Juan Linietsky
0988970c1f
Fixed properly not save signals that already exist in their base scenes, closes #5656
2016-07-19 21:26:12 -03:00
Juan Linietsky
9de33e18f1
WIP bugfix for existing connections
2016-07-19 20:20:28 -03:00
Rémi Verschelde
525fb01fd2
Revert "Homogeinize resource formats loaders/savers"
...
The text format definition needs to stay in `scene/` as it relies
on other scene components, and `core/` must stay self-contained.
This reverts commits a5e27503fd
and 1492fd8460
.
2016-07-19 18:15:01 +02:00
Juan Linietsky
7a4d67ae71
Property convert images to RGBA before applying hq2x, fixes #5168
2016-07-18 18:30:30 -03:00
Juan Linietsky
f10bd217a2
properly fixed notificaitons for theme changed, closes #5774
2016-07-18 16:41:59 -03:00
Juan Linietsky
254d79a560
Add a function to notify font users that the font changed. Closes #5774
2016-07-18 10:00:26 -03:00
Rémi Verschelde
be563a1663
Merge pull request #5757 from Razzlegames/blendIndexFix
...
Could not use pre multiply alpha for material in editor
2016-07-18 00:54:38 +02:00
Rémi Verschelde
3183834c5d
Merge pull request #5657 from Paulb23/block_caret
...
Added block caret to TextEdit
2016-07-18 00:44:45 +02:00
Kyle Luce
4e69bc3bff
Could not use pre multiply alpha for material in editor
...
- 3 was hard coded, I just changed to 4. Unfortunately this will break every time
a blend mode is added
2016-07-17 11:09:47 -07:00
Juan Linietsky
24d86e33a6
Merge pull request #5467 from RandomShaper/enhance-tidy-extensions
...
Enhance/tidy file extensions management
2016-07-16 09:28:49 -03:00
Paulb23
54f720ac06
Added block caret to TextEdit
2016-07-12 16:07:17 +01:00
Paulb23
12e3bb1f01
Removed duplicate color
2016-07-11 15:40:04 +01:00
Paulb23
cc133c9289
Expose colors to theme
2016-07-11 14:57:32 +01:00
Juan Linietsky
49b288d331
Add function to get the list of samples, closes #5561
2016-07-10 13:00:42 -03:00
Rémi Verschelde
3a70d4a072
Merge pull request #5589 from akien-mga/pr-unused-var
...
Removing some more unused vars and dead code
2016-07-09 14:33:30 +02:00
Rémi Verschelde
a15de80942
classref: Fix arg name for is_action_pressed/released
...
Also position TEXTURE_SPHERE constant properly.
2016-07-08 23:40:43 +02:00
Rémi Verschelde
f40f360a2c
Remove unused variables (fourth pass) + dead code
...
Also fix a potential regression from 3fcb9b1ec1
.
2016-07-08 16:47:55 +02:00
Juan Linietsky
b391306828
Make both signals be ordered and samplelibrary items too, fixes scenes changing for git, closes #5289
2016-06-30 18:43:47 -03:00
Pedro J. Estébanez
a5e27503fd
Homogeinize resource formats loaders/savers
2016-06-28 18:27:12 +02:00
Juan Linietsky
519fce94e9
Remove error when getting dependencies from tscn files in some cases, closes #3897
2016-06-28 12:35:11 -03:00
Juan Linietsky
8e1c0f287d
Fixed bug in instance state ordering, closes #3904
2016-06-28 09:47:03 -03:00
Juan Linietsky
efdcf205d2
Make most resources (save for packedscenes and scripts) reload if they change on disk. Closes #4059 .
2016-06-27 13:17:20 -03:00
Rémi Verschelde
da034f324a
Revert "Added toggle for loop interpolation based on adolson's code"
...
This reverts commits 8884b8f519
bd5c8f2aa0
and 5cb31f6d5b
.
<reduz> Akien, I understand the need for the second loop mode, but I think
the current UI is pretty confusing. I think this should be changed for an
enum, both there and in the animation.. otherwise we should revert it
[...]
<reduz> alternatively this could be added per track, which I think should
make it a little less confusing
Reopens #959..
