Yuri Sizov
eced93a3f5
Revert "Improve the UX of ViewportTexture in the editor"
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This reverts commit b91b8fce43
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2023-05-18 21:46:40 +02:00
Rindbee
b91b8fce43
Improve the UX of ViewportTexture in the editor
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The associated `ViewportTexture`s will update the `viewport_path`
in time when the `Viewport`'s nodepath is changed (caused by renaming
the node names or moving in the SceneTree dock).
If the target `Viewport` is changed by resetting the `viewport_path`,
the `ViewportTexture`s will be re-setup and emit `changed` signal in
time.
(cherry picked from commit af58f1e854
)
2023-05-12 12:31:22 +02:00
kobewi
1146172b30
Prevent errors when using ViewportTexture
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(cherry picked from commit 1b9802fa8c
)
2023-05-12 12:31:22 +02:00
David Snopek
2a8501e1a2
Add missing documentation for MultiplayerPeerExtension
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(cherry picked from commit 4d13be3c5e
)
2023-05-12 12:31:22 +02:00
kobewi
82aab2b0ea
Fix invalid global position when read outside tree
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(cherry picked from commit 727a4ed79a
)
2023-04-26 14:32:20 +02:00
angel-721
d936cc8b9e
Rename internal root canvas group to start with underscore
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(cherry picked from commit e347d7d64d
)
2023-04-24 17:03:57 +02:00
Yuri Sizov
df5df11916
Always cache parent visibility in CanvasItem
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(cherry picked from commit fd6a743823
)
2023-04-24 14:04:19 +02:00
kobewi
88d446f6c6
Prevent off-screen controls in editor
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(cherry picked from commit 55b50703d7
)
2023-04-07 17:44:38 +02:00
Haoyu Qiu
2ea8dd7232
More i18n improvements
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* Make placeholder in editor layout dialog translatable.
* Make messages in scene import settings dialog translatable.
* Mark theme override property categories for translation.
(cherry picked from commit 5a5fd33e42
)
2023-03-27 18:02:14 +02:00
kleonc
b3f121d108
CanvasItem Fix ENTER_CANVAS / VISIBILITY_CHANGED notifications order when entering tree
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(cherry picked from commit 6e3820fd4d
)
2023-03-27 17:47:09 +02:00
bruvzg
db3fadc560
Improve layout direction/locale automatic selection.
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(cherry picked from commit 82d7923c65
)
2023-03-27 16:36:53 +02:00
Markus Sauermann
3cae980c17
Fix some ways to create inconsistent Viewport sizes
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In the editor, it was possible to set the size of a `SubViewport` even
in cases where a parent `SubViewportContainer` had stretch enabled.
This PR disables editing a `SubViewport.size` while the parent disallows
it and it makes necessary adjustments during `NOTIFICATION_ENTER_TREE`.
(cherry picked from commit 34a7fc7447
)
2023-03-27 16:34:05 +02:00
bruvzg
764fe8ac51
Automatically reparent editor message dialogs to avoid error spam.
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(cherry picked from commit 921f3b7589
)
2023-03-13 14:48:33 +01:00
Fabio Alessandrelli
f9bcaccc11
[MP] Fix orphan StringName on close.
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Use a static StringName for the registered default interface name.
2023-02-27 09:45:16 +01:00
bruvzg
7246b229e1
Set RTL minimal dash size to 2.0, add invalid dash size error to the `draw_dashed_line`.
2023-02-17 08:53:08 +02:00
Rémi Verschelde
b90d70d592
Merge pull request #72764 from Sauermann/fix-color-picking
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Fix Color Picking
2023-02-17 00:33:20 +01:00
bruvzg
4dfa161120
Add dash and step size checks to draw_dashed_line.
2023-02-16 17:49:18 +02:00
clayjohn
081b31d200
Clear Window before blitting Viewport in gl_compatibility renderer
2023-02-14 10:30:02 -08:00
Rémi Verschelde
830eff64a7
Merge pull request #68027 from ktxyz/window-on-top
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Update sub_windows order with respect to FLAG_ALWAYS_ON_TOP
2023-02-14 13:40:24 +01:00
Thomas ten Cate
8a17f94ab2
Some fixes for initial window position and size
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- X11: set main window position and size hints correctly
- All platforms: update minimum and maximum size of main window at
startup
Fixes #70984
2023-02-14 12:15:14 +01:00
bruvzg
a000c64eea
Cleanup Window callbacks before destroying in to avoid callback calls with invalid object.
2023-02-13 20:39:17 +02:00
Rémi Verschelde
ab2952580c
Merge pull request #73040 from Rindbee/popup_centered_consider_current_size
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Calling popup_center* with the default size will use the current size
2023-02-11 14:37:54 +01:00
Rindbee
593598c592
Calling popup_center* with the default size will use the current size
2023-02-11 18:53:53 +08:00
Rémi Verschelde
97afa41da3
Merge pull request #73000 from Sauermann/fix-editor-viewport-size-zero-crash
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Fix crash in editor when setting `SubViewport.size` to zero
2023-02-10 15:06:57 +01:00
Markus Sauermann
d249370cd7
Fix crash in editor when setting `SubViewport.size` to zero
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`Viewport::_set_size` now verifies, that the minimum size is at least 2x2.
Also fix `RendererViewport::viewport_set_size` fail condition.
2023-02-10 00:25:45 +01:00
Markus Sauermann
88f4e5cc94
Fix that `popup_centered` didn't take the window's size into consideration
2023-02-09 22:05:39 +01:00
Markus Sauermann
888add8418
Fix Color Picking
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With the 4.x-introduction of Windows the previous method for
color picking was no longer working.
