bruvzg
76d42c7b32
Fix RichTextLabel selection copy with table cells.
2021-11-11 12:06:51 +02:00
Yuri Roubinsky
a45ae7b1c7
Fix shader crashing when using `ALBEDO` or `ALPHA` in light function
2021-11-11 11:59:30 +03:00
Yuri Roubinsky
171a69757f
Merge pull request #54865 from boruok/fix-navigationpolygon-doc
2021-11-11 11:05:09 +03:00
boruok
ff66df67fd
fixed typo in NavigationPolygon doc
2021-11-11 15:59:17 +09:00
Rémi Verschelde
a5015b6390
Merge pull request #54861 from timothyqiu/escape
...
Add missing characters for property name quoting
2021-11-11 07:58:01 +01:00
Haoyu Qiu
367d75fab0
Add missing characters for property name quoting
2021-11-11 13:18:09 +08:00
PouleyKetchoupp
c3ae7ddedd
Add raycast options to hit when starting inside / hit back faces
...
Makes the results consistent for all shape types with options to set
the desired behavior.
2021-11-10 17:43:35 -07:00
Hugo Locurcio
4ff1431993
Swap rest pose actions in the Skeleton2D editor
...
The texts were changed before, but the actions weren't swapped around.
This led to unexpected behavior.
2021-11-10 23:39:59 +01:00
Rémi Verschelde
7211012c4f
Merge pull request #54745 from KoBeWi/find_in_scenes
2021-11-10 22:08:24 +01:00
Rémi Verschelde
68664c0239
Merge pull request #54836 from pycbouh/inspector-plugins-fixes-and-groups
2021-11-10 22:06:30 +01:00
Rémi Verschelde
7b3abf17fd
Merge pull request #49708 from megalobyte/editor_description_fix
2021-11-10 21:56:20 +01:00
Rémi Verschelde
3668312e78
Merge pull request #54847 from nekomatata/fix-test-move-regression
2021-11-10 20:38:49 +01:00
Rémi Verschelde
a6412e132a
Merge pull request #54660 from Chaosus/vs_particles_mesh_emitter
2021-11-10 19:55:25 +01:00
megalobyte
e3def40160
Update editor description property flag
2021-11-10 13:44:54 -05:00
PouleyKetchoupp
5da057adaf
Fix test_move reporting collision when touching another body
...
Reporting rest collision information is needed for move_and_collide and
move_and_slide so floor detection can be done properly, but in the case
of just testing the motion for collision, it makes sense to return false
if the body is able to move all along the path without being stopped.
Updated the logic in test_move and clarified the documentation for
test_move and move_and_collide.
2021-11-10 11:20:02 -07:00
Rémi Verschelde
b46a42b689
Merge pull request #54204 from Ev1lbl0w/bugfix-textedit_selection_mode_crash
2021-11-10 19:03:33 +01:00
Rémi Verschelde
5cc0ad5393
Merge pull request #54783 from ator-dev/fix-override-exposure
2021-11-10 18:45:04 +01:00
Rémi Verschelde
d209369fa3
Merge pull request #54840 from Calinou/mono-move-exception-policy-setting
2021-11-10 18:33:18 +01:00
Rémi Verschelde
35c4cad7ad
Merge pull request #54838 from groud/fix_editor_import_plugin
2021-11-10 18:09:57 +01:00
Rémi Verschelde
c5a99a2056
Merge pull request #54820 from nekomatata/fix-character-body-floor-errors
2021-11-10 17:53:44 +01:00
Rémi Verschelde
9b6897307c
Merge pull request #54837 from akien-mga/windows-bigobj
2021-11-10 17:48:35 +01:00
Hugo Locurcio
a9a45ee7ee
Move Mono unhandled exception setting to be located within a subsection
...
Settings that aren't within a subsection are difficult to reach when
other settings do have a subsection.
This also adds documentation for the project setting.
2021-11-10 17:31:54 +01:00
Yuri Roubinsky
a0c28777bf
Merge pull request #54832 from akien-mga/visualshader-virtual-enum-args
2021-11-10 19:23:32 +03:00
Rémi Verschelde
a265d9b772
Merge pull request #54834 from akien-mga/windows-gcc-warnings-fix
2021-11-10 17:01:47 +01:00
Gilles Roudière
8de0f969bf
Fix EditorImportPlugin logic for checking unimplemented methods
2021-11-10 16:33:11 +01:00
PouleyKetchoupp
bfd0d33244
Fix errors in CharacterBody when floor is destroyed or removed
...
In all physics servers, body_get_direct_state() now silently returns
nullptr when the body has been already freed or is removed from space,
so the client code can detect this state and invalidate the body rid.
