Rémi Verschelde
992de9c053
Merge pull request #46917 from nekomatata/solver-kinematic-bug-fix
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Fix GodotPhysics solver with kinematic body set to report contacts
2021-03-20 21:53:01 +01:00
Rémi Verschelde
900b28f6d8
Merge pull request #47130 from e344fde6bf/fix-angular-velocity-calculation
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Fix kinematic angular velocity calculations
2021-03-20 21:46:02 +01:00
Rémi Verschelde
fa681d04b7
Merge pull request #46937 from nekomatata/soft-body-support
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SoftBody support in GodotPhysics 3D
2021-03-20 21:45:20 +01:00
Rémi Verschelde
793000c6a9
Merge pull request #47139 from nekomatata/concave-backface-collision
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Disable backface collision with ConcavePolygonShape by default
2021-03-20 21:43:57 +01:00
e344fde6bf
1c123aaf2b
Fix some angular velocity calculations
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The angular velocity estimate for kinematic bodies was calculated
incorrectly. Also, fixes its use in some kinematic/rigid collision
calculations.
This fixes #47029 .
2021-03-20 07:21:37 +10:00
PouleyKetchoupp
7bbd545432
Disable backface collision with ConcavePolygonShape by default
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Helps a lot with soft bodies and generally useful to avoid shapes to go
through the ground in certain cases.
Added an option in ConcavePolygonShape to re-enable backface collision
on specific bodies if needed.
2021-03-18 11:30:22 -07:00
PouleyKetchoupp
d5ea4acd2d
SoftBody support in GodotPhysics 3D
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- Fixed SoftBody surface update with new rendering system
- Added GodotPhysics implementation for SoftBody
- Added support to get SoftBody rid to interact with the physics server
- Added support to get SoftBody bounds from the physics server
- Removed support for unused get_vertex_position and get_point_offset
from the physics server
- Removed SoftBody properties that are unused in both Bullet and
GodotPhysics (angular and volume stiffness, pose matching)
- Added RenderingServerHandler interface to PhysicsServer3D so the physics servers don't need to reference the class from SoftBody node directly
2021-03-18 09:04:17 -07:00
Rémi Verschelde
2fd445cc18
Merge pull request #47133 from groud/navigation_2d_bugfix
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Make 2D navigation consider scale
2021-03-18 15:42:46 +01:00
Gilles Roudière
6249ebb9c8
Make 2D navigation consider scale
2021-03-18 15:17:23 +01:00
Rémi Verschelde
c097ce0c18
Merge pull request #47125 from BastiaanOlij/SCsub_compile_shaders
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Changed SCsub for shaders to find shaders automatically
2021-03-18 11:20:57 +01:00
Bastiaan Olij
7f63c9e7c9
Changed SCsub for shaders to find shaders automatically and create dependencies with include files
2021-03-18 12:59:47 +11:00
jmb462
b588232b83
Fix AudioEffectCapture buffer length cannot be changed
2021-03-17 23:07:38 +01:00
Ignacio Abal
ccdd7ab890
Added validation when assigning heightfield_resolution ( Fix #46281 )
2021-03-17 12:03:52 -03:00
Rémi Verschelde
af0806722f
Merge pull request #47067 from nekomatata/cylinder-fix-margins
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Fix Cylinder shape collision with margins when using GJK-EPA
2021-03-17 11:05:13 +01:00
Rémi Verschelde
3651406258
Merge pull request #47084 from nekomatata/cylinder-capsule-collision-fix
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Fix capsule-cylinder collision in godot physics
2021-03-17 11:01:04 +01:00
Rémi Verschelde
08ca4184f4
Merge pull request #47024 from groud/navigation
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Allow Navigation to be more flexible
2021-03-17 09:18:54 +01:00
PouleyKetchoupp
380f04fa0d
Fix capsule-cylinder collision in godot physics
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Test specific axes before falling back to GJK-EPA algorithm to get more
accurate separation axes for common cases, the same way it's done for
cylinder-cylinder collision.
2021-03-16 19:22:59 -07:00
Rémi Verschelde
9ca0d66a3b
Merge pull request #46984 from sboronczyk/fix-shader-issue
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Vulkan: Fix crash when opening a ShaderMaterial with code saved as an external .shader file
2021-03-16 23:32:06 +01:00
PouleyKetchoupp
93076ef117
Fix Cylinder shape collision with margins when using GJK-EPA
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In the case of falling back to GJK-EPA algorithm to generate cylinder
contact points, margins were never taken into account.
This fixes the depenetration phase for kinematic bodies and allows
consistent floor detection for cylinder shapes.
2021-03-16 10:19:26 -07:00
Gilles Roudière
ac7073f586
Allow Navigation to be more flexible
2021-03-15 15:58:59 +01:00
Kongfa Waroros
916e576021
Check if an input image wasn't Image on several functions in CameraFeed
2021-03-14 16:47:21 +07:00
sboronczyk
3e7c5d2ca5
fix issue vulkan crash on open shader materials
2021-03-13 22:54:33 +01:00
PouleyKetchoupp
c5d2404a13
Fix GodotPhysics solver with kinematic body set to report contacts
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In 3D, collision is disabled between kinematic/static bodies when
contacts are generated only to report them.
