Commit Graph

1634 Commits

Author SHA1 Message Date
Zher Huei Lee a0ba134643 added get_visible_characters() to Label 2015-09-07 22:56:16 +01:00
Zher Huei Lee 7c5cd0c296 reworked Label class
- no longer inherits Range - instead, more sensible
   function names controlling lines visible
 - more accurate vertical alignment
 - percent_visible preserved even after setting new text
2015-09-07 19:56:17 +01:00
Juan Linietsky b0aa49accb merged some stuff for okam 2015-09-03 23:24:55 -03:00
Juan Linietsky 7900d5daf2 Merge pull request #2414 from crr0004/2409-editor-freeze
Issue #2409 Fixes editor freeze
2015-09-02 07:55:17 -03:00
crr0004 f34c3e249b Fixes editor freeze 2015-09-02 13:56:51 +10:00
Juan Linietsky 688047a4c9 -removed resources dock, good bye old friend 2015-09-01 00:49:47 -03:00
Juan Linietsky cf57a654d7 new editor settings customization of where to run the game from the editor 2015-08-30 23:36:46 -03:00
Juan Linietsky 2d8866574d Added gravity scale, and linear/angular damp override to 3D physics. 2015-08-30 18:57:17 -03:00
Juan Linietsky cb6839c5c1 make moving up&down items from the autoload list work 2015-08-30 17:48:29 -03:00
Juan Linietsky 319cc7e3ae detect node and variable assignments in _ready, _init, etc for further code completion 2015-08-30 11:50:10 -03:00
Juan Linietsky 947b283248 -fix compile issue (pow)
-ask user for track to call nodes when adding call track
2015-08-30 10:10:51 -03:00
Juan Linietsky 7bc9846f16 -multi-selection (shift-click) working in scene tree 2015-08-29 23:46:32 -03:00
Juan Linietsky 1bad27e1f8 -Properly keep animation editor and viewport state while switching scene tabs 2015-08-29 22:59:25 -03:00
Juan Linietsky b4acd18f32 -display/emulate_touchscreen now really emulates a touchscreen
-icons to show node menus
2015-08-29 17:16:11 -03:00
Juan Linietsky 1fecba6b5b -added hints to sprite v/hframes, fixes truncation problem
-removed an error being printed often unnecesarly about missing child
2015-08-29 13:02:56 -03:00
Juan Linietsky 3a59747c62 -fixes to capture mode
-ability to drag spinboxes and tree ranges to change values, like in Unity or Unreal
2015-08-29 01:43:21 -03:00
Juan Linietsky b0be30d9ef make sure array is created if not existing, as noted by Guilherme Felipe 2015-08-25 23:09:41 -03:00
Juan Linietsky d50921b550 Show documentation for properties on hover.
This works if the property has been documented (about half are at this point)
2015-08-25 23:00:11 -03:00
Juan Linietsky 04cb3c9eb1 Ability to edit all kinds of arrays from the property editor.
Yes, I'm trying to convince you to test the alpha release by adding all these now :)
2015-08-25 20:45:51 -03:00
Juan Linietsky eff2931b2a Multiple, simultaneous node editing spuport!!
..but will you be brave enough to try it? :)
2015-08-25 00:08:45 -03:00
Juan Linietsky 0d77277a86 missing type icon 2015-08-24 09:40:48 -03:00
Juan Linietsky f6e17e37e8 Added new NinePatch control (could be done before with Panel and Stylebox but this is easier)
Will you be brave enough to try it? :)
2015-08-24 09:39:16 -03:00
Juan Linietsky 5850b6b58a beautiful visual menu to change anchors
will you dare to try it? :)
because, I'd check previous commit msgs if I were you..
2015-08-24 01:00:39 -03:00
Juan Linietsky 700fdf5c0c fix build issue with ssl, closes #2384 2015-08-23 20:54:13 -03:00
Juan Linietsky 4b40f9228b Merge branch 'master' of https://github.com/okamstudio/godot 2015-08-23 20:22:08 -03:00
Juan Linietsky 07e9741425 **WARNING BEFORE PULLING**
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools.
If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :)

