Bastiaan Olij
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d139131aab
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Adding Variable Rate Shading support to Godot
Improve GI renderer and add VRS support
Implement render device has_feature and move subgroup settings to limit_get
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2022-07-17 15:42:24 +10:00 |
Bastiaan Olij
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ecfcfd97fa
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Split dependency logic
Split FOG
Split visibility notifier
Final cleanup of storage classes
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2022-06-28 00:10:29 +10:00 |
clayjohn
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3e20c1347d
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Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
As well as significant consequent cleanup in the RenderTarget, Texture, and Canvas renderer code
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2022-05-24 11:00:34 -07:00 |
Bastiaan Olij
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0b4fd92a17
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Moved particles into ParticlesStorage
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2022-04-17 13:13:22 +10:00 |
Bastiaan Olij
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b6faf6c6c0
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Move light, reflection probe and lightmap into LightStorage
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2022-04-17 13:13:18 +10:00 |
Bastiaan Olij
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6b28d94e77
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Merge canvas and decal into TextureStorage and add render target
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2022-04-17 12:59:50 +10:00 |
Bastiaan Olij
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b8be7903f3
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Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
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2022-04-02 16:29:04 +11:00 |
Bastiaan Olij
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36defd1179
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Extract global variable, shader and material storage
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2022-03-31 21:49:42 +11:00 |
Bastiaan Olij
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0fe06e9467
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Extract Decal and Decal atlas from Storage class
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2022-03-21 12:22:43 +11:00 |
Bastiaan Olij
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57e5a33623
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Split dummy renderer classes into separate files
Split canvas_texture_storage and texture_storage from render_storage class
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2022-03-16 17:43:10 +11:00 |