Commit Graph

8337 Commits

Author SHA1 Message Date
Rémi Verschelde
a43ec333c4
Merge pull request #72398 from vnen/gdscript-setter-chain
GDScript: Improve usability of setter chains
2023-02-02 16:28:07 +01:00
George Marques
5fc7918594
GDScript: Improve usability of setter chains
- Consider PackedArrays non-shared since they are copied on C++/script
  boundaries.
- Add error messages in the analyzer when assigning to read-only
  properties.
- Add specific error message at runtime when assignment fails because
  the property is read-only.
2023-02-02 10:20:35 -03:00
Rémi Verschelde
50022484a3
Merge pull request #72592 from EricEzaM/67008-autocomplete-crash-virtual-fn
Fix crash in gdscript when autocompleting virtual function and signature does not match base.
2023-02-02 13:59:57 +01:00
Rémi Verschelde
8978196a48
Merge pull request #72468 from rbessems/rbessems/add_ml2_controller
Adding Magic Leap 2 Controller Interaction Profile
2023-02-02 13:59:34 +01:00
Rémi Verschelde
c5c6f2db89
Merge pull request #72553 from RedworkDE/net-output-directory
C#: Preserve directories in output during export
2023-02-02 13:59:05 +01:00
Eric M
9b93bdb4e7 Fix crash in gdscript when autocompleting virtual function and signature does not match base. 2023-02-02 22:52:08 +10:00
Ron Bessems
e78088cc3a Add Magic Leap 2 OpenXR Interaction Profile 2023-02-02 06:45:43 -05:00
Rémi Verschelde
824784f80b
Merge pull request #72557 from vonagam/fix-make-value-protection
GDScript: Fix getting reduced value of incomplete subscript for autocomplete
2023-02-02 09:49:37 +01:00
Rémi Verschelde
65cbe89371
Merge pull request #72542 from smix8/rvoagent_to_navagent_rename_4.x
Rename NavigationServer internal RvoAgent to NavAgent
2023-02-02 09:36:50 +01:00
Danil Alexeev
4311836be2
GDScript: Fix crash in export group annotations 2023-02-02 08:37:39 +03:00
Dmitrii Maganov
7b04e3865a GDScript: Fix getting reduced value of incomplete subscript 2023-02-02 02:15:26 +02:00
smix8
0d80705f11 Rename NavigationServer internal RvoAgent to NavAgent
Renames the NavigationServer internal RvoAgent to NavAgent.
2023-02-01 22:27:48 +01:00
Rémi Verschelde
0a9e6e478e
Merge pull request #71800 from akien-mga/ci-codespell-action
CI: Add official codespell action with PR annotations
2023-02-01 13:25:23 +01:00
Rémi Verschelde
c461d3880f
Merge pull request #72434 from Treer/master
Qualify Console's namespace to avoid mixup with plugin's objects
2023-02-01 13:24:47 +01:00
Rémi Verschelde
e52213e2fa
More codespell fixes, do more changes from previous ignore list 2023-02-01 12:11:36 +01:00
Rémi Verschelde
c40020513a
Merge pull request #72440 from V-Sekai/gltf_embed_as_uncompressed
gltf: Add GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSED
2023-02-01 12:10:13 +01:00
Rémi Verschelde
061b046401
Merge pull request #72499 from vonagam/fix-typed-array-disassembly
GDScript: Fix disassembly of typed array assignment and construction
2023-02-01 11:03:25 +01:00
Rémi Verschelde
afe3b94ab2
Revert "GDScript: Add warnings that are set to error by default"
This reverts commit a166833bfa.

This caused multiple regressions.
Needs to be redone with more testing before merge.