In 2D, this case was already fixed but the code is cleaned to make it
easier to follow.
2021-03-11 18:06:00 -07:00
Bastiaan Olij
f7cbeb0d1b
Removed time duplicate from ForwardClustered. Just use the variable from its superclass
2021-03-11 18:08:10 +11:00
Bastiaan Olij
73b5eb2673
Combine init_gi and init_sdfgi into a single init
2021-03-11 18:07:33 +11:00
Bastiaan Olij
52ab369d5f
Renamed one more Forward render struct and fixed typo
2021-03-11 14:18:05 +11:00
Bastiaan Olij
dfc41eb6f6
Moving RendererStorageRD *storage to protected, no sense duplicating it in forward_clustered
2021-03-11 13:24:23 +11:00
Bastiaan Olij
01851defb5
Merge pull request #46811 from BastiaanOlij/rename_forward_renderer
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Renaming RendererSceneRenderForward to ...ForwardClustered
2021-03-10 23:36:08 +11:00
Bastiaan Olij
a895844c82
Renaming RendererSceneRenderForward to RendererSceneRenderForwardClustered so we can introduce RendererSceneRenderForwardMobile
2021-03-10 22:34:50 +11:00
Gilles Roudière
ba1344408f
Implement Navigation layers
2021-03-10 11:23:06 +01:00
Kyle
554990992a
Fixes division by zero when 3d body does not have valid shape
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Fixes #46738 by setting the default inertia to a valid value when there are no valid shapes for a 3d body.
Changed the comment style for the update_inertias method as well.
2021-03-08 19:25:26 -05:00
Rémi Verschelde
3856bc5afe
Merge pull request #46642 from BastiaanOlij/sdfgi_rename_and_cleanup
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Renamed SDGIShader to SDFGIShader and moved a bunch of things to private
2021-03-08 08:22:48 +01:00
Ev1lbl0w
1f0b60c47d
Fix negative VRAM values
2021-03-05 21:48:20 +00:00
Alex Hirsch
426ef4b1ee
Fix canvas renderer line width
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fix #46644
2021-03-04 21:37:06 +01:00
Bastiaan Olij
760be46a81
Renamed SDGIShader to SDFGIShader and moved a bunch of things to private
2021-03-04 11:53:09 +11:00
Rémi Verschelde
8c45b1d61c
Merge pull request #46594 from asheraryam/fix-clip-content-master
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Fix rounding error in Clip Content [4.0]
2021-03-02 17:07:00 +01:00
Rémi Verschelde
5885381373
Merge pull request #46581 from Riteo/fix-capsule-shape
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Change CapsuleShape3D's collision detection axis to vertical
2021-03-02 16:46:48 +01:00
asheraryam
c3d8538bb4
Fix rounding error in Clip Content
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Rounds the position and size of the final clip rect to avoid flickering issues.
Fixes https://github.com/godotengine/godot/issues/46493
2021-03-02 18:36:28 +03:00
Riteo Siuga
b24bba95d0
Change CapsuleShape3D's collision detection axis to vertical
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This fixes an issue where its collision detection would actually work as if it had the old default orientation.
2021-03-02 08:33:44 +01:00
Rémi Verschelde
da8eef486b
Merge pull request #46046 from BastiaanOlij/cleanup_gi
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Moving GI and Sky code from RendererSceneRenderRD into separate classes
2021-03-01 19:34:53 +01:00
Rémi Verschelde
e9cb64a8b5
Merge pull request #46522 from Ev1lbl0w/bugfix-shader_noret
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Added missing returns on error scenarios
2021-03-01 09:36:15 +01:00
Yuri Roubinsky
19e0a1ec9d
Fix parsing hexadecimal (lowercase e
,f
) in shaders
2021-03-01 09:08:44 +03:00
Ev1lbl0w
3d9ef1e4de
Added missing returns on error scenarios
2021-02-28 19:48:35 +00:00
Eryk Dwornicki
fb9d6fcc6d
Refactor removal of constraints from bodies in 2D joints
2021-02-27 20:52:01 +01:00
Eryk Dwornicki
aa42e8920b
Move removal of the constraints from bodies to Joint3DSW destructor
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Joint3DSW instances are also destroyed without explicitly calling free()
for example when changing constrainted bodies at runtime using
set_node method.
2021-02-27 20:52:01 +01:00
booer
65975b9a08
Update Inspector when changing AudioEffectChorus voice_count
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Fixes #31627 .
2021-02-25 17:32:50 +01:00
Bastiaan Olij
1f96ba5141
Moving GI code into RendererServerGIRD
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Moving Skyshader code into RendererServerSkyRD
2021-02-25 15:15:48 +11:00
Rémi Verschelde
a930472319
Merge pull request #45863 from nekomatata/physics-queries-disabled-shapes
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Fix physics queries not filtering out disabled collision shapes
2021-02-24 13:05:28 +01:00
Rémi Verschelde
a527c6856b
Merge pull request #46045 from bruvzg/text_server_bmp_create
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[TextServer] Restores bitmap font dynamic construction functions.
2021-02-24 12:55:36 +01:00
Yuri Roubinsky
571f4396ea
Prevents shader crash if two struct with the same name are declared
2021-02-21 13:47:09 +03:00