Rémi Verschelde
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3b7ab73cab
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i18n: Merge PO files with current template
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2016-08-10 21:31:06 +02:00 |
Rémi Verschelde
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ed931d3b59
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i18n: Sync translations from Weblate
Translator credits added manually based on Weblate git log.
(cherry picked from commit 221d81a26d )
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2016-08-10 21:28:05 +02:00 |
Rémi Verschelde
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b781dcdb1a
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i18n: Merge translations with synced template
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2016-07-15 08:58:49 +02:00 |
Rémi Verschelde
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fd5fdaba68
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i18n: Pull translations from Weblate
Adds Bengali and Urdu (Pakistan) WIP translations.
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2016-07-15 08:52:31 +02:00 |
Rémi Verschelde
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2598fe5f8d
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i18n: Merge translations with template
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2016-06-28 08:50:39 +02:00 |
Rémi Verschelde
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e8743684c8
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i18n: Sync translations from Weblate
Also adds Bulgarian and Japanese WIPs.
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2016-06-28 08:48:46 +02:00 |
Rémi Verschelde
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48a7216f99
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i18n: Update and merge translation templates
Also switched the wrapping length to 79 chars instead of 80,
which seems to be what Weblate uses by default (as well as Poedit).
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2016-06-19 14:13:31 +02:00 |
Rémi Verschelde
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425962a3aa
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i18n: Add translators credits in the PO headers
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2016-06-19 14:13:31 +02:00 |
Rémi Verschelde
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361c8b1dc6
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i18n: Sync translations with Weblate
Only synced translation with > 50% completion.
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2016-06-19 14:13:31 +02:00 |
Rémi Verschelde
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26d18b74ac
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i18n: Sync and merge translations with source
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2016-06-09 17:33:24 +02:00 |
Rémi Verschelde
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f4ee46124a
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i18n: Sort files to parse alphabetically
This should ensure that python produces the same tools.pot for every user,
and thus that the .po will not get useless diffs upon merge.
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2016-05-31 18:24:41 +02:00 |
Rémi Verschelde
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6cd39ed956
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i18n: Sync template and PO files with source
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2016-05-30 21:56:08 +02:00 |
Rémi Verschelde
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405094c167
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i18n: Enable parsing RTR strings
TTR is used in the editor, and RTR is for content that it shared between
the editor and games (e.g. in scenes/gui)
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2016-05-30 19:30:39 +02:00 |
Rémi Verschelde
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d0292a68cf
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i18n: Sync PO files with template
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2016-05-30 19:29:03 +02:00 |
Bonfi96
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9845b08f81
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Added Italian Localization (#4908)
Full Italian localization of the Godot interface
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2016-05-30 15:30:33 +02:00 |