Rémi Verschelde
a7598679cf
Merge pull request #95586 from m4gr3d/fix_last_modified_time_unit
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Update the Android `fileLastModified` method to return values in seconds instead of milliseconds
2024-08-16 10:36:56 +02:00
Rémi Verschelde
8766361279
Merge pull request #95581 from Naros/remove-print
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Remove superfluous `print_line` call
2024-08-16 10:36:51 +02:00
Rémi Verschelde
a6c350718a
Merge pull request #95548 from TokageItLab/fix-warn-skeleton-modifier
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Fix incorrect warning on SkeletonModifier
2024-08-16 10:36:45 +02:00
Rémi Verschelde
28c92bd8ca
Merge pull request #95520 from bruvzg/angle_gen7and8
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[Windows] Add Intel Gen7.5/Gen8/Gen9 GPUs to Angle blocklist.
2024-08-16 10:36:39 +02:00
Rémi Verschelde
ae2044dccb
Merge pull request #95477 from RandomShaper/res_load_dev_bugs
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ResourceLoader: Use better error handling for possible engine bugs
2024-08-16 10:36:33 +02:00
Rémi Verschelde
f1d6677713
Merge pull request #95469 from bruvzg/cowdata_unref
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`CowData` remove hardcoded offset and unused argument from `_unref`.
2024-08-16 10:36:28 +02:00
Rémi Verschelde
e43a328f8e
Merge pull request #95464 from tetrapod00/visual-shader-inspector-spatial-node3d-rename
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Fix wrong name for Spatial shader mode in VisualShader resource inspector
2024-08-16 10:36:22 +02:00
Rémi Verschelde
a298512bc4
Merge pull request #95452 from clayjohn/GLES3-skeleton
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Increase precision of skeleton transforms in the skeleton shader in the Compatibility renderer
2024-08-16 10:36:16 +02:00
Rémi Verschelde
d1706b0200
Merge pull request #95450 from clayjohn/RD-local-device
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Fail when submit or sync called on main rendering device
2024-08-16 10:36:09 +02:00
Rémi Verschelde
afbcd0810f
Merge pull request #95438 from clayjohn/SSR-roughness-fix
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Use transformed roughness instead of raw roughness to calculate roughness fade in SSR
2024-08-16 10:36:03 +02:00
Rémi Verschelde
ae9fb96a36
Merge pull request #95433 from dsnopek/openxr-composition-layers-srgb
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OpenGL: Unconditionally do `glDisable(GL_FRAMEBUFFER_SRGB)` because we do our own sRGB conversion
2024-08-16 10:35:56 +02:00
Rémi Verschelde
3ba9f4304e
Merge pull request #95402 from MajorMcDoom/rotation-gizmo-fix
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Correct rotation gizmo plane math for off-center perspective view
2024-08-16 10:35:51 +02:00
Rémi Verschelde
94e9b2e2af
Merge pull request #95379 from SlashScreen/fix_dir_light_layers
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Consider visual layers for DirectionalLight
2024-08-16 10:35:44 +02:00
Rémi Verschelde
987635b508
Merge pull request #95374 from raulsntos/gdextension/expose-property-accessors/ShapeCast
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Expose `ShapeCast{2D,3D}::get_collision_result`
2024-08-16 10:35:38 +02:00
Rémi Verschelde
886d5865a4
Merge pull request #95291 from BlueCube3310/hdr-optimizations
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Optimize .hdr loading and RGB9E5 conversion
2024-08-16 10:35:32 +02:00
Rémi Verschelde
b1c624beb5
Merge pull request #95270 from Lssikkes/ls-multimesh-reset-only
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Fix for multimesh motion vector corruption
2024-08-16 10:35:26 +02:00
Rémi Verschelde
a8bbb09bd5
Merge pull request #95143 from TV4Fun/fix_non_windows_library_load
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Fix reload of GDExtension libraries in framework package on macOS
2024-08-16 10:35:19 +02:00
Rémi Verschelde
cba8e3bf3d
Merge pull request #95000 from Calinou/lightmapgi-environment-fix-custom-rotation-bake
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Fix LightmapGI not taking environment sky rotation into account when baking
2024-08-16 10:35:13 +02:00
Rémi Verschelde
55c8fd85ed
Merge pull request #94985 from RandomShaper/sc_sized_array
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Report shader arrays sized after spec constants as zero-sized
2024-08-16 10:35:06 +02:00
Rémi Verschelde
5098ac587e
Merge pull request #94896 from jsjtxietian/carry-subgroup
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Fix uniform subgroup in shader will carry out to next group
2024-08-16 10:35:00 +02:00
Rémi Verschelde
074d8b0938
Merge pull request #94835 from MileyHollenberg/bugfix-powervr-gpu-crash
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Fix crash on powerVR GPUs when a cached shader wasn't loaded in properly
2024-08-16 10:34:55 +02:00
Rémi Verschelde
1fea6ed01c
Merge pull request #94733 from RandomShaper/d3d12_tex_barr_fast
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D3D12: Be explicit about all-resources texture barriers
2024-08-16 10:34:49 +02:00
Rémi Verschelde
cddf321d30
Merge pull request #94731 from RandomShaper/d3d12_no_null_barr_grps
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D3D12: Avoid validation warnings about zero-sized barrier groups
2024-08-16 10:34:42 +02:00
Rémi Verschelde
5960555f9b
Merge pull request #94726 from BastiaanOlij/primitive_texel_size_update
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Make primitive meshes react to texel size change
2024-08-16 10:34:35 +02:00
Rémi Verschelde
