques
fafa8c7f6e
Enable method type information on release builds
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This is needed to ensure GDScript compilation works properly on release
builds and make use of optimized typed instructions.
2021-10-07 16:13:44 -03:00
Rémi Verschelde
9bbed1fe86
Merge pull request #53543 from vnen/joint-waring-release
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Joint2D: Use boolean instead of warning string for validity test
2021-10-07 21:06:06 +02:00
Paulb23
44e260e247
Allow breakpoints in closed files
2021-10-07 19:48:58 +01:00
Paulb23
bec8ae7ba6
Preserve script editor state through tab closes
2021-10-07 19:44:23 +01:00
George Marques
082f624ef4
GDScript: Fix method ptrcall on release
2021-10-07 15:08:21 -03:00
George Marques
70e1a50cd1
Joint2D: Use boolean instead of warning string for validity test
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Those strings are stripped at release there's a false positive that the
bodies are valid, causing a crash.
2021-10-07 14:18:44 -03:00
Hugo Locurcio
f6d7f37592
Document null argument limitation with `SceneTree.call_group()`
2021-10-07 18:55:29 +02:00
Hugo Locurcio
01d1e9f576
Don't allow translucent colors in built-in sky material properties
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The colors' alpha channel is ignored, so there's no point in
exposing it in the editor.
2021-10-07 18:12:16 +02:00
Hugo Locurcio
0269d8e871
Clamp Environment's SSR fade-in and fade-out to positive values
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Negative values result in rendering glitches.
2021-10-07 17:59:55 +02:00
Hugo Locurcio
265bae824f
Remove unimplemented `Environment.ambient_light_occlusion_color` property
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This property was intended to provide a way to have SSAO or VoxelGI
ambient occlusion with a color other than black. However, it was
dropped during the Vulkan renderer development due to the performance
overhead it caused when the feature wasn't used.
2021-10-07 17:47:52 +02:00
DeeJayLSP
17e3c9a4e3
DisplayServer: Add multiple descriptions for methods.
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Added multiple descriptions for clipboard, mouse and window methods.
2021-10-07 12:43:00 -03:00
Rémi Verschelde
f323d25dd3
Merge pull request #53525 from Calinou/comments-replace-visual-server
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Replace references to VisualServer in code comments with RenderingServer
2021-10-07 17:06:27 +02:00
Rémi Verschelde
dcaf65f79c
Merge pull request #53524 from Calinou/voxelizer-remove-debug-print
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Remove debugging print from the VoxelGI baker
2021-10-07 17:00:26 +02:00
boruok
3f11fe4c66
added optional region cropping to Texture Atlas importer
2021-10-07 23:13:15 +09:00
Hugo Locurcio
bcf4a56c74
Replace references to VisualServer in code comments with RenderingServer
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VisualServer no longer exists in the `master` branch.
2021-10-07 15:49:41 +02:00
Hugo Locurcio
9b5785f064
Remove debugging print from the VoxelGI baker
2021-10-07 15:45:54 +02:00
Gilles Roudière
9c1b1e9a7e
Set TileSet layout and half-offset as read-only when using square shape
2021-10-07 15:29:48 +02:00
Rémi Verschelde
8afd2171d1
Merge pull request #53519 from timothyqiu/anim-tree-null
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Fix make sub-resource crash in AnimationTreeEditor
2021-10-07 14:31:56 +02:00
Rémi Verschelde
c8dea45f55
i18n: Sync classref translations with `3.x` branch
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The files are directed copied from the version which was merged in `3.x`
together with the translations from Weblate.
For future commits we can do cherry-picks from `3.x` to `master` like usual
for the editor translations.
2021-10-07 14:08:44 +02:00
Haoyu Qiu
274ed82283
Fix make sub-resource crash in AnimationTreeEditor
2021-10-07 19:45:03 +08:00
Rémi Verschelde
22f2b27528
Merge pull request #53505 from timothyqiu/stack-overflow
2021-10-07 11:51:11 +02:00
Rémi Verschelde
0647d9dc7d
Merge pull request #53510 from Chaosus/fix_shader_crash
2021-10-07 10:45:37 +02:00
Haoyu Qiu
6072f38bb1
Use loop instead of recursion when clearing proximity groups
2021-10-07 16:31:47 +08:00
Yuri Roubinsky
e707391fb8
Fix shader crash when passing array to index expression
2021-10-07 10:48:32 +03:00
Yuri Roubinsky
410cab4c61
Merge pull request #53491 from Chaosus/shader_fix_texture_array_uniforms
2021-10-07 10:00:12 +03:00
Rémi Verschelde
6eb2094d4d
Merge pull request #53494 from mhilbrunner/stop-drop-and-dont-lie
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Fix outdated no_call_local, use call_remote
2021-10-07 08:29:25 +02:00
Rémi Verschelde
7acb0678ed
Merge pull request #53433 from vnen/gdscript-eragon-fix
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[GDScript] Set status on parsing steps beforehand
2021-10-07 08:18:50 +02:00
Rémi Verschelde
90fd6e960e
Merge pull request #51459 from TokageItLab/fix-animation-track-editor-insert-queue
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Fixed behavior of insert track queue in `AnimationTrackEditor` is unstable
2021-10-07 08:15:43 +02:00
Rémi Verschelde
149e10da1c
Merge pull request #53504 from clayjohn/VULKAN-sky-bug
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Remove bogus sky error check
2021-10-07 08:09:01 +02:00
Rémi Verschelde
3f94a5ebe7
Merge pull request #51115 from clayjohn/VULKAN-SSAO-radius
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Move assignment of SSAO radius push constant
2021-10-07 08:04:17 +02:00
clayjohn
23dc490f40
Remove bogus sky error check
2021-10-06 22:04:56 -07:00
George Marques
13a2d03dde
Add Variant `in` operator for any String/StringName operands
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Allow using String or StringName types as operand in any position of the
`in` operator, which is more convenient in scripting when interacting
with data in the engine (such as a Node name).
2021-10-06 22:07:32 -03:00