Commit Graph

29174 Commits

Author SHA1 Message Date
bruvzg 00299f15b4
[macOS] Add support for the Apple Silicon (ARM64) build target. 2020-06-29 12:33:51 +03:00
Rémi Verschelde 9fc65fd1f1
Merge pull request #39938 from MCrafterzz/interpolatedcamera
Remove unused interpolate camera icon
2020-06-29 10:59:58 +02:00
Rémi Verschelde dffd805055
Merge pull request #39824 from mrushyendra/snap_point_polygon
Fix possible accidental duplication of Polygon2D start point
2020-06-29 10:39:00 +02:00
Rémi Verschelde b474e30136
Merge pull request #39922 from KoBeWi/preloadload
Improve the preload and load descriptions
2020-06-29 10:38:20 +02:00
Rémi Verschelde 9f9fa07f07
Merge pull request #39935 from mrushyendra/datetime_negative
Fix weekday calculation in get_datetime_from_unix_time for negative times
2020-06-29 09:19:01 +02:00
Maganty Rushyendra aae5f246ff Fix weekday calculation in get_datetime_from_unix_time for negative times
Fix calculation for negative times to ensure Sundays are wrapped around to '0'
instead of '7', making it consistent with the output for positive times.
2020-06-29 14:27:10 +08:00
Mark Kuo e435d57758 VideoPlayer: fix possible race condition
In set_stream() we write to 'playback' while accessing the same object
in _mix_audio() in audio thread. Protect the 'write' part in
set_stream() to avoid possible crash in _mix_audio() function.
2020-06-29 13:01:54 +10:00
Stijn Hinlopen 7f6e8d25d4 Search ranking: favor filenames over extensions. 2020-06-29 00:45:30 +02:00
Tomasz Chabora 13298ed873 Improve the preload and load descriptions 2020-06-28 20:51:46 +02:00
Rémi Verschelde 481151be09
Merge pull request #39916 from reduz/sdfgi-occ
SDFGI: Slight occlusion improvements.
2020-06-28 14:42:03 +02:00
Juan Linietsky b1aa24ea3c Slight occlusion improvements. 2020-06-28 09:11:21 -03:00
Rémi Verschelde e1ef3f2da6
Merge pull request #39904 from m4gr3d/fix_focus_aware_option_master
Fix the logic to enable focus awareness
2020-06-28 09:09:38 +02:00
Rémi Verschelde 46b36805d9
Merge pull request #39910 from starryalley/fix-videoplayer-file-close
VideoStreamGDNative: close file in cleanup()
2020-06-28 08:59:42 +02:00
Mark Kuo 3b05d2c989 VideoStreamGDNative: close file in cleanup
We should close the file handle when we are done.
2020-06-28 10:20:07 +10:00
Fredia Huya-Kouadio 2d53b8173e Fix the logic to enable focus awareness 2020-06-27 16:43:08 -07:00
Rémi Verschelde 27378524f2
Merge pull request #39896 from KoBeWi/image_gallery
Generate inspector preview for Image resources
2020-06-27 23:25:43 +02:00
Rémi Verschelde 5054e27aa0
Merge pull request #39885 from hinlopen/improve-quick-open
QuickOpen improvements
2020-06-27 22:07:38 +02:00
Tomasz Chabora eb6a367cb7 Generate inspector preview for Image resources 2020-06-27 22:03:20 +02:00
Marcel Admiraal 79d3d3d17b Trigger broadphase update when changing collision layer/mask, and
check for collision layer/mask changes in 2D hash grid broadphase update.
2020-06-27 18:34:16 +01:00
PouleyKetchoupp 1043576ff3 Fix errors when creating windows on Windows
Detecting the case where WM_SIZE is received during the window creation.
There's no need to call window_resize on the Vulkan context.

Also creating a WindowData entry early enough to avoid storing a
separate WindowData wrongly associated to INVALID_WINDOW_ID.

Fixes #39199
2020-06-27 18:26:34 +02:00
Stijn Hinlopen c33707e9b4 Remove directory search results 2020-06-27 17:45:06 +02:00
Rémi Verschelde ff0583770a
Merge pull request #39869 from Chaosus/shader_fix_return
Prevents usage of return in main shader functions
2020-06-27 17:03:42 +02:00
Rémi Verschelde c4707bd71b
Merge pull request #39850 from adamreichold/is-position-behind-get-global-transform-once
Call Node3D::get_global_transform and Vector3::dot only once within Camera3D::is_position_behind
2020-06-27 16:50:19 +02:00
Yuri Roubinsky 2ce77e4b57 Prevents usage of return in main shader functions 2020-06-27 17:36:45 +03:00
Adam Reichold b2a204799a Call Node3D::get_global_transform and Vector3::dot only once within Camera3D::is_position_behind to avoid redundant work. 2020-06-27 16:32:11 +02:00
Rémi Verschelde 759ed89640
Merge pull request #39856 from qarmin/fixes_leaks
Fixes recently introduced shader leaks
2020-06-27 16:11:33 +02:00
qarmin 997d367b51 Fixes recently introduced shader leaks 2020-06-27 15:08:20 +02:00
Rémi Verschelde db168abe7d
Merge pull request #39637 from MCrafterzz/tilemapinprovements
Make tilemap lines/rectangles their own tools
2020-06-27 11:38:32 +02:00
rileylyman 4285211f40 implement generic filename disambiguation
A static function is added to EditorNode which allows for filename
disambiguation given a list of filenames and the corresponding list of
absolute paths for those files. This function is then used to
disambiguate scene and script tabs in the editor.
2020-06-26 16:12:08 -07:00
Rémi Verschelde bcf7e51689
Merge pull request #39177 from Calinou/distraction-free-keep-bottom-panel-visible
Keep the bottom panel visible when enabling the distraction-free mode
2020-06-27 00:18:58 +02:00
Hugo Locurcio e6352d1daa
Keep the bottom panel visible when enabling the distraction-free mode
- Document the `EditorInterface.distraction_free_mode` property.

