Rémi Verschelde
d0c614ba74
Merge pull request #58761 from techiepriyansh/fix-multiple-instances
2022-03-07 10:40:19 +01:00
Pierre-Thomas Meisels
f9d4f08090
Fix ResourceSaver::save method exposition flag parameter
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enh: Add FLAG_NONE to SaverFlags in ResourceSaver to fix api inconsistency
fix: flags parameter of ResourceSaver::save is now uint32_t to allow flag composition in scripts
2022-03-07 10:39:51 +01:00
Rémi Verschelde
a51f724b8b
Merge pull request #57812 from piiertho/bugfix/add-none-enum-global-constants
2022-03-07 10:23:25 +01:00
Yuri Roubinsky
c20860a1f4
Merge pull request #58854 from Chaosus/vs_varying_fix
2022-03-07 12:14:24 +03:00
K. S. Ernest (iFire) Lee
2eaadb1b52
Restore building web platform by enclosing resolve_function_signature.
2022-03-07 00:35:11 -08:00
Pierre-Thomas Meisels
a41fb2fa3c
bugfix: bind core enums' none values
2022-03-07 09:16:25 +01:00
Jesse Dubay
ff2a5c04b1
Sky renderer: Don't invert Z component of light direction
2022-03-06 23:58:54 -08:00
Rémi Verschelde
53cf5eff9a
Merge pull request #58847 from KoBeWi/editor_settings_mess
2022-03-07 08:38:15 +01:00
Rémi Verschelde
1177bd635f
Merge pull request #58208 from MythTitans/fix-sphere-and-cylinder-shapes-normals-seam
2022-03-07 08:37:29 +01:00
Yuri Roubinsky
87c7fe69f2
Fix _update_varyings call in visual shader
2022-03-07 10:26:09 +03:00
Rémi Verschelde
eb8ce0ce68
Merge pull request #58750 from Chaosus/vs_varyings
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Add varying support to visual shaders
2022-03-07 07:41:11 +01:00
Rémi Verschelde
bb5d71f6cc
Merge pull request #58719 from Chaosus/vs_builtins
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Adds few more input/output built-ins to visual shader
2022-03-07 07:39:51 +01:00
Rémi Verschelde
ffd64505c5
Merge pull request #58832 from reduz/uniform-set-cache
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Add a UniformSet cache
2022-03-07 07:19:58 +01:00
Michael Alexsander
c0381594c3
Fix regressions with nameless and icon-only tabs
2022-03-06 22:17:35 -03:00
Rémi Verschelde
1fbd498307
Merge pull request #58842 from IgorKordiukiewicz/save-as-scene-visual-feedback
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Added visual feedback when drag and dropping from scene tree to filesystem
2022-03-06 23:25:39 +01:00
Rémi Verschelde
78ad01cae7
Merge pull request #58839 from KoBeWi/access_creator
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Improve some DirAccess usage
2022-03-06 22:45:07 +01:00
Rémi Verschelde
47f1c4f900
Merge pull request #58827 from XPhyro/cs-deconstruct
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Implement `Deconstruct` methods for C# vectors
2022-03-06 22:36:45 +01:00
Rémi Verschelde
9e3fd726d9
Merge pull request #58835 from vnen/gdscript-check-override-signature
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GDScript: Check if method signature matches the parent
2022-03-06 22:31:25 +01:00
kobewi
2057ea2883
Remove duplicate editor settings definitions
2022-03-06 22:05:49 +01:00
Igor Kordiukiewicz
2ed334f95f
Added visual feedback when drag and dropping from scene tree to file system
2022-03-06 21:36:15 +01:00
Rémi Verschelde
92615be68c
Merge pull request #58834 from lawnjelly/bvh_fix_area_area4
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[4.x] BVH - Fix area-area collision regression
2022-03-06 17:08:53 +01:00
George Marques
1ebcb58e69
GDScript: Check if method signature matches the parent
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To guarantee polymorphism, a method signature must be compatible with
the parent. This checks if:
1. Return type is the same.
2. The subclass method takes at least the same amount of parameters.
3. The matching parameters have the same type.
4. If the subclass takes more parameters, all of the extra ones have a
default value.
5. If the superclass has default values, so must have the subclass.
There's a few test cases to ensure this holds up.
2022-03-06 11:16:20 -03:00
lawnjelly
f199d2c33c
[4.x] BVH - Fix area-area collision regression
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Minimal approach to fixing regression whereby static areas where not detect dynamic areas.
2022-03-06 14:03:19 +00:00
kobewi
73fdb22668
Improve some DirAccess usage
2022-03-06 15:01:13 +01:00
Priyansh Rathi
d5b8a25195
fix same project opening mutliple times from project manager
2022-03-06 18:24:06 +05:30
reduz
b0ca03b0a2
Add a UniformSet cache
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* Changed syntax usage for RD::Uniform to create faster with a single RID
* Converted render pass setup to use this in clustered renderer to test.
