Commit Graph

1845 Commits

Author SHA1 Message Date
Rémi Verschelde 40d9f3a158
Merge pull request #94020 from Hilderin/fix-reimport-model-does-not-update-scene
Fix re-import glb model doesn't change the old glb model
2024-07-08 19:13:34 +02:00
Hilderin a7c4522c04 Fix custom shortcut Ctrl-Space in Script Editor add a space 2024-07-07 15:53:48 -04:00
Hilderin 5a13cf0aea Fix re-import glb model doesn't change the old glb model 2024-07-07 02:01:03 -04:00
kobewi 681769e2c9 Fix undoredo handling in some dialogs 2024-07-04 14:17:47 +02:00
passivestar 28a0d67233 [macOS] Change the distraction-free mode shortcut 2024-06-30 22:01:12 +04:00
Rémi Verschelde d4b7ede882
Merge pull request #92303 from Hilderin/fix-synchronization-global-class-name
Fix synchronization of global class name
2024-06-28 14:42:37 +02:00
Rémi Verschelde 54dbb17273
Merge pull request #85513 from KoBeWi/that_one_weird_plugin_that_uses_no_Resources
Save external data even without scene
2024-06-26 14:51:11 +02:00
kobewi b70368b78a Don't insert newline while saving 2024-06-26 13:19:25 +02:00
Hilderin 39369db029 Fix synchronization of global class name 2024-06-25 18:33:07 -04:00
Rémi Verschelde dc4085060b
Merge pull request #93558 from kitbdev/fix-exit-plugin-crash
Fix crash on exit with shader editor
2024-06-25 09:25:57 +02:00
Hugo Locurcio 555f0aa2f7
Add comment for editor particles Restart Emission shortcut not using Cmd on macOS
This is done to avoid a conflict, but it's not obvious when looking
at the code.
2024-06-25 02:22:00 +02:00
kit da55b6a01c Fix crash on exit with shader editor 2024-06-24 11:56:46 -04:00
Rémi Verschelde a50b535988
Merge pull request #93110 from Hilderin/fix-signal-panel-after-connection
Fix Can't reopen signals panel immediately after connecting a signal
2024-06-19 10:10:14 +02:00
A Thousand Ships ca18a06ecb
[Scene] Add `SceneStringNames::confirmed` 2024-06-19 09:40:54 +02:00
A Thousand Ships d9e2fc74c7
[Scene] Add `SceneStringNames::item_selected` 2024-06-19 09:39:05 +02:00
Hilderin 64ba2cf3a9 Fix Can't reopen signals panel immediately after connecting a signal #92996 2024-06-18 18:24:40 -04:00
Rémi Verschelde edf2f8cb0d
Merge pull request #93238 from bruvzg/ed_unload_addons
[Editor] Unload addons before quitting to allow cleanup.
2024-06-18 17:59:16 +02:00
A Thousand Ships d519715d94
[Scene] Add `SceneStringNames::font(_size/_color)` 2024-06-18 17:24:27 +02:00
Rémi Verschelde 76a8fa6fed
Merge pull request #93292 from rune-scape/singleton-cleanup
Fix missing cleanup and null checks for various singletons
2024-06-18 14:09:01 +02:00
rune-scape 6adcb1373a fix missing cleanup and null checks for various singletons 2024-06-18 01:05:30 -07:00
passivestar e0ab91a193 Allow theming renderer colors 2024-06-17 19:45:19 +04:00
bruvzg d96c58bbd0
[Editor] Unload addons before quitting to allow cleanup. 2024-06-16 17:44:51 +03:00
Rémi Verschelde b6ad4b193f
System info: Remove empty parentheses when video adapter driver name is unknown
Seems to be the case at least for me on Fedora, and in various issues I see from
other Linux users.
2024-06-11 16:18:20 +02:00
Rémi Verschelde e4fa8543ea
Revert "Fix FileSystem dock won't show any file folders"
This reverts commit 72856d633a.

