Fabio Alessandrelli
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35b70681e7
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[ENet] Update to upstream master.
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2023-07-20 12:20:14 +02:00 |
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Rémi Verschelde
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d8495d41ca
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enet: Sync with upstream 1.3.17
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2021-01-08 12:02:03 +01:00 |
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Fabio Alessandrelli
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32fbe37ab4
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Reorganize ENet pactches.
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2020-07-14 14:10:18 +02:00 |
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Fabio Alessandrelli
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7ec5c917d1
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Funnel refuse_new_connections to Godot ENet.
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2020-07-14 14:10:18 +02:00 |
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Rémi Verschelde
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ebe38044fd
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enet: Update to upstream version 1.3.15
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2020-04-21 12:27:11 +02:00 |
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Fabio Alessandrelli
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119c2a4f70
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Custom godot sockets for ENet now support DTLS.
Non-DTLS implementation uses plain NetSocket for performance as before.
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2020-02-17 12:03:47 +01:00 |
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Rémi Verschelde
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c35f461445
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enet: Sync with upstream 1.3.14
We still have local modifications necessary for IPv6 support
and using Godot sockets.
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2020-01-05 19:19:56 +01:00 |
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Marcelo Fernandez
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2baf54526b
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Fix BSD compile issues
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2017-10-17 16:50:41 +00:00 |
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Fabio Alessandrelli
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5bdbc0f762
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Convert ENetAddress host to 16 bytes to accomote IPv6
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2017-03-08 21:16:26 +01:00 |
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Rémi Verschelde
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c31ad71f10
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enet: Split enet thirdparty files and allow unbundling
Building against shared libraries only implemented for Linux X11 so far.
TODO: Document Godot's modifications of upstream enet.
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2016-10-15 11:50:39 +02:00 |
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