VolTer
ac1761c8cd
Fix outdated keywords autocompletion
2022-10-06 23:47:19 +02:00
Rémi Verschelde
0c23a2cfe3
Merge pull request #66977 from akien-mga/editor-fix-opening-source-code
...
Debugger: Fix fetching source to link C++ error on GitHub
2022-10-06 16:35:41 +02:00
Rémi Verschelde
6b0ab4d4af
Merge pull request #66982 from groud/fix_tilemap_occluders_transform
...
Fix TileMap occluders having a wrong transform
2022-10-06 16:35:33 +02:00
Rémi Verschelde
75c4b955f6
Merge pull request #65932 from Mickeon/editor-scene-tree-filter-selection
...
Expose and warn about Node Filters in Scene Tree Dock
2022-10-06 16:35:23 +02:00
Rémi Verschelde
afb63944d0
Merge pull request #66930 from EricEzaM/66770-addendum-split-action-map-file
...
Split `action_map_editor` file into one file per class it contained.
2022-10-06 16:34:51 +02:00
Rémi Verschelde
6315800821
Merge pull request #66959 from timothyqiu/obstacles-pathfinding
...
Make it clear that obstacles don't affect pathfinding
2022-10-06 16:34:41 +02:00
Gilles Roudière
64e0c138d9
Fix TileMap occluders having a wrong transform
2022-10-06 14:06:33 +02:00
Micky
33092b6f45
Expose and warn about Node Filters in Scene Tree Dock
...
Adds "Filter by Type" and "Filter by Group" in the Scene Tree Dock's MenuButton.
Hovering on them displays an useful tooltip.
When selecting these items, the matching parameter is appended to the terms, and the caret is automatically brought to the end.
When typing a filter that cannot be identified, a warning icon is displayed. The reason is explained as a tooltip.
The same options are also quickly available by right-clicking or middle-clicking in the text field.
2022-10-06 13:36:40 +02:00
Rémi Verschelde
4d29346a74
Debugger: Fix fetching source to link C++ error on GitHub
...
Fixes #66974 .
2022-10-06 11:45:27 +02:00
Eric M
598ee4266c
Split `action_map_editor` file into one file per class it contained.
...
* ActionMapEditor
* EventListenerLineEdit
* InputEventConfigurationDialog
2022-10-06 18:29:20 +10:00
Rémi Verschelde
61021c08f8
Merge pull request #66936 from mihe/inverse-inertia-tensor
...
Bind PhysicsDirectBodyState3D::get_inverse_inertia_tensor
2022-10-06 08:57:37 +02:00
Rémi Verschelde
6c58327c69
Merge pull request #66965 from bruvzg/win_llvm
...
[Windows] Fix LLVM MinGW build.
2022-10-06 08:57:29 +02:00
Rémi Verschelde
5f07012db9
Merge pull request #66955 from FHEK789/tilemap_get_layers_count_docs
...
Add description to TileMap's get_layers_count method
2022-10-06 08:57:23 +02:00
Rémi Verschelde
de7b90015e
Merge pull request #66958 from timothyqiu/static-body
...
Improve StaticBody description
2022-10-06 08:57:17 +02:00
Rémi Verschelde
74eade929c
Merge pull request #66957 from BastiaanOlij/fix_error_typo_opengl
...
Fixing an incorrect error message in OpenXR
2022-10-06 08:57:12 +02:00
Rémi Verschelde
e727606f7b
Merge pull request #66962 from aaronfranke/core-struct-includes
...
Enhancements to includes in core data structures
2022-10-06 08:57:05 +02:00
Rémi Verschelde
70d8895396
Merge pull request #66954 from Nidjo123/sample-baked-up-vector
...
Handle last baked vector index early
2022-10-06 08:56:59 +02:00
Rémi Verschelde
d414872bfe
Merge pull request #66961 from Rindbee/fix-set_custom_color
...
Fix wrong condition used in `set_custom_color`
2022-10-06 08:56:52 +02:00
Rémi Verschelde
48e6f84295
Merge pull request #66951 from rburing/restore_recovery_as_collision
...
Revert "Turn on recovery as collisions only for floor snapping"
2022-10-06 08:56:44 +02:00
Rémi Verschelde
f5903215d0
Merge pull request #61902 from Paulb23/multi-caret
...
Add Multi-caret support to TextEdit
2022-10-06 08:56:34 +02:00
Rémi Verschelde
e541f05c62
Merge pull request #66569 from akien-mga/dotnet-generate-sdkpackageversions
...
.NET: Generate SdkPackageVersions.props from version.py
2022-10-06 08:56:00 +02:00
Rémi Verschelde
c2c9a582da
Merge pull request #64815 from RandomShaper/default_cpu_count
...
Improve default `OS`'s CPU count getter
2022-10-06 08:55:51 +02:00
Rémi Verschelde
a47f9bd53a
Merge pull request #66687 from Waridley/free_gdn_method_binds
...
free NativeExtensionMethodBinds on unregister
2022-10-06 08:55:42 +02:00
bruvzg
6afb2d0225
[Windows] Fix LLVM MinGW build.
