George Marques
6d45fc0717
Remove Make-related flags from Android build
...
They were wrongly placed, creating a file named "-fpic" instead of
applying "-fpic" to the build. This file was in .gitignore, which made it
less noticiable.
This also adds build.gradle to .gitignore.
(cherry picked from commit 408c26ce0b
)
2016-06-04 22:20:02 +02:00
Rémi Verschelde
8b8a1a0cbb
Icon: Remove more grey capsules behind official logo
...
(cherry picked from commit e6e878e139
)
2016-06-04 22:20:02 +02:00
volzhs
bbf08a48df
fix unexpected char: '\' error on windows
...
error occurred when register additional directory for android module on windows.
### config.py ###
```
def can_build(plat):
return plat=="android"
def configure(env):
if (env['platform'] == 'android'):
env.android_add_res_dir("android/res")
```
(cherry picked from commit 5eb14d3af0
)
2016-06-04 22:20:02 +02:00
Rémi Verschelde
01bdfa4d22
Android buildsystem: Drop obsolete NDK_TOOLCHAIN argument
...
It was a duplicate of NDK_TARGET, and not used for anything.
(cherry picked from commit 5e0f0a962a
)
2016-06-04 22:20:02 +02:00
Rémi Verschelde
d29087cc53
OSX: Fix lib suffix for Android lib ( #4499 )
...
Fixes #1452 .
(cherry picked from commit 94274b9ab5
)
2016-05-01 12:28:20 +02:00
eska
91461b588d
Move export GUI debug toggle to export settings window
...
(cherry picked from commit ab4caa7953
)
2016-04-29 07:43:23 +02:00
volzhs
9f5c6cf950
remove unused resources and add korean locale for android
...
- remove unused resources in platform/android/java/res/values/strings.xml
- add korean language resource for apk expansion download screen
(cherry picked from commit e94e710893
)
2016-04-27 19:42:22 +02:00
blubee
aac3b9db5c
Add support for gnu-libstc++-4.9 needed by recent NDK versions
...
The 4.9 version is the default one, people can still build using 4.8
with older NDK versions by setting the (optional) NDK_TARGET
and NDK_TARGET_X86 environment variables.
(cherry picked from commit a0fb5b5f95
)
2016-04-02 23:05:18 +02:00
Rémi Verschelde
bac8248316
Remove trailing spaces
...
(cherry picked from commit 0a5472e697
)
2016-04-02 22:19:40 +02:00
Rémi Verschelde
5caf6ad8b9
Expose android/shutdown_adb_on_exit parameter and default to true
...
It was added in 30d0ca9
for the Steam build but only enabled
when parsing a ._sc_ file that would define it.
It is now available for all users to toggle, in and outside of Steam.
Fixes #4073 .
(cherry picked from commit c584940387
)
2016-04-02 22:14:20 +02:00
sanikoyes
05c620b7ad
Add -r flag to adb install for keep app user data
...
(cherry picked from commit 9e026fecef
)
2016-04-02 22:12:12 +02:00
Hubert Jarosz
424a104666
remove trailing whitespace
...
(cherry picked from commit 4a4f247914
)
2016-04-02 22:03:48 +02:00
volzhs
95e46e6eac
fix gradle build on windows
...
(cherry picked from commit d6cc887627
)
2016-03-05 12:56:19 +01:00
Ariel Manzur
f619b05751
added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settings
...
(cherry picked from commit 30d0ca9766
)
2016-02-29 09:00:35 +01:00
punto-
b6b33e8886
Merge pull request #3428 from Hinsbart/android-gamepad
...
support gamepad remapping on android
2016-02-08 20:09:02 -03:00
Hondres
e7b6e3f20b
use fallback mapping from list
2016-01-27 12:18:34 +01:00
Juan Linietsky
16b8b97472
Combies driver split and spawn fix, closes #3265
2016-01-25 00:25:32 -03:00
hondres
285bcac224
can use fallback mapping on all platforms
2016-01-24 18:01:37 +01:00
hondres
e7c920fdba
support gamepad remapping on android
2016-01-24 05:29:09 +01:00
Juan Linietsky
e7eb332799
fix export bug
2016-01-20 07:43:05 -03:00
Juan Linietsky
c9580965ea
-Remote deploy now uses FS over USB on Android, super fast!
2016-01-20 00:29:34 -03:00
volzhs
fb2bf78591
Add ability to set "keep screen on" for android
2016-01-16 20:57:34 +09:00
mrezai
4cb14ae7d6
Fix crash on android 6.0.1, fixes #3321
2016-01-12 09:57:56 +03:30
Rémi Verschelde
1f1c3038c2
Update copyright in remaining files + prints in the UI
2016-01-11 21:34:22 +01:00
Juan Linietsky
c9852501a4
Fix bug related to EOF in Android FileAccess
2016-01-09 20:50:45 -03:00
mrezai
50cbe736de
Fix maven repositories bug
2016-01-09 16:51:22 +03:30
Juan Linietsky
6a29edf048
removed unnecesary comma in gradle template
2016-01-08 17:55:13 -03:00
Juan Linietsky
40ba22631b
Renamed godot domain from com.android.godot (which was incorrect) to org.godotengine.godot
2016-01-08 17:53:00 -03:00
Juan Linietsky
401622cc22
-Removed ANT build system for Android, as it was deprecated by Google
...
