Commit Graph

282 Commits

Author SHA1 Message Date
Rémi Verschelde 13d05cbb49
Merge pull request #15278 from volzhs/android-update-build-2.1
Update android build tool to latest [2.1]
2018-01-03 18:06:35 +01:00
volzhs 62475459fa Update android build tool to latest 2018-01-03 17:06:48 +09:00
Rémi Verschelde 3102dc17ee
Merge pull request #13437 from xsellier/bugfix/mouse-cursor-lag
Implement hardware cursor acceleration for Godot Engine 2.1
2018-01-03 08:36:44 +01:00
Rémi Verschelde 2712014744 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-02 11:27:24 +01:00
Xavier Sellier 377fdc1e33 Hardware cursor implementation for Godot Engine 2.1
- Remove all references to the variable 'custom_mouse_cursor_hotspot' and 'custom_mouse_cursor' from the project settings.
- Indeed, to implement a custom cursor we need to define a sprite for each 'state' of the cursor. Using those variables in the projects settings would define only the _main_ cursor.
- Cleanup the VirtualServer (Remove references to cursor_set_visible, cursor_set_texture and cursor_set_pos)
- Cleanup the Input (set_mouse_in_window should not be used anymore)
- Update the documentation
- Implement it for windows, X11, Javascript, BB 10, OSx, iOS, server, android
- NOT IMPLEMENTED FOR WINRT (As of today, I'm not able to implement this one, this post might help)
- NOT IMPLEMENTED FOR HAIKU (Support of this platform seems perfunctory)
- Build it for Windows, Android and OSX
2017-12-15 11:37:36 -05:00
Rémi Verschelde 6a4e7198c5 Style: apply clang-format (5.0.0) to current source 2017-12-11 15:31:49 +01:00
Rhody Lugo 714e02c0f6 disable caching for targets using helper functions 2017-11-28 16:14:24 -04:00
Rhody Lugo 388249c386 use the same cache for all branches for appveyor 2017-11-28 03:23:51 -04:00
Rhody Lugo f09bbfa372 change matrix and enable caching for Android, iOS and macOS (cross-compile) 2017-11-13 15:13:46 -04:00
Rhody Lugo fd10b1cf4c unified headers fix 2017-11-09 09:47:28 -04:00
Rhody Lugo c0647681d8 add support for Android NDK unified headers 2017-11-06 07:52:47 -04:00
Matthias Hoelzl fb236045de Make build scripts Scons 3.0/Python3 compatible
- Cherry picked #10662 and fixed merge conflicts.
- Manualy merged the change from #11904.
- Did not merge #12236 since I'm not sure whether the issue
  affects Godot 2.1 and I don't have VS2013 to test.
- Did not merge #11843 since it doesn't seem relevant (the
  code is only needed for creating DONORS.md, etc.).
- Did not merge #10727 and #11752 since they seem to be
  already included in #11742.
- The Windows and Linux builds have been tested with Scons 3.0
  using Python 3.
- OSX and iOS should hopefully work but are not tested since
  I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
2017-10-24 06:41:32 +02:00
Pedro J. Estébanez f50e5dc594 Fix Android build error with SCons 3.0
Not sure why this happens without having upgraded Python itself, but is needed now.

Not needed for _master_ because there we have b6e1e47e3a that does this and more.

This commit does not address upgrading to Python 3.0. It just makes building for Android work again after upgrading SCons while keeping Python 2.7.
2017-10-14 20:53:00 +02:00
Rémi Verschelde fd8a71397d Merge pull request #11796 from RameshRavone/back_event
Handling BackPress event [Android]
2017-10-12 20:12:00 +02:00
Ramesh Ravone 77332861c2
flatDir support [Android] 2017-10-05 09:22:37 +05:30
Ramesh Ravone 2ba23c8ae7
Handling BackPress event [Android] 2017-10-03 11:33:37 +05:30
volzhs 24f2864e78 Fix TrustManager for Android 2017-09-21 06:23:40 +09:00
Pedro J. Estébanez d6d1c55505 Fix pre-Lollipop (21) Android debug
Namely, automatically pick debug over Wi-Fi for devices with an older release and debug over USB otherwise.

A message is printed both in editor output window and console (uppercase here) to let the user know about what mechanism is being used and why.

Fixes #10458.
2017-08-30 20:35:42 +02:00
Pedro J. Estébanez 8d49cdcfeb Fix parsing of Android API level
And renaming the `Device.release` field to `api_level` for correctness.
2017-08-30 20:12:35 +02:00
Rémi Verschelde 891f6c9b63 Merge pull request #10530 from RandomShaper/remove-old-android-setting-2.1
Sanitize Android debug (2.1)
2017-08-29 00:10:31 +02:00
Rémi Verschelde 9d598833d2 Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
Pedro J. Estébanez e42d62ae73 Fix Android remote debug not hitting breakpoints
A change in `Main`'s API is needed. Please read the comment in the diff for an explanation.
2017-08-22 17:25:28 +02:00
Pedro J. Estébanez 723e8482c0 Make Android debug over USB the only option
'Remote debug over ADB' is removed as that will be always the case.

Closes #10458.
2017-08-22 17:10:59 +02:00
Marcelo Fernandez 647c4ae5bf Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-18 12:10:21 -03:00
Rémi Verschelde e87b6d4c63 Merge pull request #9978 from ISylvox/update-gradle-android-for-2.1
[2.1] Update Gradle-Android buildtool
2017-08-04 09:45:21 +02:00
Pedro J. Estébanez 7459c43750 Remove ANDROID define
Fixes GDNative build error on Android.

