Juan Linietsky
79897dd5bc
Restore script class cache if removed
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I have no idea why anyone would do this, but this fixes it.
Fixes #72154 . Depends on #72444 being merged to function properly.
2023-01-31 11:28:21 +01:00
Rémi Verschelde
5bcf016f11
Merge pull request #62737 from kidrigger/gdext_videodecoder
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Updates VideoDecoder plugin API to GDExt.
2023-01-31 11:04:56 +01:00
Rémi Verschelde
99a44f8469
Merge pull request #69248 from vonagam/fixing-typed-arrays
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GDScript: Fix typed arrays
2023-01-31 11:04:21 +01:00
Rémi Verschelde
97de7f39e1
Merge pull request #72404 from clayjohn/RD-sky-crash
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Fix various crashes relating to low roughness_layers
2023-01-31 10:54:41 +01:00
Dmitrii Maganov
5909f9f075
GDScript: Fix issues with typed arrays
2023-01-31 11:54:41 +02:00
Rémi Verschelde
dfb824c1d1
Merge pull request #72107 from rburing/separation_ray_normal
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Fix separation ray normal direction
2023-01-31 10:54:34 +01:00
Rémi Verschelde
93c3d3b5eb
Merge pull request #72422 from BastiaanOlij/openxr_set_active_sets
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Added methods to OpenXR interface to set which action sets are active
2023-01-31 10:54:28 +01:00
Rémi Verschelde
62689affc7
Merge pull request #72427 from MinusKube/csg-polygon-path-bug
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Don't generate CSGPolygon3D shape before the assigned path is inside tree
2023-01-31 10:54:23 +01:00
Rémi Verschelde
eedc4553b5
Merge pull request #72426 from fire/4-warnings
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Fixed a few godot engine 4 warnings on clang with Opengl and Windows …
2023-01-31 10:54:18 +01:00
Rémi Verschelde
d14d6033a5
Merge pull request #72441 from bruvzg/lbl3d_aaa
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[Sprite3D/Label3D] Expose alpha antialiasing properties.
2023-01-31 10:54:13 +01:00
Rémi Verschelde
99810d7a26
Merge pull request #72439 from bruvzg/ed_pr_hide
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[Editor] Fix editor progress dialog auto closing on focus loss.
2023-01-31 10:54:08 +01:00
Rémi Verschelde
c24e0065b2
Merge pull request #72433 from clayjohn/Pointlight2D-crash
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Avoid crash when CanvasTexture used with light decal atlas
2023-01-31 10:54:02 +01:00
Rémi Verschelde
af1dfa1452
Merge pull request #72438 from myaaaaaaaaa/segfault-test
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Fail instead of segfaulting when files cannot be opened in IO tests
2023-01-31 10:53:57 +01:00
Rémi Verschelde
5a5e262f5b
Merge pull request #72437 from lyuma/lightmap_custom_uv
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Implement custom uvs for Static Lightmap imported gltf
2023-01-31 10:53:52 +01:00
Rémi Verschelde
b6a8b8e8f7
Merge pull request #72212 from anvilfolk/gdtestnames
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Add option to print filenames in GDScript unit testing
2023-01-31 10:53:28 +01:00
Rémi Verschelde
ae2d2ce407
Merge pull request #71499 from dalexeev/improve-sprite-frame-editor
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Few improvements for SpriteFrames Editor
2023-01-31 10:53:22 +01:00
Rémi Verschelde
c8446754dd
Merge pull request #72357 from aaronfranke/area-gravity-unit-dist
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Replace Area gravity point distance scale with unit distance
2023-01-31 10:53:16 +01:00
Rémi Verschelde
c6d066d20c
Merge pull request #72413 from addmix/addmix/master
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Added documentation note for `add_custom_type()`
2023-01-31 10:53:11 +01:00
Rémi Verschelde
628967e6ba
Merge pull request #72343 from clayjohn/editor-canvas-bg
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Remove viewport_set_disable_environment in favor of viewport_set_environment_mode
2023-01-31 10:53:05 +01:00
bruvzg
b4fe514aa3
[Sprite3D/Label3D] Expose alpha antialiasing properties.
2023-01-31 10:46:38 +02:00
bruvzg
b3d574e22d
[Editor] Fix editor progress dialog auto closing on focus loss.
2023-01-31 09:56:46 +02:00
myaaaaaaaaa
132e987633
Fail instead of segfaulting in IO tests
2023-01-31 02:21:27 -05:00
Yuri Rubinsky
bcecb4fe37
Use mix for vector types in switch node in the visual shader
2023-01-31 09:45:27 +03:00
Lyuma
03692c715e
Implement custom uvs for Static Lightmap imported gltf
2023-01-30 22:37:38 -08:00
Treer
273df44e1d
Qualify Console's namespace to avoid mixup with plugin's objects
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Avoid error when a plugin contains a class called "Console":
Godot.SourceGenerators\Godot.SourceGenerators.GodotPluginsInitializerGenerator\GodotPlugins.Game.generated.cs(32,25): error CS0117: 'Console' does not contain a definition for 'Error'
2023-01-31 16:23:17 +11:00
clayjohn
cfd5fe0f29
Avoid crash when CanvasTexture used with light decal atlas
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The decal atlas is used for Light2Ds, decals, and Light3Ds
2023-01-30 20:59:53 -08:00
Raul Santos
8166568976
C#: Implement `IEquatable` in `Rid`
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- Implement `IEquatable` interface.
