Commit Graph

2761 Commits

Author SHA1 Message Date
Aaron Franke f8b4cf0fc4
Check for exact equality before approximate equality 2019-09-01 14:02:14 -04:00
Andrii Doroshenko (Xrayez) 08272585e9 Remove redundant transform method in Geometry singleton
Transform2D's xform method can be used instead which handles
`PoolVector2Array` now (as well as 3D version).
2019-09-01 14:34:51 +03:00
Rémi Verschelde c693b5a5bd
Merge pull request #31761 from Xrayez/trans2d-vector2array
Add transform methods for PoolVector*Array
2019-09-01 13:07:25 +02:00
Rémi Verschelde 69de1eca01
Merge pull request #31667 from YeldhamDev/geometry_point_circle_cleanup
Add 'is_point_in_circle()' to Geometry class, and general file cleanup
2019-09-01 12:59:49 +02:00
Rémi Verschelde c8ae8f2fb1
Revert "Add __atomic_* operators support for atomic operations" 2019-09-01 12:19:44 +02:00
qarmin b244ab4acc Fix memory leak in ResourceFormatSaverBinary::save 2019-08-30 13:46:05 +02:00
Andrii Doroshenko (Xrayez) 07cff56f48 Add transform methods for PoolVector*Array
Similarly to `Vector2` and `Rect2` transforms in 2D and Vector3, Plane,
and AABB in 3D. PoolVector2Array and PoolVector3Array were the only
missing Variant types in both Transform2D and Transform respectively.
2019-08-29 14:47:33 +03:00
Hugo Locurcio 5bd01bf637
Add a project description setting
The description is displayed as a tooltip when hovering the project
in the Project Manager. It can span multiple lines.

This partially addresses #8167.
2019-08-28 22:34:29 +02:00
Aaron Franke 34ab6549b1
[Mono] Various Color improvements
I also slid in a fix to C++ Vector3 > and >=
2019-08-27 22:05:18 -04:00
Michael Alexsander Silva Dias 6cc54a5864 Add 'is_point_in_circle()' to Geometry class, and general file cleanup 2019-08-27 18:01:05 -03:00
Rémi Verschelde 6b7117ce3f
Merge pull request #31662 from profan/perf/astar-reserve
Allow to reserve space for nodes in A* and elements in OAHashMap explicitly.
2019-08-27 10:09:08 +02:00
Robin Hübner 1031833fb0
allow to reserve space in OAHashMap explicitly and also in AStar.
* also handle overflow occurring in _get_probe_length
2019-08-27 00:38:35 +02:00
Rémi Verschelde 2f63811c9a
Merge pull request #25656 from bruvzg/macos_multi_instances
[macOS] Add ability to open multiple editor instances and global/dock menu access
2019-08-26 22:04:37 +02:00
Andrii Doroshenko (Xrayez) c362527cb5 Modify outdated comments and error messages regarding indexed images
Godot doesn't support indexed images anymore (FORMAT_INDEXED),
so those are removed to avoid any confusion.
2019-08-26 18:21:19 +03:00
bruvzg db6d4352ea
[macOS] Add methods to modify global and dock menus. Add ability to open multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu. 2019-08-26 16:45:49 +03:00
qarmin 33c62db7af Add forgotten pointer checking 2019-08-24 13:34:14 +02:00
Rémi Verschelde 51d50e167d
Merge pull request #31094 from aaronfranke/vector-sign-mod-etc
Add Vector2/3 sign and posmod functions, axis, docs, misc additions
2019-08-23 09:07:47 +02:00
Rémi Verschelde 3a53e792ef
Merge pull request #31513 from qarmin/int_overflow
Prevent int overflow and underflow
2019-08-23 09:05:25 +02:00
Andrii Doroshenko (Xrayez) f013596760 Allow to define and load script templates per project
Previously it was only possible to create custom script templates per
editor instance which could lead to certain name collisions, but now one
can create such templates per project tailored for specific use cases.

The default path to search for custom script templates is defined in
project settings via `editor/script_templates_search_path` setting as
`res://script_templates` path, yet this can be configured per project.

Templates have at most two origins now:

1. Project-specific, defined in `ProjectSettings`, for instance:
    - res://script_templates/
2. Editor script templates, for instance:
    - %APPDATA%/Godot/script_templates/

As script templates can have the same name over different paths,
the override mechanism was also added, enabling project-specific
templates over the editor ones.
2019-08-22 20:51:30 +03:00
qarmin 538405f9c7 Prevent int overflow and underflow 2019-08-22 17:22:35 +02:00
Rémi Verschelde 7402fd2c56 Revert "Feature: Add SHA256 for PoolByteArray"
This reverts commit e2c3bbabb0.

This was superseded by #29871 which adds more crypto features with a
dedicated interface.

