Commit Graph

966 Commits

Author SHA1 Message Date
Rémi Verschelde a1cbe8e22b Merge pull request #7878 from RebelliousX/else
Bunch of missing `else` statements and general logic
2017-02-28 23:03:10 +01:00
Saracen 5e938f0001 Inf and NaN support added to GDScript. 2017-02-28 21:52:33 +00:00
Thaer Razeq f50488a361 Various fixes detected using PVS-Studio static analyzer.
- Add FIXME tags comments to some unfixed potential bugs
- Remove some checks (always false: unsigned never < 0)
- Fix some if statements based on reviews.
- Bunch of missing `else` statements
2017-02-28 07:52:02 -06:00
Rémi Verschelde 9c2542cf26 Merge pull request #7830 from volzhs/str-format-3
Fix zero padding formatting
2017-02-26 20:15:10 +01:00
Juan Linietsky de0045cf1b -renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
-.pck and .zip exporting redone, seems to be working..
2017-02-21 00:06:30 -03:00
volzhs b8e58b2b7b Fix zero padding formatting 2017-02-18 00:20:05 +09:00
Hein-Pieter van Braam b696beea65 Correct hash behavior for floating point numbers
This fixes HashMap where a key or part of a key is a floating point
number. To fix this the following has been done:

* HashMap now takes an extra template argument Comparator. This class
gets used to compare keys. The default Comperator now works correctly
for common types and floating point numbets.

* Variant implements ::hash_compare() now. This function implements
nan-safe comparison for all types with components that contain floating
point numbers.

* Variant now has a VariantComparator which uses Variant::hash_compare()
safely compare floating point components of variant's types.

* The hash functions for floating point numbers will now normalize NaN
values so that all floating point numbers that are NaN hash to the same
value.

C++ module writers that want to use HashMap internally in their modules
can now also safeguard against this crash by defining their on
Comperator class that safely compares their types.

GDScript users, or writers of modules that don't use HashMap internally
in their modules don't need to do anything.

This fixes #7354 and fixes #6947.
2017-02-16 18:44:29 +01:00
Juan Linietsky da11d6d9e8 Many fixes to make exported scenes work better, still buggy. 2017-02-15 08:34:02 -03:00
Juan Linietsky d7fd86d51a -begin of export work, not done yet
-fixes to make scenes exported from godot 2.x work
2017-02-15 08:30:32 -03:00
Juan Linietsky 04a6d2789e Revert "Make nan==nan true for GDScript" 2017-02-14 17:05:16 -03:00
Hein-Pieter van Braam adcc211feb Make nan==nan true for GDScript
After discussing this with Reduz this seemed like the best way to
fix #7354. This will make composite values that contain NaN in the same
places as well as the same other values compare as the same.

Additionally non-composite values now also compare equal if they are
both NaN. This breaks IEEE specifications but this is probably what most
users expect. There is a GDScript function check for NaN if the user
needs this information.

This fixes #7354 and probably also fixes #6947
2017-02-14 13:32:23 +01:00
Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer

This is a step towards fixing #56
2017-02-13 12:50:02 +01:00
Hein-Pieter van Braam 0f687f0ccb Remove use of _SCS from ADD_METHOD
This saves typing and is a step towards fixing #56
2017-02-13 10:37:47 +01:00
Rémi Verschelde 70b9aa379d Merge pull request #7581 from Faless/v6_wild_bind
TCP/UDP listen bind to address and bugfixes
2017-02-12 23:31:40 +01:00
Rémi Verschelde 70fff42df5 Merge pull request #7749 from Faless/fix_7697
HTTPClient properly handle partial data in non-blocking mode
2017-02-12 23:18:59 +01:00
Rémi Verschelde 5ce18cbdb9 Merge pull request #7743 from karroffel/json_parsing-3.0
JSON::parse reports errors on open-ended objects (master)
2017-02-12 23:17:08 +01:00
Nuno Donato 6b5c595e40 Added "Scots" locale name, fixing #7630 2017-02-08 14:54:28 +00:00
Fabio Alessandrelli 833994b294 HTTPClient properly handle partial data in non-blocking mode
Use block to send DVector::Write out of scope in
HTTPClient::read_response_body_chunk()
2017-02-07 11:01:53 +01:00
Juan Linietsky 6bfaa0f12c shadows were not working in-editor for nvidia, fixed now 2017-02-06 20:18:35 -03:00
Karroffel d5071a940d JSON::parse reports errors on open-ended objects 2017-02-06 19:34:34 +00:00
Juan Linietsky 6f2e16306a Several bugfixes, improving the import workflow 2017-02-06 00:38:39 -03:00
Juan Linietsky af3fabeb77 Ensure proper config version when reading the new configuration file. 2017-02-04 21:02:52 -03:00
Juan Linietsky 102b5fce85 Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.x 2017-02-04 20:53:55 -03:00
volzhs e3cf472651 Match ERROR_QUERY_FAILED enum with others 2017-02-02 21:15:47 +09:00
Rémi Verschelde 40e4c1f6ab Merge pull request #7689 from eska014/webgl2
Enable WebGL2 in web export, start fixing build
2017-02-02 08:18:42 +01:00
Rémi Verschelde a506898137 Merge pull request #7681 from karroffel/classdb_type
corrected ClassDB::instance() return type
2017-02-02 08:15:43 +01:00
Rémi Verschelde af6d59eed6 Merge pull request #7649 from Faless/fix_input_master
Keyboard Input modifiers do not block actions.
2017-02-02 08:07:47 +01:00
Juan Linietsky b3aebcf6df CSV translation import plugin 2017-02-01 20:41:05 -03:00
Juan Linietsky 2cd2ca7bbc Lot of work in new importer, importing textures now works. 2017-02-01 09:46:36 -03:00
eska e06edc67c0 Enable WebGL2 in web export, start fixing build
Will not yet compile
2017-02-01 10:21:04 +01:00
Karroffel a7b1f9ee5a corrected ClassDB::insatnce() return type 2017-01-30 14:13:13 +01:00
Juan Linietsky 96de0141cc Removed import/export system, will start new one from scratch. 2017-01-25 21:57:08 -03:00
Fabio Alessandrelli 9100db7b94 Keyboard Input modifiers do not block actions.
This means, if you press "F" while holding "shift" and there is and
action registered for "F" that action should be pressed.
This commit restore this behaviour, lost when implementing
is_action_just_pressed.
If you want "blocking modifiers" you should code it via script.