-Added new Gradle build system, as it is the required build system
2016-01-08 13:36:44 -03:00
Juan Linietsky
e0eff65fc0
change android install location to automatic, closes #1997
2016-01-03 20:31:37 -03:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
Juan Linietsky
eff81965af
Merge pull request #2956 from est31/add_system_wide_export_path
...
Add way to look for templates at system wide level too
2015-12-08 17:04:24 -03:00
Juan Linietsky
4b1f0afb01
-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device.
2015-12-02 11:15:48 -03:00
Rémi Verschelde
e4e7e8f396
Merge pull request #2963 from akien-mga/pr-opus-arm-opt
...
Enable opus ARM optimisations only on ARM
2015-12-01 10:18:41 +01:00
Rémi Verschelde
99e7641f3d
Enable opus ARM optimisations only on ARM
...
i.e. do not enable it for x86.
Fixes #2962 .
2015-12-01 09:34:51 +01:00
est31
15f6d3cebf
Add way to look for templates at system wide level too
...
Useful for everybody wanting to package godot.
Fixes #1026 .
-> Retain the old behaviour: path in error msg only when exporting.
-> User templates override system templates
2015-11-30 01:36:08 +01:00
Juan Linietsky
b987d2113b
0theora compilation fixes
2015-11-25 00:28:03 -03:00
mikica1986vee
d6b317a2c1
tegra 3 fix
2015-11-21 23:21:36 +01:00
Juan Linietsky
0168947084
Merge pull request #2518 from masoudbh3/godot-icons
...
Add icon to exe file in windows export
2015-11-19 00:08:47 -03:00
Juan Linietsky
0c3386b2ed
Merge pull request #2707 from akien-mga/master
...
Cosmetic fixes to SCons buildsystem
2015-11-18 19:43:28 -03:00
Juan Linietsky
5fb95859e1
Merge pull request #2814 from masoudbh3/android-fa-locale
...
Android add FA(persian) locale strings
2015-11-18 19:21:54 -03:00
masoud bh
f2704eb162
Android add FA(persian) locale strings
2015-11-19 01:40:29 +03:30
Juan Linietsky
34a558ee8d
Merge pull request #2691 from volzhs/android_payment
...
improve android payments
2015-11-18 19:02:40 -03:00
masoud bh
14b9579748
Skip META-INF from Android Template
2015-11-14 20:40:22 +03:30
masoud bh
24f3f43457
Add icon to exe file in windows export
...
add version_info and icon sections in "export to windows platform".
add version_info and icon to godot exe file (editor & template exe).
fix an problem in image class.
change all default icons to android export icon (a little more rounded).
create an python script for convert file to cpp byte array for use in
'splash.h'.
2015-11-09 02:23:58 +03:30
Rémi Verschelde
399b1b0474
Cosmetic fixes to SCons buildsystem
...
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39 )
- Potentially fixed an identation issue for openssl check
2015-11-01 20:53:26 +01:00
volzhs
3fbaa479e3
improve android payments
...
GodotPaymentV3 currently consumes purchased item right after purchasing.
But, some in-app item should not consume like "remove ads permanently"
So, I added "setAutoConsume(boolean)", "requestPurchased()",
"consume(sku_string)".
AutoConsume is true by default as before.
usage:
func _ready():
var payment = Globals.get_singleton("GodotPayments")
payment.setPurchaseCallbackId(get_instance_ID())
payment.setAutoConsume(false) # default : true
payment.requestPurchased() # callback : has_purchased
payment.purchase("item_name") # callback : purchase_success,
purchase_fail, purchase_cancel, purchase_owned
payment.consume("item_name") # callback : consume_success
func purchase_success(receipt, signature, sku):
print("purchase_success : ", sku)
func purchase_fail():
print("purchase_fail")
func purchase_cancel():
print("purchase_cancel")
func purchase_owned(sku):
print("purchase_owned : ", sku)
func consume_success(receipt, signature, sku):
print("consume_success : ", sku)
func has_purchased(receipt, signature, sku):
if sku == "":
print("has_purchased : nothing")
else:
print("has_purchased : ", sku)
2015-10-28 15:48:37 +09:00
Juan Linietsky
3d121b474b
Merge pull request #2203 from volzhs/fix_android_payments
...
Fix android payments
2015-10-17 12:12:34 -03:00
Juan Linietsky
b217e1417a
Merge pull request #2479 from firefly2442/cppcheck-unusedvars
...
ran cppcheck, found unused variables
2015-10-17 10:25:36 -03:00
Juan Linietsky
13d2710fed
Merge pull request #2474 from masoudbh3/android-armeabi-v7a
...
Fix android build script
2015-10-17 10:20:47 -03:00