luz paz
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38aaaa3cf9
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Fix various typos not caught by codespell
Revert upstream `core/input/gamecontrollerdb.txt`. Upstream fix: https://github.com/gabomdq/SDL_GameControllerDB/pull/600
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2022-07-21 07:38:23 -04:00 |
Bastiaan Olij
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eefcb5ed67
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Move screen space effects into a separate class
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2022-07-19 13:27:39 +10:00 |
Rémi Verschelde
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abe8b88702
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Merge pull request #62834 from RandomShaper/fix_vk_sky_error
Bind correct default resource type in GI
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2022-07-18 23:39:21 +02:00 |
Rémi Verschelde
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5bea531228
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Merge pull request #62848 from RandomShaper/shader_writability_improvement
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2022-07-18 15:11:42 +02:00 |
Pedro J. Estébanez
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4ac2008782
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Make SDFGI direct light shader follow the same-writability rule
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2022-07-18 14:46:29 +02:00 |
Bastiaan Olij
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d139131aab
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Adding Variable Rate Shading support to Godot
Improve GI renderer and add VRS support
Implement render device has_feature and move subgroup settings to limit_get
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2022-07-17 15:42:24 +10:00 |
Pedro J. Estébanez
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ba39230ef3
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Bind correct default resource type in GI
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2022-07-08 19:07:28 +02:00 |
Rémi Verschelde
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55fca1cb94
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Merge pull request #62344 from BastiaanOlij/extract_dependencies
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2022-07-06 13:24:46 +02:00 |
Hugo Locurcio
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c9037a8d2c
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Remove unused anisotropy setter/getter methods in VoxelGI
These methods weren't exposed to the scripting API.
Anisotropy was used in earlier iterations of VoxelGI, but it was
removed as it was too expensive.
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2022-07-06 02:40:49 +02:00 |
Hugo Locurcio
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f9e6b292e2
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Remove debugging print following GI reorganization
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2022-07-01 20:08:10 +02:00 |
Bastiaan Olij
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ecfcfd97fa
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Split dependency logic
Split FOG
Split visibility notifier
Final cleanup of storage classes
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2022-06-28 00:10:29 +10:00 |
Bastiaan Olij
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997810e417
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Split GI effects and fix stereoscopic rendering of GI effects
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2022-06-22 12:50:17 +10:00 |