Rémi Verschelde
37a417e838
Merge pull request #48904 from fire/gltf-img-failure
...
When one invalid image fails, it should only fail that single image.
2021-05-21 00:32:48 +02:00
Rémi Verschelde
bfe4af91a2
Merge pull request #36180 from KoBeWi/I_broke_your_right
...
Change behavior of String.right
2021-05-20 23:56:17 +02:00
K. S. Ernest (iFire) Lee
a81f4dd5a7
When one invalid image fails, it should only fail that single image.
...
Move to a more graceful degradation 3d asset import model.
2021-05-20 14:30:19 -07:00
Hugo Locurcio
b57d9c8005
Remove #ifdef
catering to MSVC 2012 and earlier in math_funcs.h
...
For the `master` branch, the minimum supported MSVC version is now
MSVC 2017 (with MSVC 2019 being recommended).
2021-05-20 23:24:04 +02:00
Tomasz Chabora
b1859510ab
Change behavior of String.right
2021-05-20 23:07:57 +02:00
Rémi Verschelde
98071ec136
Merge pull request #48887 from aaronfranke/round
...
Use global scope round method for rounding
2021-05-20 23:03:38 +02:00
Rémi Verschelde
78d85de13b
Merge pull request #48805 from radishes/noise-image-offset
...
Add support for generating noise images with an offset
2021-05-20 21:00:38 +02:00
Rémi Verschelde
28c7e28403
Merge pull request #48895 from JFonS/fix_viewport_rotation_control
...
Fix swapped front/rear directions in viewport rotation control.
2021-05-20 20:54:40 +02:00
Rémi Verschelde
557df29fc9
Merge pull request #48542 from Calinou/xdg-base-dirs-absolute-only
...
Only allow absolute paths in XDG environment variables
2021-05-20 20:53:44 +02:00
Hugo Locurcio
011a99316a
Only allow absolute paths in XDG environment variables
...
The XDG Base Directory specification does not allow using relative paths
(which broke things in Godot anyway). If a relative path is detected,
it should be ignored.
2021-05-20 18:37:28 +02:00
Casey Foote
97c8d9f348
Add support for generating noise images with an offset.
2021-05-20 08:20:23 -07:00
Rémi Verschelde
aa5552278d
Merge pull request #48719 from Faless/js/4.x_interfaces
...
[HTML5] Implement Godot <-> JavaScript interface.
2021-05-20 17:13:02 +02:00
jfons
e70e33ddcf
Fix swapped front/rear directions in viewport rotation control.
2021-05-20 16:28:38 +02:00
Rémi Verschelde
6999e332e4
Dist: Add macOS entitlements files for editor code signing
...
These are the entitlements we define for official macOS editor builds since
Godot 3.3.
Users making custom builds of the engine can use those files with `codesign` to
sign their own builds. E.g.:
```
codesign --force --timestamp \
--options=runtime --entitlements editor.entitlements \
-s <your key> -v osx_template.app
```
2021-05-20 16:10:12 +02:00
Hugo Locurcio
12462d9055
Rename File's endian_swap
to big_endian
...
This new name is more consistent with ResourceSaver and StreamPeer.
2021-05-20 14:58:03 +02:00
Rémi Verschelde
f2d55f3c0f
Merge pull request #48863 from Ev1lbl0w/bugfix-zip_import
...
Fix zip_root not being defined when importing by drag&drop
2021-05-20 14:34:04 +02:00
Fabio Alessandrelli
9811035ebf
[HTML5] Implement Godot <-> JavaScript interface.
2021-05-20 14:33:18 +02:00
Rémi Verschelde
a6a75e2c09
Merge pull request #48812 from groud/tilemap_scenes_painting
...
Implement scenes tiles in TileMaps
2021-05-20 14:32:40 +02:00
Rémi Verschelde
342f3efc7e
Merge pull request #48882 from aaronfranke/approx-use-double
...
Make is_equal_approx have explicit float and double versions
2021-05-20 14:17:58 +02:00
Rémi Verschelde
db4cf63482
Merge pull request #48860 from JohnM666/fix-basis-variant-initialization
...
Fix RigidBody3D.get_inverse_inertia_tensor() crash
2021-05-20 14:05:29 +02:00
Aaron Franke
b01aa69c80
Use global scope round method for rounding
2021-05-20 07:29:35 -04:00
Rémi Verschelde
f46a4841e7
Merge pull request #48880 from akien-mga/codespell-2.0.0
...
Fix typos with codespell
2021-05-20 13:26:50 +02:00
Gilles Roudière
d8bb53cd21
Implement scenes tiles in TileMaps
2021-05-20 13:12:03 +02:00
Rémi Verschelde
4219a4cb6f
Fix typos with codespell
...
Using codespell 2.0.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2021-05-20 12:38:56 +02:00
Aaron Franke
b5b6d3a8ec
Make is_equal_approx have explicit float and double versions
2021-05-20 06:18:11 -04:00
Rémi Verschelde
42b6602f1d
Merge pull request #48879 from Faless/doc/4.x_no_unix_socks
...
[Doc] Remove reference to UNIX sockets in StreamPeer.
2021-05-20 12:13:41 +02:00
Fabio Alessandrelli
e858f7c2ea
[Doc] Remove reference to UNIX sockets in StreamPeer.