70096c0e6a
Merge pull request #94558 from stuartcarnie/sgc/sprintf_allocations
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Reduce allocations in `String::sprintf`
2024-08-16 10:34:28 +02:00
Rémi Verschelde
91bf992168
Merge pull request #94353 from aaronp64/cowdata_insert
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Improve `CowData::insert` performance
2024-08-16 10:34:22 +02:00
Rémi Verschelde
e52cf86661
Merge pull request #94100 from Calinou/obj-import-remove-unused-optimize-mesh
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Remove unused Optimize Mesh import option from OBJ mesh import
2024-08-16 10:34:16 +02:00
Rémi Verschelde
f3ba14be60
Merge pull request #93837 from Calinou/gpuparticles-fix-inherit-velocity-physics
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Fix GPUParticles Inherit Velocity breaking with physics movement
2024-08-16 10:34:10 +02:00
Rémi Verschelde
e58a7530aa
Merge pull request #93727 from zeux/raycast-opt
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Disable normal raycaster for LOD generation by default
2024-08-16 10:34:03 +02:00
Rémi Verschelde
27f3dd8d01
Merge pull request #93149 from Malcolmnixon/smoothstep-degenerate-case
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Handle the smoothstep degenerate case of empty range
2024-08-16 10:33:58 +02:00
Rémi Verschelde
12eb1436f4
Merge pull request #92734 from lawnjelly/faster_editor_grid4
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Optimize Editor `_init_grid()`
2024-08-16 10:33:53 +02:00
Rémi Verschelde
71ca5aa5ec
Merge pull request #92555 from AThousandShips/insert_improve
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[Core] Optimize `String::insert`
2024-08-16 10:33:47 +02:00
Rémi Verschelde
e057c49bf7
Merge pull request #92550 from AThousandShips/join_improve
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[Core] Optimize `String::join`
2024-08-16 10:33:42 +02:00
Rémi Verschelde
46c6865979
Merge pull request #92391 from rburing/fti_3d
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Physics interpolation (3D)
2024-08-16 10:33:37 +02:00
Rémi Verschelde
eb684cccdc
Merge pull request #92291 from BlueCube3310/image-convert-optimized
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Optimize image conversion for half and float formats.
2024-08-16 10:33:32 +02:00
Rémi Verschelde
a86c3e44dd
Merge pull request #91965 from aaronp64/tooltip_size
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Fix tooltip content being cut off at some display scales
2024-08-16 10:33:25 +02:00
Rémi Verschelde
690c5669e2
Merge pull request #91271 from m4gr3d/clean_gradle_build_setup
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Clean up the gradle build logic used to generate the Godot Android binaries
2024-08-16 10:33:19 +02:00
Rémi Verschelde
a3266e28be
Merge pull request #83497 from grenappels/probe_distance_fix
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Fix generated light probes placing too close to manual light probes
2024-08-16 10:33:12 +02:00
Malcolm Nixon
23fc704cbc
This PR handles the smoothstep degenerate case where the range is empty.
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It also updates the documentation to describe positive and negative ranges.
Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-Authored-By: kleonc <9283098+kleonc@users.noreply.github.com>
2024-08-15 19:08:05 -04:00
bruvzg
d222921f06
[Windows] Add Intel Gen7.5/Gen8/Gen9 GPUs to Angle blocklist.
2024-08-15 23:13:49 +03:00
Fredia Huya-Kouadio
cde873b406
Update the Android `fileLastModified` method to return values in seconds instead of milliseconds
2024-08-15 12:24:58 -07:00
Chris Cranford
b1421a0d98
Remove superfluous `print_line` call
2024-08-15 14:42:51 -04:00
Raul Santos
e47ff98451
Expose `ShapeCast{2D,3D}::get_collision_result`
2024-08-15 16:20:13 +02:00
A Thousand Ships
e211d08c92
[Core] Optimize `String::join`
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Avoid reallocation by pre-computing size
2024-08-15 16:19:07 +02:00
A Thousand Ships
746c6b87eb
[Core] Optimize `String::insert`
2024-08-15 16:18:47 +02:00
Rémi Verschelde
ee363af0ed
Merge pull request #95556 from dsnopek/gdext-post-godot43
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Update GDExtension related CI after Godot 4.3-stable's release
2024-08-15 16:06:38 +02:00
David Snopek
dd78ce4217
Update GDExtension related CI after Godot 4.3-stable's release
2024-08-15 07:38:49 -05:00
Rémi Verschelde
c2a4942850
Bump version to 4.4-dev
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Mr. Godot still didn't show up...
2024-08-15 11:39:34 +02:00
Silc Lizard (Tokage) Renew
4727c4f783
Fix incorrect warning on SkeletonModifier
2024-08-15 16:53:18 +09:00
Rémi Verschelde
77dcf97d82
Bump version to 4.3-stable \o/
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This release turned out to be a massive one, exceeding our original
plans for the development cycle, but for good reasons to address many
critical issues that users identified since the 4.0 release.
The user experience should be much stabler and more polished than in
previous releases, with less obscure and game or workflow-breaking
bugs. And of course the feature set kept increasing with a number of
highly awaited improvements to all engine areas.
We have close to 3500 commits in this release, twice as many as 4.2!
More than 500 contributors were involved in this new feature release,
and we want to thank them all for their amazing contributors, as well
as all users who sponsor the Development Fund, reported bugs, opened
proposals, or supported each other on our community platforms.
2024-08-15 01:00:16 +02:00