trollodel
7c400b3ea0
Use CollisionObject3D API when baking the navmesh with static colliders, instead of collecting CollisionShape3D nodes
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(cherry picked from commit 72c37c4bcd
)
2022-05-05 14:07:56 +02:00
Rémi Verschelde
ba7881bd36
Merge pull request #60366 from adamscott/nav-map-thread-work-pool-3x
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Use ThreadWorkPool instead of thread_process_array in NavMap [3.x]
2022-04-26 18:45:53 +02:00
Adam Scott
7749346f48
Use ThreadWorkPool instead of thread_process_array in NavMap
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Port ThreadWorkPool to 3.x
2022-04-26 09:18:46 -04:00
Pawel Lampe
41d788375a
Fix crash in `GodotNavigationServer::map_get_path`, fixes #60413
2022-04-22 18:19:11 +02:00
kleonc
c52d842435
NavMap::get_path Fix not resetting least_cost_id
2022-04-14 17:15:39 +02:00
Pawel Lampe
3035b9c44c
Fix navmesh baking, fixes #57148
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- improved mesh data calculation from standalone static colliders so that no
VisualServer calls are performed - and thus no VS mutexes need to
be locked in case of on-thread baking
- improved the same for GridMap's static colliders
2022-04-02 23:20:41 +02:00
Pawel Lampe
c0d9e4fd07
Fix `get_simple_path` behavior in 2D, fixes #56852
2022-02-17 18:23:34 +01:00
kleonc
ff06d0978a
NavMap Fix polygons being treated like triangle strips instead of triangle fans
2022-02-14 18:22:02 +01:00
Pawel Lampe
6c6e50bf0c
Fix navigation merge errors, fixes #56786
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- improved `detail/sample_max_error` default value
- improved floating point precision handling in cell key calculations
- improved `merge error` error message
- exposed `cell_height` of `nav_map` to the `Navigation`
- fixed cell key `y` calculation
2022-02-02 23:52:29 +01:00
Pawel Lampe
4d8e6fdd2d
Fix transforms involved into navmesh baking
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fixes #57231 , fixes #57421
Within the context of parsing navigation geometry, this commit:
- added missing transform of `MultiMeshInstance`
- changed all transforms to global ones so that they don't need to be
calculated by hand
2022-01-30 12:23:53 +01:00
Yuri Sizov
797bb1d97e
Ensure that NavMesh baking updates the inspector
2022-01-26 01:16:50 +03:00
rafallus
75fcb31cee
[3.x] Consider gridmap collisions in navigation bake
2022-01-24 19:10:33 -06:00
Dardan Bujupaj
752fbc7f4e
Fix indexing of polygon points when building path.
2022-01-19 23:39:43 +01:00
Rémi Verschelde
a627cdafc5
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
Rémi Verschelde
b197de6f5f
Fix typos with codespell
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Using codespell 2.1.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
readded
seeked
statics
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2022-01-07 00:14:54 +01:00
Jake Young
09bc9eb101
Backport NavigationServer with RVO2 to `3.x`
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Change the entire navigation system.
Remove editor prefix from nav mesh generator class. It is now used for baking
at runtime as well.
Navigation supports obstacle avoidance now with the RVO2 library.
Nav system will also automatically link all nav meshes together to form one
overall complete nav map.
2022-01-05 16:00:56 +01:00