Commit Graph

102 Commits

Author SHA1 Message Date
Rémi Verschelde 2b41afb30e Fix wrong return value in some virtual method bindings 2017-12-10 15:34:08 +01:00
Rémi Verschelde 7d735da6aa
Merge pull request #13351 from poke1024/fix12451_2
Make click on arrow properly open and close property editor modals
2017-12-10 11:58:36 +01:00
Bernhard Liebl efc3ffb816 fix certain popup close clicks with popup buttons 2017-12-10 10:55:48 +01:00
Rémi Verschelde 028f959fb1 PropertyEditor: Filter out resource_local_to_scene
This lets the empty "Global" category disappear again.
Also silence a debug print.
2017-12-10 00:18:10 +01:00
Rémi Verschelde 626eebdec4 PropertyEditor: Fix display of property doc in tooltip 2017-12-09 22:54:12 +01:00
Ray Koopa cae50c7f1d Remove layer flyout label. 2017-12-09 17:42:24 +01:00
Rémi Verschelde 13c2ff9320 Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
Rémi Verschelde e3155071bc
Merge pull request #13958 from jjjuande/fix_revert_button
Fix the revert button issue with instanced nodes
2017-12-07 00:30:07 +01:00
Juan Linietsky 86fcc39fa9 Fix and rewrite folding logic, closes #14005, closes #13421 2017-12-06 19:07:17 -03:00
Juande 0a5cf37a75 Fix the revert button issue with instanced nodes
The method "check_reload_status" on the file "property_editor.cpp" didn't take into account if the field is a property of an instanced node just like the "update_tree" does. The code that checks this in "update_tree" has been extracted into the method "_is_instanced_node_with_original_property_different" to be also used in "check_reload_status".

Fixes #13415
2017-12-04 14:17:58 +01:00
Unknown 1d26c51856 Some untranslated UI strings 2017-12-02 16:59:45 +07:00
Dmitry Koteroff 45c5a865c2 Small fixes to #13233 2017-11-28 16:53:40 +03:00
Rémi Verschelde 03a2cf2f94
Merge pull request #13240 from Krakean/fix_interpretcomma_as_decimalpoint
Makes possible to interpret comma as decimal point in editor
2017-11-27 00:55:40 +01:00
Dmitry Koteroff a4109200aa Makes possible to interpret comma as decimal point in editor 2017-11-26 23:08:16 +03:00
Dmitry Koteroff aa20a84aa9 Implemented a collapse/expand all feature request for Inspector (issue #9427) via popup of "Object properties" button.
Editor Settings->Interface->Editor: added "Expand All Properties" option. Off by default.

