Commit Graph

2667 Commits

Author SHA1 Message Date
Rémi Verschelde 36a8ebf882
Merge pull request #67666 from timothyqiu/editable-owner
[3.x] Fix wrong owner for editor plugin created nodes in instanced scene
2022-11-15 18:00:38 +01:00
Haoyu Qiu f32f4ec051 Improve dragging scene into 3D viewport 2022-11-01 18:58:16 +08:00
Haoyu Qiu 0025ab89c7 Fix spatial gizmo still active when node is deselected 2022-10-31 20:38:31 +08:00
Haoyu Qiu d50cfd9f18 Fix wrong owner for editor plugin created nodes in instanced scene 2022-10-20 15:06:17 +08:00
Micky eccc802d7e [3.x] Fix crash when ScriptEditor accesses Script with no language set 2022-09-23 13:58:31 +02:00
Michael Alexsander 13fec0a237 Shrink shader editor's oversized borders
(cherry picked from commit c2553f530b)
2022-09-20 10:26:17 +02:00
dzil123 c86f4c7f58 Ignore node rename if already exited blend tree
(cherry picked from commit f9bee90994)
2022-09-20 10:26:17 +02:00
Rémi Verschelde c8a748e7b6 VCS plugin: SSH key dialog defaults to HOME
Fixes #65691.

(cherry picked from commit fc227ea919)
2022-09-20 10:26:17 +02:00
Rémi Verschelde fd1af84bf5
Merge pull request #64358 from kleonc/sprite-frames-dialog-deselect-frame-lmb-3x 2022-09-13 10:41:41 +02:00
Rémi Verschelde 930395af6e Merge pull request #65414 from lawnjelly/raycast_uninit
Fix RayCast2DEditor uninitialized value
2022-09-06 12:31:26 +02:00
lawnjelly c8a39f6fb3 Fix RayCast2DEditor uninitialized value
node was previously read before being set. Found by Valgrind.
2022-09-06 10:02:22 +01:00
Fredia Huya-Kouadio c875f23750 Disable logic that triggers automatic focus gain as the Godot Editor is loaded
For the Godot Android Editor, this is an inconvenience as it causes the soft keyboard to show and block half of the view
2022-09-05 22:13:03 -07:00
Kongfa Waroros 77a4615031 Update all AnimationTree's editors when editing
(cherry picked from commit 0f17fe642c)
2022-08-30 11:03:24 +02:00
Jummit fd91b2dbb9 Keep Perspective menu open on selection
Makes the Perspective menu consistent with the View menu in the 3D
viewport. This allows for quicker inspection of the scene, and makes
missclicks more forgiving.

(cherry picked from commit e3ab344af9)
2022-08-24 17:52:15 +02:00
Hugo Locurcio cf002d4a99
Improve visibility rect/AABB generation usability in Particles
- Don't display the time dialog if the automatically calculated
  generation time is short enough.
- Clarify the purpose of waiting in the progress dialog.
2022-08-23 14:25:06 +02:00
kleonc e1fb4b4f21 `SpriteFramesEditor` Reallow deselecting frame with LMB press in select frames dialog 2022-08-13 13:26:37 +02:00
Rémi Verschelde 36fc99158d
Merge pull request #63971 from paddy-exe/spatial-shader-built-ins 2022-08-08 15:50:25 +02:00
Rémi Verschelde 5b4e7a0693
Merge pull request #64071 from Calinou/3d-editor-remove-alt-fov-adjustment-3.x 2022-08-08 12:00:22 +02:00
Grzegorz Puławski 1799189202 Fix axis snapping of CollisionPolygon2d's newly created vertex
(cherry picked from commit ba58491ca7)
2022-08-08 10:52:14 +02:00
foxydevloper 543e74a988 Improve tooltips for grouping/ungrouping nodes
(cherry picked from commit 1ff9a09e2c)
2022-08-08 09:40:48 +02:00
Hugo Locurcio 53f4ff243d
Remove FOV adjustment with Alt + mouse wheel in the 3D editor
This shortcut got in the way when using the Maya navigation scheme,
and also when using the slow freelook modifier (regardless of
navigation scheme).
2022-08-07 19:47:22 +02:00
Rémi Verschelde ab7e2564f3
Merge pull request #63659 from PrecisionRender/add-shape-cast-3d
[3.x] Add `ShapeCast` and `ShapeCast2D` nodes
2022-08-06 00:33:29 +02:00
Patrick Exner be3d331f26 Backport spatial shader built-ins
Backport of this PR: https://github.com/godotengine/godot/pull/63597
This adds these as new Built-Ins to Spatial Shaders
* Object's Position in World Space
* Camera Position in World Space
* Camera Direction in World Space
* Object's Position in View Space
2022-08-05 21:19:15 +02:00
Rémi Verschelde 74de571827
Merge pull request #55626 from Calinou/3d-editor-drag-and-drop-auto-root-node-3.x 2022-08-05 19:38:45 +02:00
Rémi Verschelde 173a803c8a
Merge pull request #49495 from kleonc/sprite_frames_editor-updating-fixes-3x 2022-08-05 19:35:30 +02:00
Rémi Verschelde a6e70f1f1c
Merge pull request #63250 from YuriSizov/toolbars-go-with-the-flow-3.x 2022-08-05 19:34:21 +02:00
PrecisionRender 47a62e28ac [3.x] Add `ShapeCast` and `ShapeCast2D` nodes 2022-07-30 10:23:58 -05:00
Rémi Verschelde 818f1eed31 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 14:53:37 +02:00
Yuri Sizov 842c3a644f Use FlowContainer to handle toolbar overflow more gracefully 2022-07-20 17:22:36 +03:00
Rémi Verschelde 59629fdf20
Merge pull request #49255 from kleonc/sprite_frames_editor-anim-search-box 2022-07-19 12:40:05 +02:00
kleonc 66551a94be `TileMapEditor` Fix interrupted erasing not being properly finished 2022-07-18 22:29:50 +02:00
kleonc 728a725b7b SpriteFramesEditor Add animation searchbox 2022-07-18 15:47:32 +02:00
kleonc 8ae246f15e AnimatedSprite Fix updating inspector when SpriteFrames is modified 2022-07-13 15:48:11 +02:00
Twarit Waikar af3a834d0e VCS: Fix wrong number of args passed into _refresh_commit_list 2022-07-09 23:31:44 +05:30
Fabio Alessandrelli ad5fdcc0f3 [AssetLib] Fix crash in Web editor.
Add EditorAssetLibrary::is_available which always returns false in the
Web editor and use it in EditorNode for detection.

