Rémi Verschelde
60988a06c2
Merge pull request #52953 from nekomatata/fix-collision-recovery-depth
2021-09-28 12:11:38 +02:00
Bastiaan Olij
cbdde9dff9
Fix access to render target texture for XR interfaces
2021-09-28 19:46:50 +10:00
fabriceci
e4cfcfc424
Replace auto completion shortcut for mac
2021-09-28 11:25:11 +02:00
Rémi Verschelde
ed5267f69f
Merge pull request #53053 from LATRio/callable_in_thread_start
2021-09-28 11:10:09 +02:00
Rémi Verschelde
c89c2878ef
Merge pull request #53001 from floppyhammer/fix-tree-item-width
2021-09-28 10:53:56 +02:00
Rémi Verschelde
a56e8f8afc
Merge pull request #53160 from BastiaanOlij/improve_xr_server_cleanup
2021-09-28 08:44:54 +02:00
Rémi Verschelde
8879efc214
Merge pull request #52512 from jitspoe/master.csg_fixes_simplification
2021-09-28 08:39:31 +02:00
Rémi Verschelde
4735a0359c
Merge pull request #53153 from Duroxxigar/fix-bone-attachment-typo
2021-09-28 07:41:36 +02:00
Bastiaan Olij
0623d3676b
Improve unregistering XR interfaces so we don't get crashes in GDExtensions by destroying the XRServer too early
2021-09-28 12:25:15 +10:00
jitspoe
1da948a688
CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type.
2021-09-27 21:24:19 -04:00
Duarte David
7d53755ca7
Fixes the normals of SphereMesh when the radius is different from 1
2021-09-28 00:09:39 +01:00
Duroxxigar
3bcf03c40f
Fixed typo in bone attachment warning
2021-09-27 18:53:56 -04:00
PouleyKetchoupp
bf523a2b2a
Improved logic for CharacterBody collision recovery depth
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Allows 2D character controller to work without applying gravity when
touching the ground (also more safely in 3D), and collision detection
is more flexible with different safe margin values.
Character body motion changes in 2D and 3D:
-Recovery only for depth > min contact depth to help with collision
detection consistency (rest info could be lost if recovery was too much)
-Adaptive min contact depth (based on margin) instead of space parameter
Extra CharacterBody changes:
-2D: apply changes made in 3D for stop on slope and floor snap that help
fixing some jittering cases
-3D: fix minor inconsistencies in stop on slope and floor snap logic
2021-09-27 15:31:41 -07:00
Rémi Verschelde
8abd46096a
Merge pull request #53148 from Shatur/fix-register-singleton
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Fix inversed check inside register_singleton
2021-09-27 23:49:36 +02:00
Rémi Verschelde
541701fdfb
Merge pull request #53146 from naeu/fix_folder_icon
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Set directory dialog folder icon color
2021-09-27 23:47:08 +02:00
Rémi Verschelde
5503059f3b
Merge pull request #53145 from bruvzg/fix_trim_width_reset
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Fix trim overrun width not being reset.
2021-09-27 23:46:19 +02:00
Hennadii Chernyshchyk
dbb37e586b
Fix inversed check inside register_singleton
2021-09-28 00:17:31 +03:00
bruvzg
11a49c2f29
Fix trim overrun width not being reset.
2021-09-27 21:51:18 +03:00
naeu
e2b58ef4dc
Set dialog folder icon color
2021-09-27 19:33:15 +01:00
Rémi Verschelde
30cf49e8d0
Merge pull request #53134 from briansemrau/quadmesh-has-no-indices
2021-09-27 20:26:23 +02:00
Rémi Verschelde
321419df99
Merge pull request #53141 from RandomShaper/fix_cast_freed_check
2021-09-27 20:25:37 +02:00
Pedro J. Estébanez
0fa574c051
Fix check for freed object during cast
2021-09-27 19:35:26 +02:00
Brian Semrau
62f8b0eb91
QuadMesh remove format ARRAY_FORMAT_INDEX
2021-09-27 13:10:34 -04:00
Camille Mohr-Daurat
27417c065d
Merge pull request #53118 from BimDav/physicsbody_to_kinematic
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Reload kinematic shapes when changing PhysicsBody mode to Kinematic
2021-09-27 08:53:36 -07:00
jfons
9e1810695c
Auto LOD fixes and improvements
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* Fixed LODs for shadow meshes.
