Skyfrit
4f6a21b0df
Android: Rename values-zh to values-zh-rCN ( #6063 )
2016-08-08 11:51:30 +02:00
Skyfrit
664b5b5137
Android: Add support for Traditional Chinese (HK) ( #6061 )
2016-08-08 11:49:51 +02:00
Skyfrit
8ab4acd17f
Android: Add support for Traditional Chinese (TW) ( #6061 )
2016-08-08 11:49:35 +02:00
Rémi Verschelde
a22d1f21e1
Merge pull request #6050 from Hinsbart/remove_pm_file_import
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Remove unused function in Project Manager.
2016-08-08 11:13:42 +02:00
Rémi Verschelde
a6643cf578
Merge pull request #6051 from neikeq/pr-imp-5882
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Project Manager: Fix and improve unhandled input
2016-08-08 11:12:44 +02:00
Rémi Verschelde
3e075656e8
Merge pull request #6049 from Hinsbart/sc-mapping
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Fix steam controller gamepad mapping
2016-08-08 11:11:25 +02:00
Rémi Verschelde
38cbf69e24
Merge pull request #6045 from bojidar-bg/extends-on-placeholders
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Fix #5891 by not expecting the script instance to be a GDInstance
2016-08-08 10:22:13 +02:00
Juan Linietsky
72748d1363
-Show proper node name in subcall
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-Implemented Ctrl-F to focus script type search
2016-08-08 01:41:57 -03:00
Juan Linietsky
9865650b43
Added a simpler way to do sub-functions in both visual and gdscript with the subcall node.
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With this, visual script is almost done (missing registering custom nodes from addon).
All this is probably pretty broken, too and needs a lot of testing.
2016-08-08 01:21:22 -03:00
Juan Linietsky
cfbdeeffec
Added ability to create custom nodes from script.
2016-08-07 21:22:14 -03:00
Juan Linietsky
0b8f0670c5
Automatically turn on process callbacks if relevant callbacks in node exists
2016-08-07 20:08:15 -03:00
Juan Linietsky
b77200728e
-Added yield nodes to visual script
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-Added input selection nodes to visual script
-Added script create icon for those who miss it, will only appear when it can be used.
2016-08-07 19:22:33 -03:00
Juan Linietsky
6671c6bdc7
Added yield() signal smart autocompletion.
2016-08-06 22:11:03 -03:00
Juan Linietsky
3d7c10e9ce
Added an easy API to yield to a specific time by doing:
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yield( get_tree().create_timer(5.0), "timeout" )
2016-08-06 21:39:50 -03:00
Juan Linietsky
0ed5dbb24d
removed extra print
2016-08-06 20:30:13 -03:00
Juan Linietsky
9714a36e65
Reverted printable null object, seems to cause bugs around and not sure why.
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Will have to check better, likely for 3.0
2016-08-06 20:13:27 -03:00
Juan Linietsky
9890c1d2ca
Likely with bugs and with some features are missing, as well as profiler support, but VisualScript should be more or less done!
2016-08-06 19:00:54 -03:00
Juan Linietsky
259418f827
VisualScript can now execute visual scripts, but there is no debugger or profiler yet.
2016-08-05 22:48:00 -03:00
eska
4cd246898e
Allow documenting unexposed return types in bind_native_method
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Document return type of `Object.call` and `GDScript.new`
2016-08-06 02:21:29 +02:00
Ignacio Etcheverry
f3a75a42dd
Project Manager: Fix and improve unhandled input
2016-08-05 16:06:16 +02:00
Andreas Haas
0df40cc29b
Remove unused function in Project Manager.
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This has been deprecated by #5993
2016-08-05 16:01:45 +02:00
Andreas Haas
e52567bd29
Fix steam controller gamepad mapping
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The left stick click was missing
2016-08-05 15:47:41 +02:00
Bojidar Marinov
76ea995228
Fix #5891 by not expecting the script instance to be a GDInstance
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It could be a placeholder instance as well
2016-08-05 13:44:12 +03:00
Rémi Verschelde
6d5d23fa8d
Merge pull request #6043 from SaracenOne/texture_region_edit_fix
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TextureRegionEditor snap_mode fix.