...
That class can be used as a base to implement them, but there is no
actual implementation for it in Godot.
2021-05-20 11:25:47 +02:00
JohnM666
b19544e91d
Fix #46282 Executing RigidBody3D.get_inverse_inertia_tensor() crashes Godot
2021-05-20 10:46:24 +03:00
Rémi Verschelde
c0de820d40
Merge pull request #48872 from Chaosus/editor_fix_script_list_theme
...
Updates script list colors after theme is changed
2021-05-20 09:17:58 +02:00
Rémi Verschelde
7f6ee00b4e
Merge pull request #48855 from Chaosus/shader_array_length_in_structs
...
Implements length() shader function for arrays in structs
2021-05-20 09:04:50 +02:00
Rémi Verschelde
ba7448f84e
Merge pull request #48867 from kleonc/node2d-z_index-docs-master
...
Document valid range of Node2D.z_index
2021-05-20 09:00:34 +02:00
Yuri Roubinsky
f100fb9f10
Updates script list colors after theme is changed
2021-05-20 09:02:59 +03:00
kleonc
99173fb0d7
Document valid range of Node2D.z_index
2021-05-20 01:22:13 +02:00
Ev1lbl0w
056deefa55
Fix zip_root not being defined when importing by drag&drop
2021-05-19 22:43:54 +01:00
Rémi Verschelde
1450a72bfa
Merge pull request #44201 from thebestnom/android-cursor-icons
...
Android: Add support for cursor icons
2021-05-19 21:41:17 +02:00
thebestnom
f5b5e00a01
Android: Add support for cursor icons
2021-05-19 22:01:51 +03:00
Yuri Roubinsky
6135744786
Implements length() shader function for arrays in structs
2021-05-19 21:50:11 +03:00
Rémi Verschelde
169268ae20
Merge pull request #48657 from Calinou/test-add-gdscript
...
Add a unit test suite for GDScript
2021-05-19 20:49:03 +02:00
Yuri Sizov
e9206a55ea
Use EditorResourcePicker in the Inspector
2021-05-19 21:39:15 +03:00
Rémi Verschelde
896d84bd15
Merge pull request #48827 from Rhathe/set_iterations_master
...
Enable setting of collision iterations in PhysicsServer2D
2021-05-19 19:47:59 +02:00
Rémi Verschelde
9004943559
Merge pull request #48851 from akien-mga/android-remove-fno-integrated-as
...
Android: Remove `-fno-integrated-as`, it can break arm64v8 build
2021-05-19 19:42:31 +02:00
Rémi Verschelde
6cc6930ee9
Merge pull request #48823 from timothyqiu/bone-id
...
Fix ragdoll simulation when parent was readded to scene
2021-05-19 19:35:57 +02:00
Rémi Verschelde
d5c469acfe
Merge pull request #48849 from madmiraal/fix-quat-includes
...
Fix `Quat` includes
2021-05-19 19:28:17 +02:00
Rémi Verschelde
928fb7ae0f
Merge pull request #48821 from Calinou/test-add-vector
...
Add a test suite for Vector
2021-05-19 19:23:44 +02:00
Rémi Verschelde
23f7c75126
Android: Remove -fno-integrated-as
, it can break arm64v8 build
...
We found that this flag causes this error on PR #48812 which does not add any
fancy inline assembly:
```
/tmp/tile_set-ce236a.s: Assembler messages:
/tmp/tile_set-ce236a.s:34676: Error: selected processor does not support `bfc x0,#32,#32'
clang++: error: assembler command failed with exit code 1 (use -v to see invocation)
```
That flag is mentioned in various errors related to assembler failures on
arm64v8 with Clang from the Android NDK.
It was added in Godot in #6958 when migrating from GCC to Clang, and is indeed
referenced in the NDK's Clang migration guide:
https://android.googlesource.com/platform/ndk/+/master/docs/ClangMigration.md
> Especially for ARM and ARM64, Clang is much stricter about assembler rules
> than GCC/GAS. Use `-fno-integrated-as` if Clang reports errors in inline
> assembly or assembly files that you don't wish to modernize.
We don't get those errors nowadays so it seems the flag is no longer needed.
2021-05-19 18:55:43 +02:00
Rhathe
88b1802132
Enable setting of collision iterations in PhysicsServer2D
...
This allows fine-tuning of collision iterations for more
accurate collision physics with a performance cost.
2021-05-19 10:54:10 -04:00
Hugo Locurcio
114d556a42
Add a test suite for Vector
...
This test suite is based on the LocalVector test suite with significant
changes made.
2021-05-19 16:37:39 +02:00
Marcel Admiraal
0846943ad5
Fix Quat includes
2021-05-19 15:09:21 +01:00
Rémi Verschelde
f1f5b92b8e
Merge pull request #48818 from Calinou/fix-script-editor-save-crash
...
Fix crash when trying to save with no scenes and scripts open
2021-05-19 15:24:19 +02:00
Rémi Verschelde
8348332f49
Merge pull request #48839 from akien-mga/ci-android-ndk-21.4.7075529
...
CI: Install Android NDK 21.4.7075529
2021-05-19 15:20:32 +02:00