Fixes #72501.
2023-02-01 10:54:22 +01:00
Lyuma
bc24d01359 gltf: Add GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSED
This option allows for a safe fallback for embedded gltf textures in cases where VRAM compression is not needed.
Add an is_editor_hint guard around GLTFHandleBinary::HANDLE_BINARY_EXTRACT_TEXTURES, to use EMBED_AS_UNCOMPRESSED by default at runtime.
This provides an option for pixel art to be stored losslessly.
Additionally, respect project importer defaults for texture import settings.
Avoid writing and reimporting extracted textures identical to version on disk.
2023-02-01 01:42:36 -08:00
Dmitrii Maganov
56aedb256e GDScript: Fix disassembly of typed array assignment and construction 2023-02-01 11:18:54 +02:00
Rémi Verschelde
9b0f194bbb
Fix blend runner copyright headers 2023-02-01 09:39:31 +01:00
Rémi Verschelde
e101305950
Merge pull request #72487 from vnen/gdscript-warning-default-error
GDScript: Add warnings that are set to error by default
2023-02-01 08:23:42 +01:00
Rémi Verschelde
d29036bcda
Merge pull request #69319 from RedMser/blender-import-rpc
Batch import Blend files using XML RPC
2023-02-01 08:21:16 +01:00
Rémi Verschelde
9aeda3b282
Merge pull request #72490 from resistor/disasm
Fix disassembly of OPCODE_CONSTRUCT_TYPED_ARRAY.
2023-02-01 08:02:04 +01:00
Rémi Verschelde
d9ade633b3
Merge pull request #71936 from akien-mga/remove-some-unused-signals
Remove some unused signals
2023-02-01 07:53:52 +01:00
Rémi Verschelde
e8240031e7
Merge pull request #71479 from raulsntos/virtual-return-type
Use enum instead of int in virtual methods return type
2023-02-01 07:45:28 +01:00
Rémi Verschelde
6749f1f85a
Merge pull request #72462 from raulsntos/docs/dotnet-renames
Fix C# examples in documentation for 4.0
2023-02-01 07:25:26 +01:00
Rémi Verschelde
ab2f8ab6ce
Merge pull request #72371 from dalexeev/remove-gds-str-duplicate
Remove `@GDScript.str` (duplicate of `@GlobalScope.str`)
2023-02-01 07:25:02 +01:00
Owen Anderson
835309c0a5 Fix disassembly of OPCODE_CONSTRUCT_TYPED_ARRAY.
Found while inspecting the bytecode for godot-benchmarks.
2023-01-31 21:52:51 -06:00
George Marques
a166833bfa
GDScript: Add warnings that are set to error by default
- Adds a list of default levels for all warning so they can be set
  individually.
- Add warnings set by default to error for:
  - Using `get_node()` without `@onready`.
  - Using `@onready` together with `@export`.
  - Inferring a static type with a Variant value.
  - Overriding a native engine method.
- Adjust how annotations to ignore warnings are treated so they also
  apply to method parameters.
- Clean up a bit how ignored warnings are set. There were two sets but
  only one was actually being used.
- Set all warnings to the `WARN` level for tests, so they they can be
  properly tested.
- Fix enum types in native methods signatures being set to `int`.
- Fix native enums being treated as Dictionary by mistake.
- Make name of native enum types use the class they are defined in, not
  the direct super class of the script. This ensures they are always
  equal even when coming from different sources.
- Fix error for signature mismatch that was only showing the first
  default argument as having a default. Now it shows for all.
2023-02-01 00:05:14 -03:00
RedworkDE
70ebb6378c C#: Preserve directories in output during export 2023-02-01 00:37:12 +01:00
Treer
086ce855a8
Update modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotPluginsInitializerGenerator.cs
Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com>
2023-02-01 07:56:20 +11:00
Raul Santos
9e9eac4676
Use enum instead of int in virtual methods return type 2023-01-31 19:06:49 +01:00
Raul Santos
7eb8325180
Fix C# examples in documentation
- Fix documentation after C# renames.
- Add missing `partial` in C# class declarations.
- Change `delta` parameter type to `double` in C#.
- Ensure parameters match base declaration.
- Use `$` string interpolation in C#.
- Fix invalid or outdated C# code.
- Changed some examples to follow our style guide more closely.
2023-01-31 19:04:07 +01:00
Rémi Verschelde
b342dcdf04
Remove some unused signals
Part of #37604.
2023-01-31 18:54:04 +01:00
Rémi Verschelde
925784df03
Merge pull request #72454 from dalexeev/gds-fix-icon-annotation
GDScript: Fix `@icon` annotation
2023-01-31 15:58:49 +01:00
Rémi Verschelde
6d9c9d30b9
Merge pull request #72206 from vnen/gdscript-allow-void-return-shorthand
GDScript: Allow void functions to return calls to other void functions
2023-01-31 15:55:35 +01:00
Rémi Verschelde
361f3f1721
Merge pull request #57520 from jordigcs/gd-rename-map
Add hint for identifiers renamed from 3.x to 4.0
2023-01-31 15:55:25 +01:00
Danil Alexeev
83cb968965
GDScript: Fix @icon annotation 2023-01-31 17:43:54 +03:00
George Marques
a47d4d57ca
GDScript: Allow void functions to return calls to other void functions 2023-01-31 11:37:30 -03:00
Rémi Verschelde
e768e02b78
Merge pull request #72444 from reduz/fix-global-class-parsing
Fix global script class parsing.
2023-01-31 13:20:00 +01:00
Rémi Verschelde
68cee1f02a
Merge pull request #72201 from fire/gltf-extract-img
Restore gltf embedded scenes due to problems with textures.
2023-01-31 13:18:37 +01:00
Rémi Verschelde
937524c09c
Merge pull request #72431 from raulsntos/dotnet/rid-iequatable
C#: Implement `IEquatable` in `Rid`
2023-01-31 13:17:51 +01:00
Juan Linietsky
1bbe0a2b2f Fix global script class parsing.
* Broke with #72226
* Restored previous version of the code, made it even more error tolerant.
* Added a warning to **not** change the code.

Fixes #72226.
2023-01-31 12:43:25 +01:00
K. S. Ernest (iFire) Lee
39ef247721 gltf: Avoid using base64 hash as an image filename
Consistently use the images.name property with deduplication, or else the image index.
2023-01-31 02:30:16 -08:00
Rémi Verschelde
5bcf016f11
Merge pull request #62737 from kidrigger/gdext_videodecoder
Updates VideoDecoder plugin API to GDExt.
2023-01-31 11:04:56 +01:00
Rémi Verschelde
99a44f8469
Merge pull request #69248 from vonagam/fixing-typed-arrays
GDScript: Fix typed arrays
2023-01-31 11:04:21 +01:00
Dmitrii Maganov
5909f9f075 GDScript: Fix issues with typed arrays 2023-01-31 11:54:41 +02:00
Rémi Verschelde
93c3d3b5eb
Merge pull request #72422 from BastiaanOlij/openxr_set_active_sets
Added methods to OpenXR interface to set which action sets are active
2023-01-31 10:54:28 +01:00
Rémi Verschelde
62689affc7
Merge pull request #72427 from MinusKube/csg-polygon-path-bug
Don't generate CSGPolygon3D shape before the assigned path is inside tree
2023-01-31 10:54:23 +01:00