Jordyfel
50b7387a3f
Use Hashset for dependency list when moving
2023-10-25 21:05:53 +03:00
Rémi Verschelde
f021d33940
Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change
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Reset SDFGI when changing editor scene tabs
2023-10-25 10:27:03 +02:00
Rémi Verschelde
bc5d5978ea
Merge pull request #83695 from YuriSizov/core-lock-and-key
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Improve threading in ClassDB and EditorHelp
2023-10-24 10:54:19 +02:00
Rémi Verschelde
50d17f6b8c
Merge pull request #83613 from clayjohn/surface_upgrade_tool
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Add an editor tool to automatically upgrade and re-save meshes
2023-10-24 00:10:37 +02:00
clayjohn
318ef8461f
Implementation of tool to automatically upgrade and re-save meshes
2023-10-23 22:39:48 +02:00
kit
701c8d8323
Fix tab dragging issues
2023-10-22 13:58:31 -04:00
Yuri Sizov
9b03fb36f9
Improve threading in ClassDB and EditorHelp
2023-10-20 22:14:04 +02:00
Yuri Sizov
cd31407cb3
Clean up some Editor, OpenXR, VideoStream code
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- EditorNode has excessive and pointless checks for Input singleton.
- EditorNode initialization order is a bit awkward.
- OpenXR binds a method that doesn't need that (for call deferred).
- VideoStream has a formatting error.
2023-10-20 17:54:39 +02:00
Rémi Verschelde
15955e5d9e
Merge pull request #83512 from zaevi/fix_remove_from_floating_dock
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Editor: Fix `remove_control_from_dock` fails when dock is floating.
2023-10-20 15:08:40 +02:00
Yuri Sizov
582ed157b5
Fix StringName leaks in GDExtension, core, and editor themes
2023-10-18 17:36:20 +02:00
Rémi Verschelde
e06d09228b
Merge pull request #83251 from Rindbee/fix-current_edited_scene-wrong-move
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Fix saving wrong edited scene state when switching scene tabs
2023-10-18 00:01:24 +02:00
Zae
acf0d395c8
Editor: Fix `remove_control_from_dock` fails when dock is floating.
2023-10-18 01:14:26 +08:00
风青山
225a5e225f
Fix saving wrong edited scene state when switching scene tabs
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When creating a new scene, the scene tab will actually switch to the newly created one.
Also worth noting that switching scene tabs saves state (by `save_edited_scene_state`).
When trying New Scene again, the previously empty scene tab will be removed.
So the correct logic is: switch the tab save state first, and then remove the previous
empty scene tab. To prevent `current_edited_scene` from being incorrect when saving state.
2023-10-17 22:52:44 +08:00
Rémi Verschelde
230bdda872
Merge pull request #82742 from kitbdev/empty-dock-layout
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Fix loading floating dock layout
2023-10-13 11:43:35 +02:00
kobewi
41fa6c32b4
Disable update spinner when debug redraw is active
2023-10-11 13:21:29 +02:00
Saracen
c0e872c05b
Fix dependency menu not showing up if scene failed to load.
2023-10-09 03:15:46 +01:00
kobewi
a6de7a8a3f
Allow contextual plugins to persist temporarily
2023-10-06 15:58:50 +02:00
bruvzg
af00c4a54a
[X11] Add support for using EGL/GLES instead of GLX.
2023-10-04 14:15:36 +03:00
kit
349da99476
fix load floating dock layout
2023-10-03 15:36:53 -04:00
Silc Lizard (Tokage) Renew
1b95827d3e
Implement AnimationManager the base class of AnimationPlayer/Tree
2023-09-29 08:23:57 +09:00
Rémi Verschelde
da91cf9367
Merge pull request #82347 from SaracenOne/dir_access_checks
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Add error checks for DirAccess creation
2023-09-26 16:36:47 +02:00
David Snopek
2733a6f762
Implement reloading of GDExtensions
2023-09-25 22:10:17 -05:00
Saracen
3f4513d4de
Add error checks for DirAccess creation.
2023-09-26 03:07:43 +01:00
Kevin Cardona
c1146632b2
Add Ctrl/CMD+P as a shortcut to quick open files in addition to Shift+Alt+O
2023-09-16 15:32:37 -06:00
A Thousand Ships
75ee58fd04
[Editor] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-15 20:15:39 +02:00
Yuri Sizov
8ecc0c4f47
Fix accessing editor theme items throughout the UI
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This also exposes `EditorInterface::get_editor_theme`.
