Juan Linietsky
53e1694e1e
New option to send canvas to render buffer
...
allows to use 3D environment effects for post processing such as Glow,
Bloom, HDR, etc. in 2D.
2015-03-16 01:14:59 -03:00
Juan Linietsky
a6f96f46b7
small optimizations to isometric light demo
...
should work faster, and even faster if exported.. as textures have been
optimized.
2015-03-10 21:05:49 -03:00
Juan Linietsky
09489e3a78
lot of work on 2D lighting and isometric maps
...
added a new demo, isometric_light that does full isometric sorting,
lights, shadows, etc.
2015-03-09 02:34:56 -03:00
Carl Olsson
573ae5dd92
Merge branch 'master' of https://github.com/okamstudio/godot
...
Conflicts:
demos/2d/polygon_path_finder_demo/.fscache
2015-02-11 21:15:49 +10:00
Juan Linietsky
b4e1c1d717
Merge pull request #1327 from romulox-x/polygonPathFinderClosestPoint
...
changed PolygonPathFinder::get_closest_point to return the closest posit...
2015-02-11 07:12:15 -03:00
Juan Linietsky
1d54c2dd1c
added missing set_shader_param functions
...
also added code completion hint for shader params
2015-02-11 06:51:20 -03:00
Juan Linietsky
d22b256f08
customizable content margin in styleboxes
2015-02-10 23:53:04 -03:00
Juan Linietsky
3b4fd0f24d
Merge pull request #1170 from UsernameIsAReservedWord/fix_cubemap_ressource_editor
...
fixes cubemap ressource editor bug, fixes issue #908
2015-02-09 21:37:01 -03:00
Carl Olsson
ee44664b2a
Merge branch 'master' of https://github.com/okamstudio/godot
2015-02-02 21:34:47 +10:00
Carl Olsson
c5bf43f6eb
Working TileMap tile transpose transform.
2015-02-02 21:27:48 +10:00
romulox_x
8db3c0a4db
changed PolygonPathFinder::get_closest_point to return the closest position inside, rather then the closest vertex
2015-02-01 09:23:31 -08:00
Juan Linietsky
67d357191f
begin work on lighting system for 2D
...
nothing functional yet, just experimenting with API
2015-01-22 11:07:16 -03:00
Juan Linietsky
da0d4e4dea
Fixes to texscreen, fixes to white testcube
2015-01-20 22:31:32 -03:00
Juan Linietsky
11c1756257
Visual Shader Editing for 2D
...
Editing 2D shaders with visual editor seems to work now.
2015-01-20 20:36:25 -03:00
Juan Linietsky
a0511ed59a
Color Ramp and Curve Map added to visual shader editing.
...
Added Color Ramp and Curve Map to shader nodes.
Fixed an issue that crashed Godot Editor right when opened.
2015-01-19 02:39:58 -03:00
Juan Linietsky
6f3c09047e
-intentional breakage of shader graph to fix issues, existing graphs will be broken, sorry :(
2015-01-18 09:51:11 -03:00
Juan Linietsky
7a1307f96a
Merge pull request #1172 from UsernameIsAReservedWord/fix_environment_ressource_interface_to_handle_cubemap_ressource
...
fix_environment_ressource_cubemap_support, complete PR #1170
2015-01-17 09:56:20 -03:00
Juan Linietsky
938c6d0df3
Merge pull request #1204 from marynate/PR-new-default-theme
...
new default theme
2015-01-17 09:45:19 -03:00
quabug
341ea429db
remove useless code
2015-01-16 15:16:58 +08:00
quabug
5823f90c53
fix bug
...
running into infinite loop if distance between two adjacent points in curve are too short.
2015-01-16 15:16:41 +08:00
marynate
7c430d52e9
Restore checkbutton margin to origin value, fixed issue in code search dialog
2015-01-15 13:30:00 +08:00
marynate
2ca8b2683e
Minor code formatting
2015-01-15 13:30:00 +08:00
Ralf Hölzemer
7f20b864cd
Tweak Button margins & small fix for ToolButton
2015-01-15 13:29:59 +08:00
Ralf Hölzemer
e7893b404e
fix background alpha in dropdown arrows
2015-01-15 13:29:58 +08:00
Ralf Hölzemer
5fc787abd8
Fixed the progressbar to only require 16px in height
2015-01-15 13:29:58 +08:00
Ralf Hölzemer
d8f453cb39
Missing files and Tab changes
2015-01-15 13:29:56 +08:00
Ralf Hölzemer
df41418677
More Theme fixes
...