2016-06-26 23:45:18 +02:00
Rémi Verschelde
b02d67be30
Merge pull request #5307 from MarianoGnu/master
...
TextureRegion improvements
2016-06-26 09:43:45 +02:00
Rémi Verschelde
e4c5a16a2c
Merge pull request #5397 from djrm/gizmos_fix
...
Added high resolution icons for the Gizmos
2016-06-25 10:28:58 +02:00
Daniel J. Ramirez
b8190fbef6
Added high resolution icons for the Gizmos, fixes #1638
2016-06-24 22:42:42 -05:00
Rémi Verschelde
001294ed35
Merge pull request #5386 from Paulb23/code_completion_color_theme
...
Exposed code completion colors to the text edit theme
2016-06-24 21:19:30 +02:00
Paulb23
b643d9af6f
Exposed code completion colors to the text edit theme
2016-06-24 16:33:29 +01:00
Rémi Verschelde
0a72f9ccb8
Merge pull request #5362 from J08nY/png
...
libpng: New version 1.6.27
2016-06-23 07:40:03 +02:00
Juan Linietsky
d6225b1e00
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.
...
Disabled by default.
2016-06-22 23:13:41 -03:00
J08nY
0ab05b09e4
Fixed iCCp chunk in pngs
...
neccesary for libpng 1.6.27 to work silently
2016-06-22 21:13:29 +02:00
Rémi Verschelde
87cb3629f2
Merge pull request #5344 from Paulb23/code_completion_colors
...
Code completion box colors
2016-06-22 07:51:33 +02:00
Paulb23
45f0dec55c
Added code completion existing color setting
2016-06-21 17:34:38 +01:00
Paulb23
706895a922
Added code completion selected color setting
2016-06-21 17:21:55 +01:00
J08nY
bd5c8f2aa0
Animation: Fix property loop_interpolation
...
fixes #5317
2016-06-21 14:11:26 +02:00
Juan Linietsky
6872139300
Add quotes to .tscn keys, solves #4366
2016-06-20 18:41:59 -03:00
Juan Linietsky
6bdd17f07c
Fix error storing path for children of instanced nodes in .tscn, fixes #4320 fixes #4579 fixes #4580
2016-06-20 17:09:53 -03:00
MarianoGNU
79c500bee1
Modify margins with mouse input
2016-06-20 17:06:19 -03:00
Juan Linietsky
0db02f26b6
-Added options for scene import plugin to keep materials and user-added tracks to animations, please test! closes #4425
2016-06-20 00:20:30 -03:00
George Marques
5cb31f6d5b
Replace 'or'/'and' keywords
...
Some compilers do not like this.
2016-06-19 12:36:50 -03:00
Rémi Verschelde
c7b425ed9c
Merge pull request #5259 from neikeq/pr-textedit-zoom
...
TextEdit: Change font size with Ctrl+Mouse Wheel Up/Down
2016-06-19 13:04:20 +02:00
Rémi Verschelde
40944ddffb
Merge pull request #5085 from RandomShaper/remove-unreachable-code
...
Remove found dead code
2016-06-19 12:45:36 +02:00
Rémi Verschelde
3520902194
Merge pull request #4724 from Cybolic/optional-loop-interpolation
...
Added toggle for loop interpolation based on adolson's code
2016-06-19 12:30:22 +02:00
Juan Linietsky
7c20c386c5
-Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc.
...
-Better interpolation of discrete tracks, fixes #4417
2016-06-19 01:43:02 -03:00
Juan Linietsky
0bbb0d0caa
DynamicFontData can be built-in (will still link to a ttf though), closes #4600
2016-06-18 19:03:53 -03:00
Rémi Verschelde
c3bf11d4d4
Drop fully commented-out files
...
Part of #5272
2016-06-18 20:23:49 +02:00
Rémi Verschelde
b7dbf9207a
Drop empty files that are not used anywhere
...
Part of #5272
2016-06-18 19:46:30 +02:00
Ignacio Etcheverry
bc9f9b1c6a
TextEdit: Change font size with Ctrl+Mouse Wheel Up/Down
2016-06-18 18:47:11 +02:00
Rémi Verschelde
a7fc04626a
Add missing license headers in our source files ( #5255 )
...
Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
Juan Linietsky
55b83157e7
Keep track of when fonts change, so theme or controls that use fonts as overrides get properly updated.
...
closes #4622 , probably closes many other issues too
2016-06-17 16:01:30 -03:00
Juan Linietsky
9f2f8c9130
fixes compilation error on visual studio, closes #5249
2016-06-17 10:34:44 -03:00
Juan Linietsky
f0d9245ecf
-added missing .inc files
...
-Made it possible to change the editor theme
-Added two options to theme editor plugin to create empty template themes and editor themes
-Make sure that saved themes to .tres keep the null theme fields, to make it easier to keep those when saving/loading the theme
2016-06-17 01:13:23 -03:00
Juan Linietsky
816b3fa94d
It is now possible to set a default custom theme, whether you want a hidpi default theme, or just use a custom font for the default theme
2016-06-16 20:05:22 -03:00
UgisBrekis
d97e46ffb6
Adds the ability to draw parent-children relationship lines in scene tree editor
...
Can be turned on/off in editor settings + line color change available as
well
2016-06-15 18:10:19 +01:00
Daniel J. Ramirez
131cd1399c
Added some theme icons and its sources
2016-06-14 21:40:24 -05:00
Juan Linietsky
944c7e2603
fix crash when clearing dynamicfontdata, closes #4877
2016-06-13 22:24:11 -03:00
Juan Linietsky
28034190a9
Merge pull request #5176 from marcelofg55/master
...
Fixed overloaded virtual functions with const vs none warning
2016-06-13 15:45:13 -03:00
Juan Linietsky
f0abda999e
resolve numerical error when comparing instancing an inheritance to avoid saving changed properties when they didn't, closes 4759
2016-06-12 19:33:07 -03:00
Juan Linietsky
c1056a9bfb
Fixed ancient bug that prevented proper theme editing, closes #4924
2016-06-12 15:31:38 -03:00
marcelofg55
3787856563
Fixed overloaded virtual functions with const vs none warning
2016-06-12 13:31:22 -03:00
Pedro J. Estébanez
3df26825b4
Remove found dead code
2016-06-07 13:46:31 +02:00
Juan Linietsky
be830d10c2
Merge pull request #5026 from Geequlim/patch9frame-extension
...
Enhanced Patch9Frame
2016-06-06 20:15:33 -03:00
Saracen
1dab0aab7c
Bitmask import plugin
2016-06-05 19:14:39 +01:00
Geequlim
5894060abb
Enhanced StyleBoxTexture:
...
Add texture region support for StyleBoxTexture.
Quick region(texture region and scale region) selection for StyleBoxTexture with TextureRegionEditorPlugin.
2016-06-05 00:45:53 +08:00
Geequlim
fdf914e53e
Add texture region support for stylebox render
2016-06-05 00:45:53 +08:00
Rémi Verschelde
a068152ba0
Physics2D: Rename default_density to default_linear_damp
...
Also adds a proper deprecating warning and tries to do some porting automatically.
Supersedes #4109 .
2016-06-04 14:05:53 +02:00
Juan Linietsky
33bb0491f8
Merge pull request #4952 from sanikoyes/Pr-fix-stb-font-prop
...
fix stb font property names
2016-06-01 10:33:28 -03:00
Juan Linietsky
df139f57b3
Some cleanup to GDScript
...
separated GDFunction (VM) from GDScript in two different files
2016-05-31 22:33:43 -03:00
sanikoyes
21bcf4a8aa
fix stb font property names
2016-05-31 21:23:51 +08:00
Juan Linietsky
4d6d6fcbfc
Merge remote-tracking branch 'origin/master'
2016-05-30 19:53:19 -03:00
Juan Linietsky
0eb6c644b2
changed font system to use fallbacks
...
this way more than 64k characters can be used
2016-05-30 19:41:32 -03:00
Juan Linietsky
9b1f8230ec
-Some fixes to OSX retina scaling for window functions
...
-Implemented HiDPI detection and support for Godot Editor!
2016-05-30 00:28:29 -03:00
Juan Linietsky
3e8eb396d7
Finalized DynamicFont implementation
...
-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
2016-05-29 11:37:52 -03:00
Juan Linietsky
8be2fabbe5
Changed import workflow
...