2016-08-05 12:32:22 +02:00
MSC
7b05b4c83c
Some additions to the OS documentation ( #6037 )
2016-08-05 12:29:23 +02:00
Saracen
b578cf4da8
TextureRegionEditor snap_mode fix.
2016-08-04 19:49:11 +01:00
Ignacio Etcheverry
9483d3cbf9
Device Input dialog now uses containers
2016-08-04 16:51:58 +02:00
Juan Linietsky
6ed5d48d0c
Concluded base visual scripting! can edit but not run though.
2016-08-04 00:05:35 -03:00
Juan Linietsky
cd25624667
More work on visual scripting..
2016-08-03 22:07:03 -03:00
Rémi Verschelde
2f62a2542e
Merge pull request #6026 from Marqin/docs
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[ci skip] update Raycast documentation
2016-08-03 22:48:47 +02:00
Hubert Jarosz
1445553fea
[ci skip] update Raycast documentation
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clarification that set_cast_to needs LOCAL point
and get_collision_point gives GLOBAL point
2016-08-03 22:46:50 +02:00
Rémi Verschelde
c439a6188c
Bump version to 2.2-alpha
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There are now new developments that will not be in 2.1-stable
2016-08-03 17:59:01 +02:00
Rémi Verschelde
edaf1661e4
Merge pull request #6024 from Paulb23/missing_license_quotation_typo
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Added missing license and fixed quotation typo
2016-08-03 17:25:05 +02:00
Paulb23
e8780d9d32
Added missing license and quotation typo
2016-08-03 16:16:20 +01:00
Juan Linietsky
d8af6330e5
More progress on visual script editing
2016-08-03 11:28:43 -03:00
Rémi Verschelde
01ac237ab7
Merge pull request #6021 from marcelofg55/master
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Fix set_window_size not setting the correct size on OSX
2016-08-03 07:33:44 +02:00
Rémi Verschelde
e51f4725fe
Fix translatable strings in VisualScript
2016-08-03 07:26:36 +02:00
marcelofg55
38de4d24ef
Fix set_window_size not setting the correct size on OSX
2016-08-02 22:30:19 -03:00
Juan Linietsky
3d1d190dcd
Merge branch 'master' of https://github.com/godotengine/godot
2016-08-02 19:11:47 -03:00
Juan Linietsky
ad313097eb
WIP visual scripting, not working yet but you can check out stuff
2016-08-02 19:11:05 -03:00
Rémi Verschelde
cea9491806
Merge pull request #6009 from leezh/dynamicfont_tweaks
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Added texture filtering and char spacing for DynamicFont
2016-08-02 18:20:23 +02:00
Zher Huei Lee
0de7860511
DynamicFont caches now accounts for texture flags
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CacheID added for future-proofing
2016-08-02 15:36:11 +01:00
Zher Huei Lee
af6ef01c69
Added extra spacing support for DynamicFont
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Side effect is that label min-size will now take into account
kerning.
2016-08-02 11:05:20 +01:00
Zher Huei Lee
7b165e8ac2
Added texture mipmaps and filtering to DynamicFont
2016-08-02 08:01:51 +01:00
Rémi Verschelde
3eb3752a59
Merge pull request #5993 from profelis/PR-scan-dragged-folder-2
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Improved drad&drop files on project manager
2016-08-01 23:41:02 +02:00
Dima Granetchi
bee2091056
Auto import project folder, confirm scan multiple folders or non-project folder
2016-08-01 22:59:12 +03:00
Rémi Verschelde
73db1571cd
Merge pull request #5175 from Paulb23/scene_tree_dock_shortcuts
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Added Scene tree dock shortcuts
2016-08-01 20:54:26 +02:00
Paulb23
d7910f44d8
Added Scene tree dock shortcuts
2016-08-01 17:02:40 +01:00
Alex Piola
c3b9ef8229
Implements Y billboard
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Y billboard wasn't hooked up. This commit implements it.
2016-08-01 14:00:30 +02:00
Rémi Verschelde
87e8444499
Merge pull request #5996 from hurikhan/editor_help_indentation
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Fix help page title indentation
2016-08-01 10:56:56 +02:00