It's also discouraged by Google to rely on it. In case someone needs to check, use ``__ANDROID__`` instead, provided by the very same compiler.

(cherry picked from commit 6ea233434a)
2017-07-30 21:34:59 +02:00
ISylvox f7e4190b19 update gradle-android buildtool for 2.1 2017-07-30 12:08:36 +07:00
Pedro J. Estébanez aea12b56bc Fix Android debug/run
Same as _master_'s 0ae3336a329b1fd14b66bb26707c2461b66e5aa8; namely:
- Prefix all __adb__ commands with device specification to avoid errors when multiple devices connected.
- Include Android release in device data collection.
- Force system user:.
    - Ability to enable/disable.
    - Apply only if OS release >= 17 (when multiuser was introduced.
    - Fix argument passing.
- Rename local variable `port` to `dbg_port` to better match its partner `fs_port`.
- Fix typo in error message.

But adds:
- Get the debug port from the editor settings, where it lives now.

Fixes #8581.
2017-07-27 18:11:23 +02:00
Poommetee Ketson 4a0dc529ce BuildSystem: generated files have .gen.ext 2017-06-25 20:31:56 +07:00
Pedro J. Estébanez 499ef55cbc Improve/harmonize mobile builds 2017-05-27 23:26:47 +02:00
Rémi Verschelde d432ad1e17 Improve documentation of thirdparty code snippets
(cherry picked from commit c8aea60324)
2017-05-26 23:53:14 +02:00
Ramesh Ravone 22c174bb71 Android: avoiding duplicates in build.gradle
(cherry picked from commit f8309f86c2)
2017-05-26 18:08:59 +02:00
Ramesh Ravone 9028a75452 Android: Support to change minSdkVersion (#8313)
(cherry picked from commit 93b417fe17)
2017-05-26 18:08:26 +02:00
volzhs c6ebb6a40c Fix android build regression by 69c4c4a 2017-05-26 20:42:36 +09:00
volzhs d4ef6216d3 Fix android payment logical error
getting sku detail runs only if mod != 0 which means querying 20*n will not get sku details.
referenced from https://github.com/googlesamples/android-play-billing/blob/master/TrivialDrive/app/src/main/java/com/example/android/trivialdrivesample/util/IabHelper.java#L1029-L1062
2017-05-19 12:11:59 +09:00
Pedro J. Estébanez deda04faff Upgrade Android build tools to the latest 2017-05-16 00:54:54 +02:00
Fabio Alessandrelli aa167fa04b Rename debug/debug_port to network/debug_port.
Expose it in editor settings.
2017-05-12 20:01:53 +02:00
Rémi Verschelde 353ed88a54 Merge pull request #8724 from volzhs/android-jni
Fix compile error when use "android_add_jni_dir"
2017-05-12 08:24:32 +02:00
volzhs 69c4c4a20c Fix compile error when use "android_add_jni_dir" 2017-05-12 15:07:41 +09:00
volzhs c7d3aac505 Update to latest gradle 2017-05-12 14:38:23 +09:00
volzhs a6c74136b5 Fix possible memory leak for Android
/godot_dev/platform/android/java/src/com/google/android/vending/expansion/downloader/impl/DownloaderService.java:575: Error: The WIFI_SERVICE must be looked up on the Application context or memory will leak on devices < Android N. Try changing  to .getApplicationContext()  [WifiManagerLeak]
            mWifiManager = (WifiManager) getSystemService(Context.WIFI_SERVICE);
                                         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

   Explanation for issues of type "WifiManagerLeak":
   On versions prior to Android N (24), initializing the WifiManager via
   Context#getSystemService can cause a memory leak if the context is not the
   application context. Change context.getSystemService(...) to
   context.getApplicationContext().getSystemService(...).

1 errors, 0 warnings
2017-05-12 14:38:15 +09:00
volzhs 7919ce782b Fix error or download again if use obb for Android 2017-04-26 03:43:38 +09:00
Rémi Verschelde 2491754de7 Style: Fix some badly formatted files 2017-04-08 01:42:41 +02:00
Rémi Verschelde e9b045d9e5 Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
Rémi Verschelde f71da5c8c5 Merge pull request #8273 from RandomShaper/fix-android-x86-2.1
Fix crash on Android-x86 (2.1)
2017-04-05 22:27:58 +02:00
Pedro J. Estébanez 212fca0c50 Fix crash on Android-x86 2017-04-05 22:16:04 +02:00
Ramesh Ravone 1c17e5b38d Update build.gradle.template
Updating project repository,
added jcenter() since Android Studio uses it by default.

https://www.jfrog.com/knowledge-base/why-should-i-use-jcenter-over-maven-central/
(cherry picked from commit 77c81a21d8)
2017-04-05 08:07:01 +02:00
Rémi Verschelde 31107daa1a SCons: Add option to toggle warnings (on by default)
All the warnings are factored out of the platform-specific files and moved to
SConstruct. Will have to check that it does not introduce regressions on some
platforms/compilers.
2017-03-25 09:24:29 +01:00
BastiaanOlij cc6810c030 Android gravity vector Godot 2.1 2017-03-21 22:45:24 +11:00
Ramesh Mani Maran f2f2369db8 android: adding classpath and gradle plugins
(cherry picked from commit 27c7d253aa)
2017-03-19 00:44:13 +01:00