* Added a merging step before simplification. This helps with tesselated
meshes that were previously left untouched. The angle difference at
wich edges ar considered "hard" can be tweaked as an import setting.
* LODs will now start with the highest decimation possible and keep
doubling (approximately) the number of triangles from there. This
makes sure that very low triangle counts are included when possible.
* Given more weight to normal preservation.
* Modified MeshOptimizer to report distance-based error instead of
including attributes in the reported metrics.
* Added attribute transference between the original mesh and the
various LODs. Right now only normals are taken into account,
but it could be expanded to other attributes in the future.
2021-09-27 17:04:56 +02:00
Rémi Verschelde
281d0bd59e
Merge pull request #53109 from aaronfranke/fix-gltf-light
2021-09-27 16:18:35 +02:00
Rémi Verschelde
41228343fe
Merge pull request #53127 from timothyqiu/index-mod
2021-09-27 15:13:17 +02:00
Haoyu Qiu
ab280de765
Validate before passing indices to meshoptimizer
2021-09-27 20:35:56 +08:00
Rémi Verschelde
8d2deddc72
Merge pull request #53124 from RandomShaper/fix_inverted_error
2021-09-27 14:34:18 +02:00
Gilles Roudière
a98453670c
Merge pull request #53100 from KoBeWi/fix_them_tiles_2-layer_count_of_oblivion
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Fix TileMap layer loading
2021-09-27 14:05:39 +02:00
Pedro J. Estébanez
ee238b2a4d
Fix inverted error messages about null object
2021-09-27 13:58:46 +02:00
Rémi Verschelde
1ae922a829
Merge pull request #53122 from AnilBK/whats-segement-can-i-render-it
2021-09-27 13:53:51 +02:00
Rémi Verschelde
4633f8c3ba
Merge pull request #53121 from timothyqiu/resource-id-utf8
2021-09-27 13:49:15 +02:00
Anilforextra
d090925d98
Fix Typo: Segement.
2021-09-27 17:05:23 +05:45
kobewi
140b54fd35
Fix TileMap layer loading
2021-09-27 13:13:48 +02:00
Haoyu Qiu
b024d16bc1
Parse UTF-8 when getting path from resource UID
2021-09-27 19:10:32 +08:00
Rémi Verschelde
a0ca7a673c
Merge pull request #53119 from Faless/net/4.x_enet_relay_fix
2021-09-27 12:23:11 +02:00
Fabio Alessandrelli
e96e268e3b
[ENet] Fix server not correctly relaying peer disconnects.
2021-09-27 11:40:21 +02:00
Rémi Verschelde
2d08457f58
Merge pull request #47524 from bruvzg/macos_sandbox_helpers
2021-09-27 11:29:53 +02:00
Gilles Roudière
4f4f73b82f
Merge pull request #53095 from KoBeWi/fix_them_tiles
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Fix tile size property
2021-09-27 10:19:25 +02:00
bruvzg
911c276a1a
[macOS, sandbox] Add export option to embed and sign helper executables.
2021-09-27 11:02:56 +03:00
BimDav
3540e716f9
init_kinematic_utilities from the start for kinematic bodies
2021-09-27 09:58:26 +02:00
BimDav
112985c5bc
Reload kinematic shapes when changing PhysicsBody mode to Kinematic to prevent a crash when calling test_body_motion. Call reload_kinematic_shapes from init_kinematic_utilities as they are always called together.
2021-09-27 09:44:09 +02:00
Aaron Franke
f3e76a5397
Fix GLTF light import
2021-09-26 21:57:25 -05:00
Rémi Verschelde
8138280d20
Merge pull request #53091 from AnilBK/merge-duplicates
2021-09-27 00:09:32 +02:00
Rémi Verschelde
3221fb4618
Merge pull request #52979 from jmb462/fix-lineedit-double-clic-selection
2021-09-27 00:08:20 +02:00
jmb462
3f0fe0b8a3
Fix LineEdit and TextEdit double-click and triple-click selection
2021-09-26 19:56:48 +02:00
Rémi Verschelde
73668c59aa
Merge pull request #52824 from e8newallm/52680
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Updated Tabs to not update excessively
2021-09-26 19:35:58 +02:00
kobewi
a402bf0ea4
Fix tile size property
2021-09-26 19:32:30 +02:00
zacryol
9359bee75c
Fix typo with example variable name in Dictionary docs, and fix error in C# example
2021-09-26 11:16:55 -06:00