This closes https://github.com/godotengine/godot-proposals/issues/951.
2020-06-26 22:09:08 +02:00
Rémi Verschelde b55d859c5f
Merge pull request #39855 from m4gr3d/godot_fragment_master
Enable the ability to use Godot as a subview within an Android app
2020-06-26 22:08:01 +02:00
Rémi Verschelde b740f645f7
Merge pull request #39754 from akien-mga/canvasitemeditor-fix-dropped-scenes-position
CanvasItemEditor: Fix losing position for drag'n'dropped scenes
2020-06-26 20:54:00 +02:00
Juan Linietsky a4e200a47a
Merge pull request #39827 from reduz/sdfgi
Addition of SDFGI for open world global illumination
2020-06-26 12:11:54 -03:00
Juan Linietsky 201d606b3d Addition of SDFGI for open world global illumination
Move GI to a deferred pass
2020-06-26 11:06:48 -03:00
Andrii Doroshenko (Xrayez) da3fbc0296 Expose shape property for shape query parameters classes
Co-authored-by: PouleyKetchoupp <pouleyketchoup@gmail.com>
2020-06-26 16:54:05 +03:00
Marcus Elg 8e2608b2d6 Make tilemap lines/rectangles their own tools 2020-06-26 15:52:09 +02:00
Rémi Verschelde b92477d77e
Merge pull request #39814 from Xrayez/specific-weird-icons
Don't use arbitrary theme editor icons for scripts with the same name
2020-06-26 08:05:52 +02:00
Rémi Verschelde 87d2397273
Merge pull request #39837 from neikeq/fix-invalid-unbox-long-as-int
Mono/C#: Fix InvalidCast because of attempt to unbox long as int
2020-06-26 07:56:42 +02:00
Rémi Verschelde aa42bd14ac
Merge pull request #39839 from neikeq/use-/restore-instead-of-/t-restore
Mono/C#: Use /restore instead of /t:restore when building
2020-06-26 07:49:40 +02:00
Rémi Verschelde 38cfaadcf9
Merge pull request #39836 from neikeq/fix-unhandled-exception-print
Mono/C#: Fix unhandled exception not being printed
2020-06-26 07:48:17 +02:00
Maganty Rushyendra 6e60aa3876 Fix undo/redo for bone painting in Polygon2D UV Editor
Fix to ensure that undo/redo works when painting bones in the Polygon2D
UV editor. Previously, bone painting would continue silently in the
background, because a mouse click signalling the end of an edit would
not be appropriately dealt with.
2020-06-26 13:38:05 +08:00
Fredia Huya-Kouadio 175d43738a Enable the ability to use Godot as a subview within an Android app 2020-06-25 19:52:40 -07:00
Ignacio Etcheverry 4b0c78b3ca Mono/C#: Use /restore instead of /t:restore when building
Documentation recommends not to use /t:restore
together with other targets (like /t:build),
as it messes with the environment.
2020-06-25 23:50:05 +02:00
Ignacio Etcheverry e8d632720f Mono/C#: Fix InvalidCast because of attempt to unbox long as int 2020-06-25 23:37:53 +02:00
Ignacio Etcheverry f87ae395ee Mono/C#: Fix unhandled exception not being printed
For some reason `mono_unhandled_exception` is not
printing the exception as its comment claims.
Use `mono_print_unhandled_exception` instead.
2020-06-25 23:28:53 +02:00
Rémi Verschelde 23f7f86914 Style: Fix copyright headers 2020-06-25 16:33:44 +02:00
Maganty Rushyendra b8d55b244a Fix accidental duplication of Polygon2D start point
Ensures that closure of Polygon2D in the editor takes into account
Grid Snap if enabled. Does this by comparing the polygon start with
grid snap applied to mouse click location. Note: transformation is
applied in order to deal with different editor zoom levels.
2020-06-25 18:42:18 +08:00
Rémi Verschelde 75c91707a4
Merge pull request #39482 from asmaloney/fix-scrollwheel-zoom-macos
[macOS] Control key + scroll wheel should zoom not pan
2020-06-25 11:22:08 +02:00
Rémi Verschelde ce5de2a3f4 i18n: Sync classref translation template with current docs 2020-06-25 11:00:39 +02:00