Summary of Changes

-New Filesystem dock, with filesystem & tree view modes.
-New refactoring tools, to change or fix dependencies.
-Quick search dialog, to quickly search any file
2015-08-23 20:15:56 -03:00
Juan Linietsky e1e54d39e4 damn github built-in editor 2015-08-21 22:33:49 -03:00
Juan Linietsky 2de5e12116 fix for built-in ssl (easier to build 32 bits export) 2015-08-21 22:31:06 -03:00
Juan Linietsky c2e2f2e0ae Merge pull request #2282 from Ovnuniarchos/master
Bitmask editor and some CanvasItem documentation.
2015-08-08 11:18:08 -03:00
Juan Linietsky 0a139aaef9 Merge pull request #2302 from antonyjones67/AndroidTemplateCompileWindows
Fixes compile bug for Android template on Windows.
2015-08-08 11:14:28 -03:00
Juan Linietsky b3dff195e0 Merge pull request #2316 from StraToN/clearconsole
Clear output console (Button + clear on Play)
2015-08-08 11:07:36 -03:00
Juan Linietsky 71b14f9822 Merge pull request #2323 from dbsGen/patch-2
add flag and multiline hints in GDScript
2015-08-08 11:05:35 -03:00
Juan Linietsky 5e326e4903 Merge pull request #2328 from her001/patch-1
Fix vorbis seek_pos
2015-08-08 11:04:46 -03:00
Juan Linietsky 568679b7c4 Merge pull request #2341 from xodene/patch-5/OS_get_system_time_msec
Add OS.get_system_time_msec
2015-08-08 11:04:12 -03:00
Juan Linietsky ffb57a9183 Merge pull request #2344 from neikeq/signal_tk_name_fix
Add missing signal token name
2015-08-08 11:00:46 -03:00
neikeq 6c5b031ba9 Add missing token name for signal. closes #2201 2015-08-07 22:20:52 +02:00
xodene 6b25e83ba7 tested and fixed unix os_system_time_msec() 2015-08-06 11:08:48 -07:00
Maximillian 6f9a084ac8 Add OS.get_system_time_msec 2015-08-06 10:29:33 -07:00
Juan Linietsky 9d185ccc30 -Merged the file server with the live editing and remote debug
-It is now really easy to deploy an android build with debug, and debug it
2015-08-06 02:37:40 -03:00
Juan Linietsky 8280bb0de0 more debugger fixes
-setting/clearing breakpoints during run-time now works
-multi-line strings resulted in wrong line numbers in bytecode, fixed
2015-08-04 20:17:39 -03:00
Juan Linietsky 09a2de9916 added bindings for screen rotation in OS 2015-08-04 18:09:51 -03:00
Juan Linietsky d1da2c2995 error debugger
shows the list of errors that happened during running the game, traces
can be analyzed
2015-08-04 09:47:32 -03:00
Andy Conrad d110260c1e Fix vorbis seek_pos 2015-08-03 11:41:50 -05:00
Juan Linietsky cbee679bd7 live debug fixes
removing node in live debugging fixed
2015-08-02 20:28:10 -03:00
Juan Linietsky 59961c9914 Live edit WORK IN PROGRESS
1) press the heart while the game is running
2) select a scene to live edit from the opened scenes
3) edit/add/remove nodes or resources, change their properties, etc.
4) watch changes reflected in running game, in all places this scene is
edited
5) It's not perfect obviously, but the aim of it is to try to reflect
your changes as best as possible in the running game.
2015-08-02 12:30:01 -03:00
Gen 7843ec6633 add flag and multiline hits in GDScript
`export (flag) var test` for PROPERTY_HINT_ALL_FLAGS
`export (multiline) var test` for PROPERTY_HINT_MULTILINE_TEXT
2015-08-01 14:02:10 +08:00
Julian Murgia - StraToN e6a711282a Damnit, forgot one more debug line >< 2015-07-30 00:10:21 +02:00
Julian Murgia - StraToN 6e608bd499 forgot to remove a method declaration... 2015-07-30 00:08:11 +02:00
Julian Murgia - StraToN c5941ab57a include not necessary anymore 2015-07-30 00:05:37 +02:00
Julian Murgia - StraToN 4ad590b92f Added automatic clear output on Play in Godot Settings 2015-07-30 00:03:25 +02:00