This is the first step into creating a proper uniform set cache system to simplify large parts of the codebase.
2022-03-06 13:03:33 +01:00
Rémi Verschelde
272b355954
Merge pull request #58757 from strank/parent-signals
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Add test cases for accessing parent elements from child class
2022-03-06 10:20:59 +01:00
Rémi Verschelde
52b6088c1d
Merge pull request #58800 from rcorre/blender-nav
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Disable blender-style transforms in freelook.
2022-03-06 10:19:41 +01:00
Rémi Verschelde
e3231c3ee7
Merge pull request #58783 from KoBeWi/change_in_peace
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Fix color pickers closing in editor settings
2022-03-06 10:18:31 +01:00
Rémi Verschelde
5dd0b02f60
Merge pull request #58821 from IgorKordiukiewicz/extend-script-popup-without-script
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Fixed issue where Extend Script option would show up even without script attached to the node
2022-03-06 10:17:31 +01:00
Rémi Verschelde
def893b3d4
Merge pull request #58805 from KoBeWi/meh_custom
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Remove custom_* prefixes compatibility
2022-03-06 10:16:53 +01:00
Berke Kocaoğlu
20d72e462b
Implement `Deconstruct` methods for C# vectors
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See https://docs.microsoft.com/en-us/dotnet/csharp/fundamentals/functional/deconstruct#user-defined-types
2022-03-06 11:16:30 +03:00
Rémi Verschelde
b70a83a2b9
Merge pull request #58813 from KoBeWi/reset_minsize
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Remove set_as_minsize()
2022-03-06 08:10:28 +01:00
Igor Kordiukiewicz
dc361d3201
Fixed issue where Extend Script option would show up even without script attached to the node
2022-03-06 03:19:03 +01:00
Jesse Dubay
80345f7d4e
Fix flipped EYEDIR.z in sky shaders
2022-03-05 17:49:32 -08:00
kobewi
7d44bb8f06
Remove set_as_minsize()
2022-03-06 00:57:42 +01:00
Rémi Verschelde
d37e8586be
Merge pull request #58788 from reduz/rename-streamtexture
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Rename StreamTexture* to CompressedTexture*
2022-03-06 00:19:55 +01:00
Rémi Verschelde
9b4d4bbaea
Merge pull request #58803 from KoBeWi/a_bit_of_everything
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Various code and documentation improvements
2022-03-06 00:17:39 +01:00
Rémi Verschelde
2d96b4c989
Merge pull request #58806 from bruvzg/ts_multispace_word_brk
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[TextServer] Improve word breaking when there are multiple spaces between words.
2022-03-06 00:16:09 +01:00
Rémi Verschelde
dfddebb460
Merge pull request #58799 from jmb462/fix-tab-disabled
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Fix disabled tab can be enabled via rearranging inside TabContainer
2022-03-06 00:14:13 +01:00
Rémi Verschelde
18446178e7
Merge pull request #58801 from KoBeWi/tabarrange
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Change tabs_rearrange_group to property
2022-03-06 00:09:22 +01:00
kobewi
bc3aff9b46
Various code and documentation improvements
2022-03-05 22:00:35 +01:00
kobewi
c003ab43c3
Remove custom_* prefixes compatibility
2022-03-05 21:35:10 +01:00
bruvzg
e88522f5b5
[TextServer] Improve word breaking when there are multiple spaces between words.
2022-03-05 22:31:58 +02:00
kobewi
b3864db7e0
Change tabs_rearrange_group to property
2022-03-05 21:03:01 +01:00
Ryan Roden-Corrent
34b87772b4
Disable blender-style tranforms in freelook.
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It's common to bind instant_scale to s, which conflicts with WASD
bindings in freelook mode.
Fixes #58502 .
2022-03-05 15:00:11 -05:00
jmb462
ca2b7c59c0
Fix disabled tab can be enabled via rearranging inside TabContainer
2022-03-05 20:26:56 +01:00
reduz
ccd4cdfd8b
Rename StreamTexture* to CompressedTexture*
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* Its not and will not be used for streaming.
* Streaming will be implemented in 4.1 and it will work different.
* It makes more sense to be called CompressedTexture since it imports and compresses texture files.
2022-03-05 16:43:38 +01:00
Rémi Verschelde
ff65d33e8c
Merge pull request #58785 from timothyqiu/ani-dup-nam
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Fix animation resource name after duplication in editor
2022-03-05 16:13:27 +01:00
Haoyu Qiu
8dc12135cd
Fix animation resource name after duplication
2022-03-05 21:00:34 +08:00