(cherry picked from commit 0e504e4191)
2022-07-08 14:37:35 +02:00
Haoyu Qiu f7c144a180 Update TextureRegion editor when NinePatchRect/StyleBoxTexture changes
Updates the editor when the region rect or margins change.
2022-07-06 14:04:42 +08:00
Hugo Locurcio 90cf6688f2
Automatically add root node when drag-and-dropping in 3D editor
This also uses correct capitalization scheme for 3D meshes that are
drag-and-dropped, like in the 2D editor.
2022-07-05 00:54:31 +02:00
Jummit 63f35d24c6 Use % when dropping unique scene nodes into script
This expands uppon #60708, using `get_node("%NodeName")` for nodes that
have a unique scene name to avoid having to change the onready
statements when the paths of the nodes change.

(cherry picked from commit 1101f6c660)
2022-07-03 03:34:23 +02:00
kobewi 07953346fa Include quotes conditionally for dropped paths
(cherry picked from commit 995bcd6218)
2022-07-03 03:33:26 +02:00
python273 77a9f3d4d8 Make asset library's column count dynamic
(cherry picked from commit d65eb592b0)
2022-07-03 03:26:12 +02:00
Kirill ad77a3f2f7 Stretch image on resize in asset description dialog
(cherry picked from commit 924658a849)
2022-07-02 00:08:56 +02:00
Haoyu Qiu 4356b5abf8 Fix prompt dialog title for Animation operations 2022-06-23 13:03:38 +08:00
Rémi Verschelde acd4a01b8c ProjectSettings: Ensure 'editor/' settings aren't nested
Having a mix of settings with and without subcategory makes the 'Editor'
section stand out with a weird UX, as instead of simply being a foldable
section like the others, it also holds its own top-level settings and is
therefore selectable.

This wasn't the case in 3.4, and is fixed in 4.0 by refactoring, so for
3.5 we should preserve the 3.4 UX, even if it's not the best.
2022-06-19 11:47:19 +02:00
Hugo Locurcio dccd925aff
Rename "Convert to Mesh2D" to "Convert to MeshInstance2D" in the editor
These actions create MeshInstance2D nodes, not Mesh2D resources.
2022-06-11 20:26:56 +02:00
Danny Chung 0ba78201ae Increase AnimationPlayer position SpinBox to fit more decimals
Fixed UI bug where it appeared that pushing the up or down incrementing
arrows did not increment the SpinBox value appropriately. Just needed
to increase the size of the box horizontally, to display four decimal
points consistently.

(cherry picked from commit 09658f7e3b)
2022-06-10 10:25:37 +02:00
kobewi 714891ace8 Properly release LMB even while panning 2022-06-09 14:02:58 +02:00
Rémi Verschelde 80b82e4e66 i18n: Misc fixes translation strings
Adds some translator comments to solve some questions raised on Weblate.
2022-06-08 12:56:42 +02:00
Rémi Verschelde 9ca190dfe5
Merge pull request #61718 from ArshPanesar/Fixed-Populating-MultimeshInstance-Crash
Fixed Issue #61553 - Populating MultimeshInstance Crash
2022-06-07 14:12:02 +02:00
Arsh Panesar 84a6407286 Fixed Populating MultimeshInstance Crash
When populating a MultimeshInstance (node), Godot would set the
new Multimesh's color and custom data format as the current node's
multimesh, which would cause a crash if node's multimesh is null.

Populate Function will now check if node has a multimesh or not, and
set the new multimesh with default (NONE) values if node's multimesh is
null.

Fixes Issue #61553
2022-06-07 09:27:48 +05:30
Rémi Verschelde 0acd1ca850
Merge pull request #61266 from smix8/navigation_tilemap_poly_3.x 2022-05-31 11:25:00 +02:00