Commit Graph

5 Commits

Author SHA1 Message Date
Eric M 3bf06e955e Propagate allowed input types to `event_listener` when setting them on `InputEventConfigurationDialog` 2023-01-10 23:26:33 +10:00
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Eric M da1589dae6 Refactor `get_event_text` to a static method, remove high deadzone from event configuration.
* `get_event_text` and `get_device_string` are now static methods (they always could have been)
* Applied 90% deadzone on joypad motion inputs in the configurator had the effect of ignoring most joypad motion inputs. Low ones do not need to be filtered out as JoypadMotion is only considered 'pressed' if it as above 50% strength - and that works well.
2022-11-18 18:18:31 +10:00
Eric M 8678e4d34f Focus EventListener when InputEventConfigurationDialog is opened. 2022-10-14 18:26:07 +10:00
Eric M 598ee4266c Split `action_map_editor` file into one file per class it contained.
* ActionMapEditor
* EventListenerLineEdit
* InputEventConfigurationDialog
2022-10-06 18:29:20 +10:00