Commit Graph

121 Commits

Author SHA1 Message Date
jmb462 8b49a62745 [3.x] Fix AnimationTrack mouse wheel zooming at low zoom level 2022-02-15 13:48:57 +01:00
Rémi Verschelde c938104a88
Merge pull request #56630 from Pineapple/replace-find-last 2022-01-18 16:36:52 +01:00
Rémi Verschelde a627cdafc5
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
Bartłomiej T. Listwon 22750b1c03 Replace String::find_last with rfind where possible (backward compatible with old API) 2022-01-08 22:40:44 +01:00
kobewi 4405daa09b
Allow to add RESET values from existing keys
(cherry picked from commits f77a494d22
and b7d83689e4)
2021-12-06 18:26:15 +01:00
Hugo Locurcio 9381b236ab
Use a different icon for eased keyframes in the animation editor
This makes easing tracks easier to recognize, in a way similar
to curved lines in the Path2D editor.
2021-11-15 13:16:09 +01:00
Hugo Locurcio da757c25e1
Improve the animation bezier editor
- Allow snapping bezier handles to the timeline.
- Allow precise snapping when holding Shift for keyframes and handles.
  - Previously, it was only allowed for seeking the timeline.
  - This change also impacts the animation track editor,
    not just the bezier editor.
- Invert the Ctrl + mouse wheel behavior to match the zoom direction
  in the animation track editor.
- Increase the line spacing between the "Time:" and "Value:" texts
  to improve readability.
- Tweak box selection styling to match the animation track editor.
- Adjust line widths for hiDPI displays.

(cherry picked from commit 4a4d977bea)
2021-08-18 23:11:46 +02:00
Haoyu Qiu 87e49183bc Fix various i18n failures 2021-08-03 23:36:43 +08:00
Rémi Verschelde 504f47eaec
Merge pull request #47222 from dreamsComeTrue/anim-track-improv
[3.x] Make Animation's SceneTreeDialog filter nodes properly
2021-07-30 23:42:55 +02:00
Hugo Locurcio a623eb5083
Improve scrolling actions in the animation track editor
- Implement timeline scrobbling using Alt + Mouse wheel anywhere in the
  animation track editor.
  - Snap settings are followed, and precise snapping can be obtained by also
    holding down Shift.
  - This modifier wasn't used by anything in the animation editor.
- Allow zooming by using Ctrl + Mouse wheel on the timeline itself.
  - Previously, this was only possible on the track area, not the timeline.
2021-07-15 22:29:36 +02:00
Haoyu Qiu 6179f76547
Merge similar editor strings
(cherry picked from commit 4383f8a790)
2021-07-13 10:20:03 +02:00
kleonc 4ae0310cec
AnimationMultiTrackKeyEdit Allow editing easing if it's possible for all edited tracks
(cherry picked from commit 1d890e16f7)
2021-06-29 13:12:34 +02:00
Pedro J. Estébanez 4da9a501f6 Add animation reset track feature
As a bonus, to have consistency between use Beziers and create insert tracks, use Beziers also gets a default via editor settings that is used when the confirmation dialog is disabled, instead of just falling back to creating non-Bezier tracks.
2021-05-09 09:40:16 +02:00
Rémi Verschelde 140350d767
Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2021-05-05 15:02:01 +02:00
Rémi Verschelde b4af1eba0a
Style: Enforce use of bool literals instead of integers
Using clang-tidy's `modernize-use-bool-literals`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-bool-literals.html
2021-05-04 16:39:13 +02:00
Rémi Verschelde a828398655
Style: Replaces uses of 0/NULL by nullptr (C++11)
Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2021-05-04 16:30:23 +02:00
Rémi Verschelde b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
Rémi Verschelde 64a63e0861
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine 2021-05-04 14:45:15 +02:00
Rémi Verschelde 6e600cb3f0
Style: Set clang-format Standard to c++14 2021-05-04 14:45:15 +02:00
Rafał Mikrut 06976c3e84 [3.x] Fix crashes when using _input functions 2021-04-27 16:51:29 +02:00
Dominik 'dreamsComeTrue' Jasiński de63d0ffa7 Make Animation's SceneTreeDialog filter nodes properly
3.x version of https://github.com/godotengine/godot/pull/46938
2021-03-21 14:02:39 +01:00
nemerle bd15558768 fix incorrectly connected optimize_dialog signal
(cherry picked from commit 7bbacb5ff6)
2021-03-08 17:37:13 +01:00
Rémi Verschelde 49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
Tomasz Chabora 800dceee52 Reverse mouse wheel in animation track editor
(cherry picked from commit f4c6bb568e)
2020-05-25 16:38:02 +02:00
Michael Alexsander de4c75af10 Fix crash when changing time value of multiple animation keys at once via inspector
(cherry picked from commit b081e954cc)
2020-04-27 10:15:39 +02:00
janglee f10d2affb0 Reversed timeline zoom slider
Fixes #37409