- some color tweaks
- many margin fixes
- overall nicer look
Conflicts:
scene/resources/default_theme/default_theme.cpp
2015-01-15 13:29:56 +08:00
Ralf Hölzemer
4b70bc1f35
Fix visual glitch in Progressbar
2015-01-15 13:29:55 +08:00
Ralf Hölzemer
ae70108883
New iteration of the theme
...
- try to implement ndee's mockup from the forum
- new color palette
- get rid of most gradients
probably needs some more tweaks
2015-01-15 13:29:54 +08:00
Ralf Hölzemer
7b9f5e65c9
New neutral default theme
...
- desaturated UI elements to grey
- desaturated all near-white icons to grey
- changed some hardcoded colors
2015-01-15 13:29:53 +08:00
Juan Linietsky
04af74596d
-fix shader param names broken issue on code completion
...
-fix z order issue in new 2D engine
2015-01-14 09:05:33 -03:00
Juan Linietsky
66afddb3e8
-Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later.
...
-fixed issue of opacity not working
2015-01-11 11:43:31 -03:00
Juan Linietsky
8997084831
2D Rewrite Step [1]
...
-=-=-=-=-=-=-=-=-=-
-Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future).
-Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order)
-Removed OpenGL ES 1.x support. Good riddance!
2015-01-10 17:35:26 -03:00
yg2f
75c3090e9f
fix_environment_ressource_cubemap_support
...
this fix goes hands in hands with #1170 .
Cubemap ressources can be loaded and created into an Environment
ressource.
2015-01-10 15:50:27 +01:00
yg2f
5e3a4c13da
fixes cubemap ressource editor bug
...
this fixes the cubemap ressource editor bug described in issue #908 .
some other littles fixes will be required to allow the Environment
ressource to create and load Cubemap Ressources more easily
2015-01-10 15:11:44 +01:00
Juan Linietsky
78f4b93703
Fixes to GraphEdit:
...
-Working area is bigger now, solves #1148
-Using Position now works, fixes #1141
-RGB ops now work, fixes #1139
-Missing bindings to GraphEdit and GraphNode added
-Shader Graph Editor Shows errors on cyclic links and missing connections
2015-01-08 00:41:34 -03:00
Juan Linietsky
3f1dd9c57f
-Fixed matrix and vec+scalar multiplication issues, fixes #1143
2015-01-07 20:29:05 -03:00
Juan Linietsky
1659f82e7e
-changed type of C component of vec interp, fixes #1144
2015-01-07 19:48:38 -03:00
Juan Linietsky
978769cdf1
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-07 01:46:28 -03:00
Juan Linietsky
7a0e4c822c
-Visual Shader Editing Finished, PLEASE TEST!
2015-01-07 01:45:46 -03:00
UsernameIsAReservedWord
996d93f972
fixes CurveXD::interpolatef()
...
fixes Curve2D::interpolatef() and Curve3D::interpolatef() methods
2015-01-06 15:31:41 +01:00
Juan Linietsky
b51f645711
Changes to 2D physics engine
...
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-Removed "density" property
-Added instead more flexible "angular damp" and "linear damp"
-Added ability to override angular and linear damp in rigidbody
-Added gravity scale option rigidbody
Test well and iron out bugs, when it works the same will be moved to 3D
2015-01-05 18:37:12 -03:00
Juan Linietsky
a8bcb96ad4
-Fix shortcuts for OSX code completion, fixes #1111
...
-Fixed how translation fallbacks works, fixes #1011
2015-01-04 11:03:31 -03:00
Juan Linietsky
fbdd925d9b
-Work in progress visual shader editor *DOES NOT WORK YET*
2015-01-03 16:52:37 -03:00
Juan Linietsky
78e7777cf5
Merge branch 'master' of https://github.com/okamstudio/godot
...
Conflicts:
modules/gdscript/gd_editor.cpp
Improved code completion for InputEvent (shows members by type)
2014-12-21 11:46:28 -03:00
Juan Linietsky
f7f197c409
-ability to set default textures in shader (needed for visual shader editing)
...
-work in progress new graph system (will replace current one)
-crash fix in s3m loader (out of bounds acess)
-fixed vbox overriding of separation (fixes empty line between section tabs)
2014-12-21 11:42:44 -03:00
romulox_x
8ff61b4d0e
fixed bugs in polygon_path_finder for finding nearest points
2014-12-20 15:28:08 -08:00
Juan Linietsky
cf0a419efa
WIP work on graph nodes and editing
2014-12-20 12:32:14 -03:00
Juan Linietsky
c8b2a5f64a
-added brace matching to go with the new code completion
2014-12-17 01:53:34 -03:00
Juan Linietsky
d55f95e0d2
Merge branch 'master' of https://github.com/okamstudio/godot
2014-12-16 22:33:35 -03:00