2022-10-06 09:30:25 +03:00
Aaron Franke
97d232c11d
Enhancements to includes in core data structures
2022-10-05 23:11:02 -05:00
Rindbee
f359abbe01
Fix wrong condition used in `set_custom_color`
2022-10-06 12:09:02 +08:00
Haoyu Qiu
8e03203695
Make it clear that obstacles don't affect pathfinding
2022-10-06 11:05:29 +08:00
Haoyu Qiu
54bdb6e65c
Improve StaticBody description
...
The naming of static bodies has raised a lot of questions and
discussions, because they are actually movable (not being static). This
commit explains that the reason for "static" is that they are immovable
from the point of view of the physics engine. This makes it easier to
understand why the user can move static bodies manually.
2022-10-06 10:25:27 +08:00
Bastiaan Olij
c6ba626af4
Fixing an incorrect error message in OpenXR reporting missing OpenGL support
2022-10-06 11:15:57 +11:00
Nikola Bunjevac
e903362269
Handle last baked vector index early
2022-10-06 00:27:46 +02:00
Felipe Kinoshita
7cb1d1f1ed
Add description to TileMap's get_layers_count method
2022-10-05 18:32:58 -03:00
Ricardo Buring
311cdd2571
Revert "Turn on recovery as collisions only for floor snapping as this leads to unwanted behaviour for other surface than the floor."
...
This reverts commit 10395f5df2
.
2022-10-05 22:51:29 +02:00
Paulb23
5f8f4842bb
Update TextEdit docs
2022-10-05 21:44:24 +01:00
Fredia Huya-Kouadio
ea9bb98f26
Merge pull request #66946 from m4gr3d/cursor_shape_logic_cleanup_main
...
Cleanup of the Android cursor shape logic
2022-10-05 13:07:34 -07:00
Fredia Huya-Kouadio
ffe0e3970f
Cleanup of the Android cursor shape logic
2022-10-05 11:57:57 -07:00
Rémi Verschelde
340f62d1ec
.NET: Generate SdkPackageVersions.props from version.py
...
Ensures that the versions always match the Godot version, albeit following
SemVer 2.0 so inserting a dot between "beta" and the build number.
For "stable" status, we omit the suffix as this would be interpreted as a
pre-release build too.
So we have:
| Godot version | Nupkg version |
| -------------- | -------------- |
| 4.0.0-beta | 4.0.0-beta |
| 4.0.0-beta2 | 4.0.0-beta.2 |
| 4.0.0-rc1 | 4.0.0-rc.1 |
| 4.0.0-stable | 4.0.0 |
2022-10-05 20:31:26 +02:00
Pedro J. Estébanez
6bf02c0162
Keep a single, portable implementation of `OS::get_processor_count()`
2022-10-05 20:10:47 +02:00
Fredia Huya-Kouadio
38113acf0d
Merge pull request #66941 from winterpixelgames/bugfix-android-null-input-event
...
Fix null in android keyboard handling.
2022-10-05 10:51:58 -07:00
Fredia Huya-Kouadio
8afa178c6f
Merge pull request #66935 from m4gr3d/fix_android_build_configuration
...
Fix the gradle build configuration for the Android platform
2022-10-05 10:29:34 -07:00
Jason Knight
88df3e8d53
Fix null in android keyboard handling.
2022-10-05 11:17:02 -06:00
Waridley
0863cf96e4
free NativeExtensionMethodBinds on unregister
2022-10-05 11:46:00 -05:00
Paulb23
0cbe176ce6
Add multi caret support to Editor
2022-10-05 17:19:26 +01:00
Paulb23
e9180241e8
Add multi caret support to CodeEdit
2022-10-05 17:19:26 +01:00
Paulb23
4a9d4e3dad
Add mutliple Caret support to TextEdit
2022-10-05 17:19:26 +01:00
Fredia Huya-Kouadio
3178b042b3
Fix the gradle build configuration for the Android platform following https://github.com/godotengine/godot/pull/66242
2022-10-05 08:41:48 -07:00
Mikael Hermansson
8dc15aac38
Bind PhysicsDirectBodyState3D::get_inverse_inertia_tensor
2022-10-05 17:18:49 +02:00
Rémi Verschelde
57ffc4d82c
Merge pull request #66560 from MisterMX/fix/tileset-move-custom-data-layer
...
fix(tileset): Move custom data layer
2022-10-05 13:39:46 +02:00
Rémi Verschelde
d935235e9c
Merge pull request #66922 from BastiaanOlij/fix_direct_shadow
...
Make sure atlas rect for directional lights is calculated using floats
2022-10-05 13:38:24 +02:00
Rémi Verschelde
ec2bda3c5b
Merge pull request #65424 from RedMser/viewport-input-docs
...
Add documentation for viewport's input handling
2022-10-05 13:38:17 +02:00
Rémi Verschelde
b4157cd6ac
Merge pull request #65857 from MinusKube/inherited-open-crash
...
Prevent unsaved inherited scenes from being detected as the 'placeholder' scene
2022-10-05 13:38:12 +02:00