Cosmetics fixes due to @Reduz notes.
2017-11-24 14:08:44 +03:00
Rémi Verschelde 6065b2d177
Merge pull request #11940 from GodotExplorer/debugger
Enhanced debugger for godot 3.0
2017-11-20 22:55:49 +01:00
Rémi Verschelde 7b5c447301
Merge pull request #12952 from bojidar-bg/12392-export-enums
Allow exporting enums from GDScript
2017-11-20 09:11:46 +01:00
Ferenc Arn d28763a4c1 Rename Rect3 to AABB.
Fixes #12973.
2017-11-17 11:01:41 -05:00
Bojidar Marinov e4a36d0eda
Allow exporting enums from GDScript
Use as `export(E) ...`
Closes #12392
2017-11-17 14:33:36 +02:00
geequlim c655fc7cd8 Better supported for remote object editing with the inspector with a simple dictionary editor implement 2017-11-17 09:20:33 +08:00
Daniel J. Ramirez 01512efbe6 Removed show type icons option 2017-11-09 19:45:21 -06:00
Jake Larson 5e641153a6 Fixed interface scaling issues with editor action button and value editor popovers 2017-10-27 19:22:52 -05:00
Rémi Verschelde ad85224ebc Merge pull request #12432 from larsonjj/fix/property_editor_action_buttons
Fix editor action button layout
2017-10-27 13:24:43 +02:00
Jake Larson 6c889a3ab5 Fix editor action button layout 2017-10-27 05:55:56 -05:00
Robin Arys ae11255710 Fix text margins in value editor pop-up. 2017-10-25 12:47:52 +02:00
Suchaaver Chahal 02c7566b50 keep display int if int range 2017-10-14 12:20:04 -07:00
Suchaaver Chahal e29931b22a change step to .01 for float 2017-10-09 22:34:29 -07:00
Andreas Haas dfb6602da0
VisualScript: Fix crash with get_node(). 2017-10-06 21:24:21 +02:00
Andreas Haas 5303efb2fa Merge pull request #11659 from AndreaCatania/prephysics
Renamed fixed_process to physics_process
2017-10-02 23:10:36 +02:00
Poommetee Ketson 34ea271380 Merge pull request #11646 from djrm/pr_visual_improvements
Several visual improvements.
2017-10-02 23:49:44 +07:00
AndreaCatania 4537977d6d Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
Andreas Haas 20eb17a685
EditorSettings: Move interface/ properties to interface/editor
Fixes inconsistent behaviour where clicking on the "Interface"
in the Editor Settings wouldn't collapse the category as is the
case for all the other categories.
2017-09-29 18:52:56 +02:00
Daniel J. Ramirez 15986ea343 Several visual improvements.
Added proper label sizing
Improved text editor status bar
Fixed some issues with ItemList and also some style fixes
Added background to color picker samples (the mrcdk fix)
Fixed slider ticks.
Added VS breakpoint and error styleboxes.
2017-09-28 15:00:43 -05:00
Daniel J. Ramirez b622c92fad Removed most of the custom colors from the interface. 2017-09-25 21:43:20 -05:00
Rémi Verschelde f577efd47e Merge pull request #11424 from groud/control_node_presets
Implements set_margins_preset(...)
2017-09-26 00:11:46 +02:00
Daniel J. Ramirez 5676c42ae0 Added the ability to revert to initial value in editor settings. 2017-09-24 22:29:59 -05:00
Juan Linietsky 3237e05c36 Ability to convert from SpatialMaterial to ShaderMaterial 2017-09-22 09:20:52 -03:00
Gilles Roudiere 05bb8e0c10 Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE) 2017-09-22 11:39:44 +02:00
letheed 5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00
sersoong 433da3ef23 fix editor/property_editor.cpp missing TTR 2017-09-15 10:36:48 +08:00
Hein-Pieter van Braam b2a38854fd Fix unused variable warnings
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08 15:03:53 +02:00
Daniel J. Ramirez e3e5dfdaf4 Improved and added some icons 2017-08-29 17:02:55 -05:00
Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Rémi Verschelde 565600e844 Cleanup tons of obsolete commented out code
Mostly in EditorNode, dropping some obsolete editor plugins and also a
cleanup of ProjectSettings/EditorSettings.
2017-08-26 17:47:57 +02:00
Andreas Haas 6134d8741d Editor: Add some more translatable strings. 2017-08-25 18:49:45 +02:00
Hein-Pieter van Braam cacced7e50 Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Rémi Verschelde 5627047c32 Merge pull request #10455 from groud/control_margin_fixes
Some control fixes and removed other useless lines
2017-08-20 15:24:00 +02:00
Gilles Roudiere 06256cd778 Some control fixes and removed useless lines 2017-08-19 19:10:00 +02:00
Juan Linietsky dc62389739 -Properly check limits to objects sent (regarding to size), fixes #9034
-Changed the way objects are marshalled and sent to the debugger
-Editing debugged objects happens in the remote inspector now
2017-08-18 10:59:31 -03:00
Pedro J. Estébanez fcf52303c5 Fix/improve property evaluator
Evolution of #10366 based on what has been discussed there.

Now you can refer to the relevant object either by `self` or `s`.
No conflicts with a potential `tool` script attached to the object.
Proper cleanup since a dummy object is used to have an instance and the temporary script dies with it.
2017-08-17 02:17:18 +02:00