In 2D, there is no change in behavior (just no more errors).
In 3D, the Bullet server returned a valid direct body state when the
body was removed from the physics space, but in this case it didn't
make sense to use the information from the body state.
2021-11-10 08:27:33 -07:00
Rémi Verschelde
11d1319afd
Windows: Enable `/bigobj` to increase max size for obj files
...
Equivalent `-Wa,-mbig-obj` for GCC/Clang.
This started being needed to compile harfbuzz in `target=debug` with MinGW/GCC,
but there doesn't seem to be any drawback to enabling `/bigobj` (aside from
losing support for pre-VS 2005 linkers, which we don't support).
2021-11-10 16:06:39 +01:00
Yuri Sizov
2e4d18c929
Fix EditorInspectorPlugin virtual bindings and add parse_group callback
2021-11-10 17:56:59 +03:00
Rémi Verschelde
e8870ddefc
Merge pull request #54676 from Chaosus/gds_restrict_names
2021-11-10 15:20:44 +01:00
Rémi Verschelde
92ae349668
Merge pull request #54358 from Shawak/feature-allow-root-node-paths-without-quote
2021-11-10 15:19:17 +01:00
Rémi Verschelde
b727061ce0
Windows: Fix compilation warnings with GCC 11.2.1
2021-11-10 15:13:05 +01:00
Ev1lbl0w
1843662510
Fix crash with indexing array with bad values
2021-11-10 12:44:40 +00:00
Rémi Verschelde
f253f7b6e6
VisualShader: Document enum args for virtual methods
...
Fixes #31563 .
2021-11-10 13:22:58 +01:00
Rémi Verschelde
e317e34c15
Merge pull request #54825 from TokageItLab/fix-ping-pong-in-math
...
Fix `PingPong()` in `Mathf.cs` to pass CI/CD for Mono build
2021-11-10 07:56:15 +01:00
Silc 'Tokage' Renew
571ea72f35
fix pingpong in math
2021-11-10 14:31:56 +09:00
Rémi Verschelde
284b50cf30
Merge pull request #54662 from KoBeWi/now_with_reloading
...
Properly reload built-in tool scripts
2021-11-09 23:00:35 +01:00
Rémi Verschelde
06a33e590f
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
...
Reimplement ping-pong animation and reverse playback
2021-11-09 22:11:04 +01:00
kobewi
75e8eafa72
Properly reload built-in tool scripts
2021-11-09 21:58:06 +01:00
Rémi Verschelde
efea3128c3
Merge pull request #54808 from Calinou/editor-frametime-display-more-decimals
...
Display 2 decimals instead of 1 in editor frametime labels
2021-11-09 21:52:37 +01:00
Rémi Verschelde
46780aaa0f
Merge pull request #54694 from briansemrau/rem-silly-obj-error
...
Prevent obj importer from printing misleading error
2021-11-09 21:49:11 +01:00
Rémi Verschelde
c305de701c
Merge pull request #54697 from aaronfranke/move-tests
...
Move and organize tests into subfolders
2021-11-09 21:48:13 +01:00
Rémi Verschelde
e3f3fc517a
Merge pull request #54653 from KoBeWi/built_in_scripts_deserved_that
...
Improve save handling for built-in scripts
2021-11-09 21:46:58 +01:00
K. S. Ernest (iFire) Lee
081c1ceda4
Merge pull request #51341 from V-Sekai/fps-30
...
Default to 30 animation fps for better quality.
2021-11-09 10:55:15 -08:00
Maximilian
c7a8e047cc
Allow using $/root node paths
...
format
fix shadowing
use match instead of comparison
Update gdscript_parser.cpp
2021-11-09 18:46:28 +01:00
PouleyKetchoupp
3d1c123d45
Separate space override modes for gravity/damping in Area
...
Also make inspector clearer for gravity point properties.
2021-11-09 10:29:24 -07:00
Hugo Locurcio
f61ee47a2e
Display 2 decimals instead of 1 in editor frametime labels
...
When comparing different graphics settings or optimizations,
this makes precise measurements and frametime comparisons easier.
2021-11-09 17:17:55 +01:00
K. S. Ernest (iFire) Lee
f4204ac8e0
Default to 30 animation fps for better quality.
2021-11-09 08:13:45 -08:00
Tomasz Chabora
606cfa9a47
Fix Vector2.angle_to_point() being reversed
2021-11-09 16:59:58 +01:00
Rémi Verschelde
eb98fd9442
Merge pull request #54788 from rcorre/orbit_clamp
2021-11-09 14:15:48 +01:00
Rémi Verschelde
26f82563de
Merge pull request #54798 from Calinou/gdscript-opcode-no-hash
2021-11-09 14:01:34 +01:00