Since this commit was never in a stable release (merged during 3.2 dev),
we revert it to avoid having to deprecate it in favor of the Crypto API.
See https://github.com/godotengine/godot/pull/31187#issuecomment-523377965
2019-08-22 13:44:57 +02:00
Rémi Verschelde 1a4dbd9ee2
Merge pull request #31437 from volzhs/vibrate-mobile
Support vibration for Android and iOS
2019-08-21 21:10:22 +02:00
Rémi Verschelde 99980d856b
Merge pull request #29871 from Faless/crypto/initial_pr
More Crypto, SSL server, crt/key as Resource, HashingContext
2019-08-21 18:03:03 +02:00
Fabio Alessandrelli ce5a3f56a6 Rewrite StreamPeerSSL with SSLContext helper class
connect_to_stream now accepts optional parameter to specify which
certificates to trust.
Implement accept_stream (SSL server) with key/cert parameters to specify
the RSA key and X509 certificate resources.
2019-08-21 16:59:38 +02:00
Fabio Alessandrelli cb31b8797e Add hashing context class 2019-08-21 16:59:38 +02:00
Fabio Alessandrelli 3495d1bfa0 Add hex_encode function to PoolByteArray 2019-08-21 16:59:38 +02:00
Fabio Alessandrelli 1b36aa662c Add Crypto custom class 2019-08-21 16:59:35 +02:00
volzhs 4061e5bb75 Support vibration for Android and iOS 2019-08-21 23:38:53 +09:00
Rémi Verschelde 05a4310899
Merge pull request #31402 from profan/perf/astar-improvements
A* performance improvements, use OAHashMap.
2019-08-21 11:27:12 +02:00
Rémi Verschelde 7b37321ae3
Merge pull request #31499 from nekomatata/fix-new-project-metadata
Setting project metadata doesn't fail when project_metadata.cfg doesn't exist
2019-08-21 08:54:32 +02:00
Robin Hübner 4bac393549
astar performance improvements, use oahashmap 2019-08-21 08:47:55 +02:00
PouleyKetchoupp b49226e085 Support for file not found in ConfigFile::Load and handle a few specific cases
EditorSettings::set_project_metadata: creates project_metadata.cfg if it doesn't exist
EditorPlugin::get_config: removed (not used)

Fixes #31444
2019-08-21 08:32:55 +02:00
Rémi Verschelde a8db4c848d
Merge pull request #31395 from ptrojahn/floatsarenasty
Replace is_zero_approx(A.distance_to(B)) with A==B
2019-08-20 12:54:40 +02:00
Paul Trojahn 7c9c6df7e4 Replace is_zero_approx(A.distance_to(B)) with A==B
Related to #22988 (Fixes the holes in the shape of
the first comment)
2019-08-19 18:16:58 +02:00
Fabio Alessandrelli c19871af6d Move CryptoCore to it's own folder.
Crypto classes will be placed in core/crypto.
2019-08-19 16:31:05 +02:00
Fabio Alessandrelli 5cb41faece Fix CryptoCore signatures, add SHA1 context.
Fix hash size in SHA256 signature
Fix source parameter in hash context update function to be const.
Add SHA1 hash context.
2019-08-19 16:29:37 +02:00
Rémi Verschelde 5c853a45e6
Merge pull request #31423 from Calinou/improve-node-signal-group-tooltip
Improve the scene tree signals/groups tooltip
2019-08-18 10:55:16 +02:00
Aaron Franke 092346d82b
Add Vector2/3 sign and posmod functions, misc additions
Also make the docs more consistent, add Axis enum to Vector2, add > and >=. and C# also gets % and an override for vector-vector mod.
2019-08-17 18:31:55 -04:00
Rémi Verschelde ad8746e0de DirAccessPack: Fix dir_exists and file_exists for res:// paths
Both methods check against containers using relative paths as index,
so the `res://` part needs to be stripped.

Fixes #26009.
2019-08-17 19:03:28 +02:00
Hugo Locurcio c62302a432
Improve the scene tree signals/groups tooltip
The tooltip now displays the number of connections and groups
that are assigned to the hovered node.
2019-08-17 14:20:16 +02:00
Rémi Verschelde d3153c28f0 Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG'
The last remaining ERR_EXPLAIN call is in FreeType code and makes sense as is
(conditionally defines the error message).

There are a few ERR_EXPLAINC calls for C-strings where String is not included
which can stay as is to avoid adding additional _MSGC macros just for that.

Part of #31244.
2019-08-17 13:31:22 +02:00
Braden Bodily 71d71d55b5 Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Condensed some if and ERR statements. Added dots to end of error messages

Couldn't figure out EXPLAINC. These files gave me trouble: core/error_macros.h, core/io/file_access_buffered_fa.h (where is it?),
core/os/memory.cpp,
drivers/png/png_driver_common.cpp,
drivers/xaudio2/audio_driver_xaudio2.cpp (where is it?)
2019-08-17 12:33:15 +02:00
Davide Busterna 5ba632a73b Fix image offset when upscaling with Lanczos 2019-08-15 10:54:38 +02:00
Rémi Verschelde b030834b63
Merge pull request #31321 from julianaito/master
Add __atomic_* operators support for atomic operations
2019-08-15 02:55:39 +02:00
Charlène 3185a1b274 Replace legacy __sync atomic operations with newer __atomic ones 2019-08-14 15:56:02 +02:00
Rémi Verschelde 6c607c3564
Merge pull request #31266 from IAmActuallyCthulhu/pr/remove-redundant-author-comments
Remove redundant author doc comments
2019-08-14 13:45:54 +02:00
Robin Hübner 7092dd9d58
remove unused self list include from astar 2019-08-13 18:28:56 +02:00
Rémi Verschelde e7d484982e
Merge pull request #31292 from iwek7/fixDebuggerInspectionForNodes
Fixes issue with debug inspecing of nodes that are not in the scene tree
2019-08-13 08:24:01 +02:00
miwanczuk 98a3b2e5f4 Fixes issue when inspecting nodes that are not in the tree 2019-08-12 17:06:44 +02:00
Rémi Verschelde 37a16fee05 Export: Remove temp files from cache after export
So far we left most temporary files lying around, so this attempts to
fix that.

I added a helper method to DirAccess to factor out the boilerplate of
creating a DirAccess, checking if the file exists, remove it or print
an error on failure.
2019-08-12 13:31:59 +02:00