2023-09-15 14:51:01 +02:00
Danil Alexeev
f8a0c487a8
Editor: Rearrange "Main Menu > Help" items
2023-09-07 16:17:28 +03:00
Yuri Sizov
fc01e2e7f6
Add a theme preview switcher to the 2D viewport
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This commit adds a new View submenu that allows switching
between the project theme (default), the editor theme, and
the default theme. The last selected option is stored per
project and is restored when reloading the project.
2023-09-06 19:40:43 +02:00
Yuri Sizov
512182f147
Add theme contexts to various parts of the editor
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This change defines additional theme contexts for editor
branches to prevent theme leaking between the default
theme, the project theme, and the editor theme.
- Both editor window and EditorNode define an editor-specific
context with the editor theme and the default theme.
- The 2D viewport defines a project-specific context with
the project theme and the default theme.
- Theme editor preview tabs define the default-only context
with the default theme.
Additionally, the default theme context now only includes
the project theme for running projects (both export and debug).
This prevents the project theme from leaking into the editor.
This commit also does a little clean up on the theming aspects
of the EditorNode.
2023-09-06 19:40:43 +02:00
Yuri Sizov
21c5f86d5d
Check the native base of scripts when resolving icons
2023-09-06 15:20:07 +02:00
kobewi
6de34fde27
Add EditorStringNames singleton
2023-09-03 19:58:18 +02:00
Rémi Verschelde
60422759fa
Merge pull request #80849 from KoBeWi/edit_NOTHING
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Unedit nodes early when closing scene tab
2023-09-02 14:29:00 +02:00
Rémi Verschelde
5588980e47
Merge pull request #80184 from MewPurPur/gray=abstract
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Use the gray color for all abstract classes
2023-09-01 16:00:58 +02:00
MewPurPur
398ca4e71a
Use the gray color for all abstract classes
2023-08-31 12:59:18 +03:00
Hugo Locurcio
3ba031602b
Display time of last save in the unsaved changes confirmation editor dialog
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When multitasking, this makes it clearer whether closing a window with unsaved
changes is potentially dangerous or not.
2023-08-31 00:47:11 +02:00
bitsawer
836705d7a9
Reset SDFGI when changing editor scene tabs
2023-08-30 19:50:05 +03:00
Rémi Verschelde
91c5273ec5
Merge pull request #75656 from YuriSizov/core-iconic-builtins
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Add a script method to get its class icon
2023-08-29 12:41:03 +02:00
kobewi
cbd01043f0
Fix Quick Open not opening binary resources
2023-08-28 12:57:14 +02:00
Rémi Verschelde
0655a7d7d3
Merge pull request #80517 from YuriSizov/tsa-randomly-picked-you-for-mandatory-inspection-i-think-not
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Avoid unnecessary inspector updates when loading or switching scenes
2023-08-28 12:05:06 +02:00
Rémi Verschelde
2967084fe3
Merge pull request #80490 from YuriSizov/editor-scene-tabs-unchained
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Extract editor scene tabs into their own component
2023-08-28 12:04:41 +02:00
Yuri Sizov
e21ded8f8f
Merge pull request #80450 from KoBeWi/settings_freeze,_no_more_changes
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Deprecate `project_settings_changed` signal
2023-08-25 14:58:32 +02:00
Yuri Sizov
2c77f07aaa
Add a script method to get its class icon
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Co-authored-by: Danil Alexeev <danil@alexeev.xyz>
2023-08-24 13:05:41 +02:00
Yuri Sizov
6ab34005ad
Extract editor scene tabs into their own component
2023-08-24 12:24:29 +02:00
kobewi
dd7152a311
Unedit nodes early when closing scene tab
2023-08-21 14:12:26 +02:00
Rémi Verschelde
c7356c795b
Merge pull request #80647 from jsjtxietian/CollisionShape3D-Shape-Size-handles-missing-when-Script-editor-floating
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Fix 2D/3D viewport context switching issues when script editor is floating
2023-08-17 11:27:04 +02:00
Rémi Verschelde
678c89aa1a
Merge pull request #79382 from MewPurPur/better-prepare-scene-context-menu
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Disable irrelevant scene tab context menu items
2023-08-17 11:20:57 +02:00
Tomasz Chabora
3dd881b4e4
Add option to allow echo events in menu shortcuts
2023-08-16 16:59:17 +02:00
jsjtxietian
fec0396cac
fix CollisionShape3D Shape Size handle will missing
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when Script editor floating
2023-08-15 12:41:20 +08:00
Yuri Sizov
2445414aa0
Avoid unnecessary inspector updates when loading or switching scenes
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This should result in some noticeable performance improvements,
aside from fixing bugs due to conflicts in logic.
This also simplifies some related code identified while debugging.
2023-08-12 13:32:59 +02:00
kobewi
fca3ab5564
Deprecate project_settings_changed signal
2023-08-10 15:07:25 +02:00