This PR uses the following approach to reintroduce color-picking.
When the Color-Picking-Button is pressed, a quasi-screenshot of the
Window-content is created and displayed in a new Popup-Window.
This new Window allows selecting colors by Mouse-Click.
A Preview of the targeted Color is also displayed.
2023-02-09 01:00:54 +01:00
Danil Alexeev
b8eda519d0
Optimize `draw_dashed_line()` and `draw_rect()`
2023-02-08 10:44:12 +03:00
Rémi Verschelde
929333fe26
Merge pull request #62179 from Rindbee/fix-popup_center-off-center
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Use min_size/max_size to limit window size and position while popup center
2023-02-07 16:30:41 +01:00
Rémi Verschelde
743e26d4f9
Merge pull request #72829 from Sauermann/fix-code-simplifications
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Some code simplifications
2023-02-07 16:30:22 +01:00
Markus Sauermann
826e54fa73
Some code simplifications
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1. `number_width` isn't used later
2. `return_type` is used only once
3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger
4. negative `aa->backward` conditional
5. `current_canvas` == `find_world_2d()->get_canvas()`
6. identical if `render_shadows`
2023-02-07 14:30:16 +01:00
Rindbee
c73844f117
Use min_size/max_size to limit the window size and the position while popup center
2023-02-07 21:28:26 +08:00
Markus Sauermann
5312d83f3b
Fix Viewport::get_mouse_position for SubViewports
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SubViewports don't have a cached mouse position available.
This PR calculates the mouse position from the screen position of
the mouse cursor.
2023-02-07 13:54:47 +01:00
Rémi Verschelde
cd0f1e9b10
Merge pull request #72740 from Sauermann/fix-event-device-id
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Fix mouse/drag/touch InputEvents having no device id
2023-02-06 23:51:26 +01:00
Markus Sauermann
8748f4dcaa
Fix mouse/drag/touch InputEvents having no device id
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Some internally created emulated/instantiated events didn't have a
device id. This PR sets for these cases a device id.
Also rename `DEVICE_ID_TOUCH_MOUSE` to the more generic
`DEVICE_ID_EMULATION`.
2023-02-06 22:49:42 +01:00
Markus Sauermann
262d84fa90
Fix MOUSE_FILTER_STOP not affecting emulated mouse events
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Touch and Drag events are now stopped by MOUSE_FILTER_STOP
2023-02-06 22:31:03 +01:00
Rémi Verschelde
82ff7b4bce
Merge pull request #68492 from Sauermann/fix-picking-sort
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Fix propagation order for 2D physics picking events
2023-02-06 15:38:38 +01:00
Markus Sauermann
6e855e3820
Fix propagation order for 2D physics picking events
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This patch adds a viewport-configuration-option for sorting
physics-picking events by the Z-Index and the scene tree position
of the collision objects.
2023-02-04 22:44:36 +01:00
kobewi
7331750618
Fix Camera2D crash due to ParallaxBackground node
2023-02-03 15:36:08 +01:00
Markus Sauermann
e3e9da78e8
Remove `Viewport::_get_input_pre_xform`
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This function is only relevant for `Window`. So this PR moves
the functionality to the `Window`-class.
2023-02-02 22:03:52 +01:00
Rémi Verschelde
a16b0fec40
Merge pull request #72618 from Sauermann/fix-simplify-set-size
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Simplify Viewport::_set_size
2023-02-02 21:05:51 +01:00
Markus Sauermann
6743ac34d3
Simplify Viewport::_set_size
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`Viewport.to_screen_rect` is used only in a single location to compare it
to `Rect2i()`.
When called from `SubViewport`, `to_screen_rect` is always equal to `Rect2i()`.
When called from `Window`, `to_screen_rect` is always different from `Rect2i()`.
So the comparison `to_screen_rect != Rect2i()` can be replaced by
`Object::cast_to<Window>(this)`.
This allows the removal of `Viewport.to_screen_rect` and the simplification of
`Viewport::_set_size`.
2023-02-02 19:09:14 +01:00
Markus Sauermann
3bc426c9d8
Fix toplevel nomenclature
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toplevel was 3.x
top_level is 4.x
2023-02-02 17:37:41 +01:00
kobewi
724d6581d6
Fix Camera2D crashes
2023-02-01 23:49:02 +01:00
Rémi Verschelde
e52213e2fa
More codespell fixes, do more changes from previous ignore list
2023-02-01 12:11:36 +01:00
Rémi Verschelde
2852d5e613
Merge pull request #67331 from Sauermann/fix-subviewport-no-stretch-update
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Fix stretch transform when resizing SubViewports
2023-02-01 11:10:01 +01:00
Rémi Verschelde
f7397a5ac6
Merge pull request #58610 from Sauermann/fix-physics-mouse
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Fix execution of physics picking events at unexpected times
2023-02-01 09:41:43 +01:00
Rémi Verschelde
394bb0ee2b
Fix various typos with codespell
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Finally do the childs -> children rename too.
2023-02-01 08:45:41 +01:00
Markus Sauermann
8182f29d40
Fix stretch transform when resizing SubViewports
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Move calculation of stretch transform from outside to inside
of `Viewport::_set_size` function.
2023-02-01 08:34:40 +01:00
Rémi Verschelde
d9ade633b3
Merge pull request #71936 from akien-mga/remove-some-unused-signals
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Remove some unused signals
2023-02-01 07:53:52 +01:00