Fixes 6826
2017-01-25 21:21:19 +01:00
Rémi Verschelde 831d9b925a Merge pull request #7563 from RayKoopa/extended_list_dir_begin
Add parameters to Directory.list_dir_begin() to skip navigational or hidden entries
2017-01-25 20:22:34 +01:00
Ilija Boshkov 1005a56e5a Added focus tracking in X11 and Windows classes, added new confined mouse mode (#7162) 2017-01-25 19:21:41 +01:00
Juan Linietsky 4c28f35b2c Merge pull request #7002 from RandomShaper/vcs-friendliness
Greater VCS friendliness
2017-01-25 14:52:40 -03:00
Juan Linietsky 7e1afeafd4 Audio bus editing is COMPLETE! 2017-01-25 14:31:52 -03:00
Ray Koopa 1ce9bbc8ed Added parameters to skip hidden and/or navigational file system entries 2017-01-24 21:07:02 +01:00
Juan Linietsky 87bb6cdc6f Ability to drag and drop around audio effects! 2017-01-24 00:19:31 -03:00
Juan Linietsky 3b019bf644 Ability to delete, drag and drop audio buses! 2017-01-23 23:12:41 -03:00
Juan Linietsky 2527566ca8 Merge pull request #7621 from Hinsbart/modified_time
Add ClassDB binding for File.get_modified_time
2017-01-23 22:07:02 -03:00
Andreas Haas 5ec0610c60
Add ClassDB binding for File.get_modified_time
Closes #7613
2017-01-23 22:33:58 +01:00
Fabio Alessandrelli 88a56ba783 Remove set_ip_type from network classes (no longer needed)
- TCP:
  - `listen` bind to wildcard "*" -> dual stack socket
  - `listen` bind to address -> socket from address type
  - `connect` -> resolve using best protocol (UNSPEC), socket from address type

- UDP:
  - `listen` bind to wildcard "*" -> dual stack socket
  - `listen` bind to address -> socket from address type
  - `put_packet`/`put_var` -> resolve using TYPE_ANY (UNSPEC), socket from address type
    (to change socket type you must first call `close` it)
2017-01-23 20:18:22 +01:00
Fabio Alessandrelli 2fe4ef6699 Implement UDP listen bind address 2017-01-23 20:18:18 +01:00
Fabio Alessandrelli b2839343ca Implement TCP Server bind address 2017-01-23 20:15:20 +01:00
Fabio Alessandrelli 4198291cd4 IP_Address can now be a wildcard (not a valid IP, used for binding) 2017-01-23 20:15:20 +01:00
Fabio Alessandrelli 98a7e2b4e0 Convert validity checks of IP_Address to is_valid method. 2017-01-23 20:15:20 +01:00
Juan Linietsky 0aa7242624 WIP new AudioServer, with buses, effects, etc. 2017-01-21 19:01:00 -03:00
Juan Linietsky ee0f53df52 Merge pull request #7528 from tagcup/real_t_float_fixes
Use real_t rather than float or double in generic functions (core/mat…
2017-01-20 19:24:49 -03:00
BastiaanOlij d11a4c1120 Some changes in the header so Godot3 compiles again on Windows. 2017-01-18 21:55:47 +11:00