Fixes #93022.
2024-06-11 11:46:35 +02:00
Hilderin 72856d633a Fix FileSystem dock won't show any file folders 2024-06-10 19:54:37 -04:00
Rémi Verschelde 5241d30bfa
Merge pull request #92836 from WhalesState/screenshot
Fix editor screenshots menu button's tooltip
2024-06-10 16:40:56 +02:00
Mounir Tohami d9452552fa Fix editor screenshots menu button's tooltip. 2024-06-10 14:13:35 +00:00
风青山 85a1662e3b
Call `EditorNode::set_edited_scene()` manually instead of via the `replacing_by` signal
Cannot change `scene_root`'s child node in `EditorNode::set_edited_scene()`
if replaced later using `replace_by`.
2024-06-06 22:44:13 +08:00
kobewi be111004dd Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
kobewi f08a7e32c8 Fix project settings reloading 2024-06-01 11:38:43 +02:00
Rémi Verschelde 9c87e8c7b4
Merge pull request #91953 from AThousandShips/use_normal_sname
Use `CoreStringNames::normal` in more places
2024-05-31 14:16:05 +02:00
A Thousand Ships cade5b88d9
Use `CoreStringNames::normal` in more places 2024-05-30 22:57:54 +02:00
A Thousand Ships 926afccbd8
[Scene] Add `SceneStringNames::panel` 2024-05-30 22:54:50 +02:00
A Thousand Ships 755a0efbb6
[Scene] Add `SceneStringNames::id_pressed` 2024-05-30 22:54:04 +02:00
风青山 9fe902b296
Fix errors when re-importing 3D asset files
Some 3D asset files are treated as scenes and may cause some errors when
importing.

When working through different scene tabs, we need to temporarily add
the scene root to the SceneTree to ensure that `editor_selection->add_node()`
can work smoothly. This avoids the error message: `ERROR: Condition
"!p_node->is_inside_tree()" is true.`

This also ensures that no other scenes are accidentally added to the
SceneTree causing the wrong display. When there is an inherited scene
tab open and it is not the current tab, the new root node is accidentally
added as a child node of `scene_root` during replacement.

Instantiate the scene early so caches in SceneState that are cleared
due to loading are rebuilt early. This avoids numerous error messages:
`This operation requires the node cache to have been built.`
2024-05-30 07:46:36 +08:00
Rémi Verschelde c42751cae2
Merge pull request #91033 from Hilderin/keep_current_bottom_panel_on_play
Add editor setting to keep bottom panel state on play and stop game
2024-05-29 22:13:45 +02:00
Hilderin 76205d4276 Add editor setting to keep bottom panel state on play and stop game 2024-05-29 05:45:17 -04:00
Rémi Verschelde 47fa384b89
Merge pull request #92279 from SaracenOne/scene_reload_crashfix_2
Fix script properties being lost and prevent node reference corruption upon scene reimport
2024-05-29 11:19:48 +02:00
Rémi Verschelde 4d906f46b3
Merge pull request #90660 from adamscott/rename-file-updated-dialog
Improve UX when saving newer files on disk
2024-05-29 11:19:41 +02:00
Saracen e57312d84e Updated scene hot-reloading:
Preserves exported script variables
Prevents corruption of direct node references.
2024-05-28 09:23:59 -07:00
Rémi Verschelde c98fef08bf
Merge pull request #89033 from bruvzg/doc_end_err
[DisplayServer] Add error messages and descriptions to callbacks.
2024-05-28 17:48:42 +02:00
Saracen 846bafd47f Changes the scene reimport function to handle some crash edge cases:
* The reimported instance attempt to preserve ownerless nodes.
* A recursive function call to '_nodes_scene_reimported' so these can be recreated if required.
* Clears instance scene_state on new instantiated replacement nodes.
2024-05-28 08:42:16 -07:00
bruvzg 714effdf07
[DisplayServer] Add error messages and descriptions to callbacks. 2024-05-28 17:36:54 +03:00
A Thousand Ships 4ed62665a2
Replace `.bind(...).call_deferred()` with `.call_deferred(...)` 2024-05-27 13:29:57 +02:00
Hugo Locurcio 57f52092c3
Add Ctrl + R keyboard shortcut to restart particle emission in the editor
Restarting particle animation frequently is often done in the VFX
tweaking process.

This shortcut is available for both GPUParticles and CPUParticles,
in 2D and 3D.
2024-05-22 18:42:04 +02:00
kobewi e065d7132a Remove duplicate shortcut definitions 2024-05-21 23:28:49 +02:00
Rémi Verschelde 9f4dbc6456
Merge pull request #91930 from godotengine/revert-90608-editor/enable-plugin-after-adding
Revert "Enable `EditorPlugin` added by modules and GDExtensions"
2024-05-15 20:21:32 +02:00
A Thousand Ships ee79386f7b
[Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
Raul Santos a8e9dfdcf2
Revert "Enable `EditorPlugin` added by modules and GDExtensions" 2024-05-14 07:11:34 +02:00
kobewi 413c11357d Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00