- Implement `==` and `!=` operators.
- Add `IsValid` method.
- Override `Equals` and `GetHashCode`.
- Fix `ToString` to follow Core.
- Sync documentation with Core.
2023-01-31 04:44:18 +01:00
ocean (they/them)
199e5dbb1e
Add option to print filenames in GDScript unit testing
2023-01-30 22:20:45 -05:00
anish bhobe
42a9c33fad
Updates VideoDecoder plugin API to GDExtension.
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Adds VideoStream and relevant resource loaders to migrate
external GDNative plugins to GDExtension.
Adds a VideoStreamLoader as a specialization of ResourceFormatLoader
as ClassDB::is_parent_class is inaccessible from GDExtension currently.
Using Object* instead of Ref<T> in order to avoid the refcount bug
(godotengine/godot-cpp#652 )
Also another bug is in ResourceLoader in use on the extension side that
requires fixing.
2023-01-30 18:39:29 -08:00
MinusKube
541b725190
Don't generate CSGPolygon3D shape before the assigned path is inside tree
2023-01-31 02:04:57 +01:00
K. S. Ernest (iFire) Lee
f8be889133
Fixed a few godot engine 4 warnings on clang with Opengl and Windows apis.
2023-01-30 17:00:02 -08:00
Bastiaan Olij
d3ec17e9ae
Added methods to OpenXR interface to set which action sets are active
2023-01-31 10:20:19 +11:00
David Snopek
0e2af4b73d
Make it clearer that file modes propagate to children in the dedicated server export
2023-01-30 15:10:44 -06:00
addmix
3c1c965b85
Added documentation note for `add_custom_type()`
2023-01-30 14:02:31 -07:00
clayjohn
9071809021
Remove viewport_set_disable_environment in favor of viewport_set_environment_mode
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This allows us to set a default value inherited by child viewports and have child viewports set the value themselves which is needed for disabling the environment in the editor
2023-01-30 12:25:49 -08:00
clayjohn
bc64a734d3
Fix various crashes relating to low roughness_layers
2023-01-30 12:16:33 -08:00
Rémi Verschelde
e9de988020
Merge pull request #72031 from reduz/change-high-quality-texture-import
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Refactor high quality texture import
2023-01-30 20:41:01 +01:00
Rémi Verschelde
1a37aefbf9
Merge pull request #72402 from dsnopek/openxr-action-map-export-regression
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Only customize resources during export if there are any export plugins in use
2023-01-30 20:27:41 +01:00
Rémi Verschelde
186447d4c5
Merge pull request #72208 from bruvzg/rtl_fix_thr_crash
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[RichTextLabel] Fix thread unsafe `set_physics_process_internal` usage. Use `WorkerThreadPool` instead of creating new threads.
2023-01-30 20:27:31 +01:00
Rémi Verschelde
dc7fb30485
Merge pull request #72400 from vnen/gdscript-match-release-consistency
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GDScript: Fix match branches return check on release
2023-01-30 20:27:12 +01:00
Rémi Verschelde
73c1fa9826
Merge pull request #72383 from MewPurPur/correct-tween-errors
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Fix error messages for {}Tweener.new()
2023-01-30 20:27:06 +01:00
Rémi Verschelde
08ec942e1f
Merge pull request #72390 from vonagam/fix-allowed-vararg-ptrcall
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GDScript: Fix vararg method calls with exact arguments
2023-01-30 20:26:58 +01:00
Rémi Verschelde
58a0c4c69e
Merge pull request #72393 from clayjohn/GLES3-normal-roughness-error
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Add a shader error when trying to using hint_normal_roughness_texture in the gl_compatibility renderer
2023-01-30 20:26:50 +01:00
Rémi Verschelde
e86953cb53
Merge pull request #72356 from BastiaanOlij/fix_ssao_ssil_probes
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Fix SSAO/SSIl being applied to reflection probes
2023-01-30 20:26:43 +01:00
David Snopek
0461cc5ba2
Only customize resources during export if there are any export plugins in use
2023-01-30 12:57:50 -06:00
bruvzg
0cc1f4240a
[RichTextLabel] Fix thread unsafe `set_physics_process_internal` usage. Use `WorkerThreadPool` instead of creating new threads.
2023-01-30 20:47:45 +02:00
George Marques
65407dd42d
GDScript: Fix match branches return check on release
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The check for existence of `return` only existed on debug builds for
match branches. This could lead on an invalid error after exporting. Now
this is checked on relase too, so it works the same as the editor.
2023-01-30 15:18:36 -03:00
Danil Alexeev
ca7209aaef
Few improvements for SpriteFrames Editor
2023-01-30 21:14:10 +03:00
Dmitrii Maganov
011b3895db
GDScript: Fix vararg method calls with exact arguments
2023-01-30 19:38:07 +02:00
Silc Renew
a0c4f849e0
Consistent with NodeBlendSpace1D option NodeBlendSpace2D
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Co-authored-by: Skrapion <rick@firefang.com>
2023-01-31 02:14:55 +09:00