Juan Linietsky
e2e6f3ec00
added proper functions to ColorRamp, fixes #3034
2015-12-12 09:45:17 -03:00
Juan Linietsky
29ea399234
-make smoothing respect camera limits, fixes #3037
2015-12-12 09:26:13 -03:00
Juan Linietsky
9a7ff65751
make popup emit index when id is not defined
2015-12-12 09:07:43 -03:00
Juan Linietsky
9251298f46
-collision debug is shown above all else, fixes #2985
2015-12-12 08:11:36 -03:00
Juan Linietsky
990690f9f5
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-11 09:38:41 -03:00
Juan Linietsky
46497c4508
added fallbacks proprty to fonts
2015-12-10 23:02:40 -03:00
Rémi Verschelde
3b68f0d051
Merge pull request #2306 from dbsGen/patch-1
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Fixed the mouse position for control when it is in a canvas_layer.
2015-12-10 17:06:27 +01:00
Rémi Verschelde
5f3c87691e
Merge pull request #3019 from neikeq/spinbox_timer
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Spinbox update range on mouse held
2015-12-10 15:48:23 +01:00
neikeq
d4051e6eb9
Spinbox: increase/decrease with mouse held
2015-12-10 15:44:16 +01:00
Rémi Verschelde
8a94297105
Merge pull request #3029 from neikeq/textedit_select_imp
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TextEdit: Scroll while selecting with mouse idle
2015-12-10 11:36:30 +01:00
neikeq
5f739a2660
TextEdit: Scroll while selecting with mouse idle
2015-12-09 19:56:47 +01:00
Franklin Sobrinho
afb41b283c
Fix tscn format not being recongnized by EditorFileSystem
2015-12-09 13:56:14 -03:00
Juan Linietsky
428984ec0c
-New mask mode for lights, makes using masks MUCH easier.
2015-12-08 20:25:08 -03:00
Juan Linietsky
c650d4e19c
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-08 17:48:03 -03:00
Juan Linietsky
09ff457185
made the exclusion of nodes from joints optional, fixes #3015
2015-12-08 17:47:12 -03:00
Juan Linietsky
ff936c6b2e
Merge pull request #2868 from akien-mga/pr-fix-can-move-to
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Fix can_move_to and rename it for more clarity
2015-12-08 17:09:47 -03:00
Juan Linietsky
b6d6c2220f
Merge pull request #2922 from romulox-x/set_hidden
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Added set_hidden method to Spatial and CanvasItem
2015-12-08 17:06:45 -03:00
Juan Linietsky
ecad3a285f
better unique name resolution, as suggested i #3017
2015-12-08 11:33:30 -03:00
Juan Linietsky
9637460331
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-08 11:23:23 -03:00
Juan Linietsky
3c33b705d1
added option to add_child, to use the same deduplication convention as in the editor, closes #3017
2015-12-08 11:21:12 -03:00
Rémi Verschelde
2cc60386d8
Merge pull request #3005 from TheHX/pr-file-dialog
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Better hidden folders display preferences for editor file dialogs
2015-12-07 20:40:58 +01:00
Rémi Verschelde
c667bde183
Merge pull request #3007 from neikeq/fix_line_edit
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Fix LineEdit cursor
2015-12-07 20:39:43 +01:00
neikeq
f499fb6fcf
Fix LineEdit cursor
2015-12-07 20:31:21 +01:00
Franklin Sobrinho
42eef3cdc6
Better hidden folders display preferences for editor file dialogs
2015-12-06 19:35:31 -03:00
Juan Linietsky
3ecc9e07b7
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-05 14:19:19 -03:00
Juan Linietsky
200b7bb87c
-Display on animation editor which keys are invalid and which tracks are unresolved
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-Added a tool to clean up unresolved tracks and unused keys
2015-12-05 14:18:22 -03:00
neikeq
71eaa2d547
Add refresh button to file dialogs
2015-12-04 19:33:30 +01:00
Juan Linietsky
35fa048af5
missing pngs
2015-12-04 10:22:45 -03:00
Rémi Verschelde
68d3438a93
Merge pull request #2975 from neikeq/help_scroll_top
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Fix help view not scrolling to the top
2015-12-02 16:16:18 +01:00
Juan Linietsky
064fd762fa
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-02 11:17:01 -03:00
Juan Linietsky
4b1f0afb01
-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device.
2015-12-02 11:15:48 -03:00
neikeq
11b560d6d4
Fix help view not scrolling to the top
2015-12-02 14:01:46 +01:00
neikeq
c5698fc28e
Fix RichTextLabel copy never called
2015-12-02 08:19:33 +01:00
koalefant
c93a005fb6
Script Editor: automatic indentation after a colon
2015-11-29 17:13:29 +01:00
Juan Linietsky
68aaa0f813
Merge branch 'master' of https://github.com/godotengine/godot
2015-11-28 20:57:23 -03:00
Juan Linietsky
7aa39b7cae
-Fixed bug with scene inheritance, should work again
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-Proper .tscn and .tres parsing, should work, please test well!
2015-11-28 20:56:14 -03:00
Franklin Sobrinho
43e1b879d0
Add container automatic update when moving a child node
2015-11-28 13:05:39 -03:00
Franklin Sobrinho
493d3c22ca
Fix editor help scroll to result
2015-11-27 20:11:49 -03:00
romulox_x
0b4830f3be
Added set_hidden method to Spatial and CanvasItem
2015-11-26 13:44:06 -08:00
Juan Linietsky
b987d2113b
0theora compilation fixes
2015-11-25 00:28:03 -03:00
Juan Linietsky
082e3fbb29
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
main/main.cpp
2015-11-24 10:52:41 -03:00
Juan Linietsky
ccd40f76e8
-work in progress resourceparser and .tscn parser. Still non-functional
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-fixed theora so it can compile theoralib but not theora
-fixed generation of windows icon in .rc, which didn't previously work in 32 bits
2015-11-24 10:42:05 -03:00
Rémi Verschelde
2fbc1445a5
Merge pull request #2870 from neikeq/submenu_pos_fix
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Popup submenu position enhancement
2015-11-23 11:53:30 +01:00
Rémi Verschelde
aa30e01f26
Merge pull request #2752 from SaracenOne/shadow_color
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New shader feature: change the colour of shadows on a per-material basis
2015-11-23 11:40:52 +01:00
neikeq
9797b6374b
Popup submenu position enhancement
2015-11-22 15:53:22 +01:00
Rémi Verschelde
f33d9dab5b
Fix can_move_to and rename it for more clarity
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Fixes #2416 .
The KinematicBody::can_move_to function was likely designed for two behaviours:
- discrete: check if the body can "teleport" to the destination
- continuous: check if the direct path to the destination is valid
The continuous behaviour was however not implemented, and the discrete behaviour was broken too due to a wrong call to intersect_shape.
The discrete behaviour has thus been fixed and the function renamed to can_teleport_to for more clarity.
2015-11-22 14:14:07 +01:00
Franklin Sobrinho
5ef23812ac
Add more properties to AcceptDialog
2015-11-20 18:25:01 -03:00
Juan Linietsky
fd5ee87c24
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
platform/windows/export/export.h
2015-11-19 10:44:13 -03:00
Juan Linietsky
d3eb9e8c54
-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260
2015-11-19 10:41:20 -03:00
Franklin Sobrinho
bc3b5847b0
Fix SplitContainer bool properties
2015-11-19 09:56:04 -03:00