(cherry picked from commit 3f23e1d600)
2020-04-16 12:47:18 +02:00
Andrea Catania 30688769f4 Fixed editor crash when the animation player has no root assigned.
(cherry picked from commit c9b86d54bf)
2020-03-04 12:40:14 +01:00
gururise 68f013317b change step size of animation length EditSpinSlider to match minimum animation length
(cherry picked from commit caab6603d1)
2020-02-14 15:52:01 +01:00
Haoyu Qiu 0ca102d568 Fixes leak in Animation Track editor 2020-01-24 11:17:56 +08:00
Rémi Verschelde 4faaf6089a Remove unused #if 0'ed code 2020-01-21 21:41:54 +01:00
volzhs 3bcedd02b2 Fix inserting bezier curve in Animation editor 2020-01-10 06:22:10 +09:00
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Haoyu Qiu 8cf941a8cb Makes more editor strings translatable
* Title of Sprite Editor convert preview dialogs
* Title of UV Channel Debug dialog
* Various editor warnings
* GridMap popup menu item "Paste Selects"
* Tileset editor shape button texts
* MeshLibrary update confirmation text
2019-12-30 10:36:31 +08:00
Rafał Mikrut ed1c4bc77d Removed unused variables, add some constants numbers 2019-12-10 05:13:02 +01:00
Tomasz Chabora e9802d9b02 Fix animation key snapping at high zooms 2019-11-17 23:34:36 +01:00
PouleyKetchoupp 13c88878c4 Fixed cases where labels with autowrap can overflow the editor ui
Fixes #33155
2019-11-04 10:12:36 +01:00
Michael Alexsander 1594f22b4e Enhancements and fixes for the animation editor's copy track dialog 2019-10-21 12:40:23 -03:00
PouleyKetchoupp bdb9149d7e Fixed missing argument for clear_selection signal in Bezier Curve editor
Also removed unused clear_selection signal in Animation Track editor (never emitted)

Fixes #32348
2019-09-25 19:35:21 +02:00
PouleyKetchoupp 87bb1515af Fixes in AnimationTrackEditor around bezier curves
- Undo add bezier track (#31695)
- Undo insert keys for several properties
- Insert keys for several properties using bezier curves (#31698)
- Insert keys for 2d rotation using bezier curve (#28429)
- Insert keys for existing bezier track (#31697)
- Auto-insert keys for bezier track (#31696)
- Number of tracks in insert keys confirmation message
2019-09-23 10:36:02 +02:00
Rémi Verschelde 9137a045ac
Merge pull request #32146 from YeldhamDev/key_bezier_int_real
Fix keying integer and float values from inspector not being able to use bezier curves
2019-09-20 17:35:03 +02:00
Rémi Verschelde 77ec3ec0a3
Merge pull request #32129 from YeldhamDev/fix_track_removal_errors
Fix errors in the animation editor when removing tracks via undo/redo
2019-09-20 17:28:15 +02:00
Michael Alexsander Silva Dias c0acaab1aa Fix keying integer and float values from inspector not being able to use bezier curves 2019-09-15 08:59:43 -03:00
Michael Alexsander Silva Dias 5c2582ad34 Fix errors in the animation editor when removing tracks via undo/redo 2019-09-13 22:16:53 -03:00
Michael Alexsander Silva Dias 5f3a55acb7 Add informational messages to various editors 2019-09-04 12:37:11 -03:00
Hugo Locurcio bd05d0e71b
Change mouse cursor when hovering a resize area in the animation editor
This also scales the default width of the track name column
on hiDPI displays.
2019-08-23 23:00:38 +02:00
Rémi Verschelde 40640a01dc
Merge pull request #31424 from Calinou/improve-animation-editor-timeline
Improve timeline drawing in the animation editor
2019-08-17 12:05:42 +02:00
Hugo Locurcio a341c65f65
Improve timeline drawing in the animation editor
A small arrow-like icon is now drawn at the top of the timeline.
The timeline is now also wider as to be more visible.
2019-08-17 00:20:21 +02:00
Hugo Locurcio 108f9646f5
Add an outline to box selection rectangles for better visibility
This also refactors selection box color definitions
to avoid repetition.
2019-08-15 22:27:32 +02:00
Hugo Locurcio 4a28657cf5
Tweak range steps in the animation editor
This makes the step of the "frame" SpinBox larger, so that clicking
on the SpinBox arrows will make the number increase in a visible manner.
Previously, the full number was being cut off due to the SpinBox
being narrow.

This also makes the "step" SpinBox allow for more precise input.
2019-08-06 12:25:53 +02:00
Hugo Locurcio 8b12498f8b
Improve snapping in the animation editor
Snapping can now be toggled temporarily by holding the Ctrl key.
Toggling timeline snapping is now done with the "Snap" checkbox rather
than by setting the animation's "Step" setting to 0.

The timeline cursor can no longer exit the animation's boundaries
if the animation's "Step" is set to 0.
2019-08-06 01:44:10 +02:00