Rémi Verschelde
b1ae5ea407
Merge pull request #17040 from AndreaCatania/patch-2
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Deprecated Godot 3D physics engine
2018-03-13 13:46:08 +01:00
Rémi Verschelde
27a3447790
Merge pull request #17402 from Chaosus/fixmix
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Fix invalid mix function overload
2018-03-13 08:43:07 +01:00
Wilson E. Alvarez
e9ac87390c
Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and RasterizerGLES3
2018-03-13 00:22:08 -04:00
Chaosus
97bef8d908
Fix invalid mix function overload
2018-03-10 12:56:43 +03:00
Rémi Verschelde
47addcf9d0
Merge pull request #17354 from SaracenOne/shader_token_name_fix
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Make the shader token names consistent.
2018-03-09 10:39:22 +01:00
Saracen
b095e21d91
Make the shader token names consistent.
2018-03-07 23:56:47 +00:00
Bernhard Liebl
9d7856620c
Bring back Vector2.cross()
2018-03-07 21:10:31 +01:00
Chaosus
c6b6af7bb5
Fix floatBitsToUint function
2018-03-03 16:22:36 +03:00
Andrea Catania
134cca0cf2
Fixed physics server typo
2018-02-27 08:42:09 +01:00
Andrea Catania
5de5a4140b
Deprecated Godot 3D physics engine
2018-02-26 12:51:30 +01:00
Poommetee Ketson
eb63f7b071
[DOCS] Sync classref with current source
2018-02-25 15:14:25 +07:00
Juan Linietsky
7cd867c3fe
2D Skeletons WORK IN PROGRESS
2018-02-21 17:24:00 -03:00
luz.paz
612ab4bbc6
Fix typos with codespell
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Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Juan Linietsky
9e3a1e5401
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
2018-02-21 09:39:09 -03:00
Rémi Verschelde
497a4e9e25
Merge pull request #16757 from AndreaCatania/kinpush
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Improved kinematic body, Now can move rigid body
2018-02-20 15:41:10 +01:00
Andrea Catania
6ed392f47a
Improved kinematic body 2D and 3D, Now can move rigid body
2018-02-20 12:43:47 +01:00
Juan Linietsky
4c56edfb83
Revert "Handle single-argument constructors in uniform default values"
2018-02-20 07:28:22 -03:00
Rémi Verschelde
05a8675f82
Merge pull request #15985 from Nallebeorn/uniforms-single-argument-constructors
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Handle single-argument constructors in uniform default values
2018-02-20 11:26:26 +01:00
Rémi Verschelde
b2aeb02e7d
Merge pull request #16530 from AndreaCatania/rays
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Improved ray shape (2D and 3D) by addiing the possibility to act as r…
2018-02-19 22:15:49 +01:00
Andrea Catania
ffc3ef8677
Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape
2018-02-19 20:59:57 +01:00
Rémi Verschelde
be67f2e4ba
Merge pull request #16751 from AndreaCatania/moreAPIs
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Added Physics state APIs
2018-02-19 20:22:18 +01:00
Rémi Verschelde
9130770ec5
Merge pull request #16794 from Chaosus/new_shader_funcs
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Adds some missing shader built-in functions
2018-02-19 18:30:16 +01:00
Rémi Verschelde
d9f26af533
Merge pull request #16803 from lethiandev/fix-remove-shape2d
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Fix 2d collision body update on shape remove
2018-02-19 18:22:21 +01:00
Rémi Verschelde
fd92e571ac
Readd VS.sync and VS.draw to keep compatibility
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Those are deprecated as VS.force_sync and VS.force_draw do the same and more explicitly,
but we cannot remove them without marking them as deprecated before that.
Fixes issue introduced in #15892 .
2018-02-19 10:43:07 +01:00
Konrad Nowakowski
3659df6624
Fix 2d collision body update on shape remove
2018-02-18 20:46:37 +00:00
Chaosus
8f04a13c98
Added missing shader functions
2018-02-18 18:08:18 +03:00
Artem Varaksa
d35e486228
Clean up some bad words from code comments
2018-02-17 16:00:39 +03:00
Andrea Catania
a930797c31
Added Physics state APIs
2018-02-16 17:48:07 +01:00
Rémi Verschelde
574133e4e0
Merge pull request #15892 from Zylann/add_missing_vs_bindings
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Added all missing VisualServer bindings
2018-02-14 16:05:49 +01:00
Rémi Verschelde
dea5a69693
Merge pull request #16408 from Calinou/remove-debugging-prints
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Remove a few debugging prints
2018-02-14 11:32:10 +01:00
Andrea Catania
a42765dada
Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
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Fixes #16424
2018-02-05 18:54:07 +01:00
Hugo Locurcio
84267915f5
Remove a few debugging prints
2018-02-05 11:30:50 +01:00
Paolo Perkovic
08d4bfacaf
Fix inconsistencies and typos in argument names
2018-02-01 16:47:20 +01:00
Rémi Verschelde
ff287d8341
Merge pull request #15254 from mrcdk/pitch_scale
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Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D
2018-02-01 14:26:27 +01:00
Poommetee Ketson
5a26e0786c
AudioEffectReverb: max predelay_feedback to 0.98
2018-01-31 00:19:07 +07:00
Rémi Verschelde
ed6bf28014
Merge pull request #15980 from mrcdk/audio_stream_get_length
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Expose audio streams get_length()
2018-01-30 13:43:34 +01:00
Marc Gilleron
8dc62bbc96
Fix VisualServer.free conflicting with Object.free
2018-01-25 00:23:31 +01:00
Benjamin
311e69aa1e
Handle single-argument constructors in shaders.
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Expand these (fill vectors, fill matrix diagonals) in _reduce_expression() so they're handled properly even as uniform default values (where they previously caused a crash).
2018-01-22 22:32:35 +01:00
MrCdK
8a9f1c2a5d
Expose audio streams get_length()
2018-01-22 20:35:33 +01:00
Marc Gilleron
e415fd05bb
Added all missing VisualServer bindings
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- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly
2018-01-20 16:59:26 +01:00
Ariel Manzur
e2b50e1abb
improves portability with some compilers
2018-01-18 19:16:34 -03:00
Rémi Verschelde
9f479f096c
Fix typos in code and docs with codespell
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Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
binbitten
bccb4840c8
Fix wrong viewport transparent-bg
2018-01-18 19:11:07 +01:00
Unknown
5876457410
modify default param names in couple of signals
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'name' default param should not be used since there is problem with name shadowing
2018-01-12 15:45:29 +01:00
Bojidar Marinov
9b8e8b2220
Bind many more properties to scripts
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Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Juan Linietsky
bfeaf27a3e
Properly dispose of instance capture data, fixes #14795
2018-01-06 19:06:04 -03:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Duy-Nguyen TA
322cb08dd9
Fix macOS and other builds after #15299
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Commit ammended by @akien-mga to fix more platforms.
2018-01-04 19:48:05 +01:00
Rémi Verschelde
0b07d453f7
Merge pull request #15251 from binbitten/fix-assign-vardecl
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Fix premature declaration of shader variables created with assignment
2018-01-04 15:17:10 +01:00
firefly2442
f066991aa7
found via cppcheck:
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remove code that will never run
make definition and declaration names for parameters match
change floats that were being set to bool values
remove pointer that is never used
2018-01-03 21:23:48 -07:00