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
Paulb23
6dd538a7ae
Fixed caret color not changing though properties
2016-05-24 15:21:34 +01:00
Hubert Jarosz
33403d91f7
remove trailing whitespace
2016-05-21 15:29:25 +02:00
Christian Dannie Storgaard
8884b8f519
Added toggle for loop interpolation based on adolson's code
2016-05-20 13:13:32 +03:00
Juan Linietsky
c195c0df6b
-Added configuration warning system for nodes
...
-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
2016-05-17 18:28:44 -03:00
Juan Linietsky
da7a9aae27
Merge pull request #4096 from neikeq/pr-margin-cont-imp
...
MarginContainer improvements
2016-05-13 13:13:12 -03:00
Juan Linietsky
d7318f6965
-begun implementing drag & drop editor wide
...
-filesystem dock dnd support
-property list dnd support
-scene tree dnd support
2016-05-11 11:59:03 -03:00
Rémi Verschelde
99e31e1005
Merge pull request #4547 from neikeq/pr-wrong-debug-methods
...
Fix wrong return and argument types in documentation
2016-05-05 09:27:14 +02:00
Ignacio Etcheverry
1e752c0120
Fix wrong return and argument types in documentation
2016-05-04 15:35:09 +02:00
sanikoyes
c824781e98
Fix crash in dynamic font
2016-05-03 17:25:33 +08:00
Juan Linietsky
5bb7cef836
Support for dynamic fonts (TTF)
...
Added support for DynamicFont, which can load a TTF of any size to use
as a font. No import required.
2016-05-01 23:13:06 -03:00
Juan Linietsky
0fa588a830
move Font to BitmapFont
...
so we can add DynamicFont later..
2016-04-28 22:21:36 -03:00
Aren Villanueva
d75856146c
Adds a remove class item option in the theme editor.
...
I've also added a get_stylebox_types helper function to the theme class in order to figure out exactly what types are available to a theme.
2016-04-21 11:58:53 +10:00
Rémi Verschelde
c0ec7e933a
Merge pull request #4302 from Anarchid/gridmap-navmesh
...
Navmesh support for GridMaps
2016-04-20 21:12:35 +02:00
Anarchid
73ca831848
Implement GridMap support for navigation meshes
2016-04-20 21:19:05 +03:00
Bojidar Marinov
325a02e4af
Add a add_triangle_fan method to SurfaceTool
...
Closes #4298
2016-04-18 20:33:54 +03:00
Hearto Lazor
08b93da28a
Fixed curve baking, now always start at origin point
2016-04-15 00:13:17 -03:00
Ignacio Etcheverry
d38454b967
MarginContainer: Add top, right and bottom margins
2016-03-21 00:53:47 +01:00
Rémi Verschelde
aec4f57f95
Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize
...
Ability to colourize baked lighting in real time.
2016-03-15 10:22:09 +01:00
Franklin Sobrinho
5ee67ba498
Automatically create input node when creating a ShaderGraph
2016-03-14 15:24:12 -03:00
Juan Linietsky
8b1dcbfe4d
-Made editor support SSL certs by default (embedded them)
...
-Made asset sharing support https
-Many fixes to HTTPRequest
-Added an asset installer dialog
-Visual cleanups to asset sharing tab
-Fixed some issues in ScrollContainer, hope it does not break things
-Asset sharing tab is not visible (hidden on purpose) for now.
2016-03-12 10:46:38 -03:00
Hubert Jarosz
4a4f247914
remove trailing whitespace
2016-03-09 00:00:52 +01:00
Juan Linietsky
5a9b18b665
-Work on addon editor plugin (disabled by default)
...
-New HTTPRequest node, to make HTTP requests simpler.
2016-03-04 11:10:48 -03:00
eska
104e008b56
Fix missing dependency resolver in Windows
2016-02-21 22:51:19 +01:00
Juan Linietsky
b91b89cf60
Add support for placeholders in tscn, which was missing. Closes #3652
2016-02-21 11:18:31 -03:00
Juan Linietsky
61f03c98c8
-Added missing functions to the doc, fixes #3583
2016-02-09 16:58:03 -03:00
Juan Linietsky
595de75641
-Allow renaming root node of inherited scene
2016-02-09 16:30:50 -03:00