Gilles Roudière
ac7073f586
Allow Navigation to be more flexible
2021-03-15 15:58:59 +01:00
Rémi Verschelde
6eef187a81
Merge pull request #46993 from gongpha/check-if-edit-called-via-editor
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Check if _edit_set_position and _edit_set_rect was used outside an editor
2021-03-15 08:57:45 +01:00
Rémi Verschelde
d1b5c1d09f
Merge pull request #47019 from neikeq/csharp-fix-disconnec-events-signals-twice
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C#: Fix disconnecting event signals twice
2021-03-15 08:36:48 +01:00
Kongfa Waroros
b80406770f
Check if _edit_set_position and _edit_set_rect was used outside an editor
2021-03-15 14:34:24 +07:00
Rémi Verschelde
5375da2fdb
Merge pull request #44333 from lupoDharkael/preferred-extension
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Save resource: give .res less priority as preferred extension
2021-03-15 08:22:09 +01:00
Rémi Verschelde
db0355cb07
Merge pull request #37065 from dreamsComeTrue/ruler-origin-fix
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Reset ruler tool when switching tools with shortcuts
2021-03-15 08:15:07 +01:00
Rémi Verschelde
a4fd6d374c
Merge pull request #47010 from akien-mga/modernized_thread_fix_freebsd
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Thread: Re-add pthread_np.h include for FreeBSD/OpenBSD
2021-03-15 07:13:54 +01:00
Ignacio Etcheverry
5b3b9cd63b
C#: Fix disconnecting event signals twice
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`disconnect_event_signals` can be called twice (when managed instance
is disposed and from the ScriptInstance destructor).
2021-03-15 07:08:10 +01:00
Dominik 'dreamsComeTrue' Jasiński
a99a671034
Reset ruler tool when switching tools with shortcuts
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Fixes : #37056
2021-03-15 00:28:52 +01:00
Rémi Verschelde
7a64819c2f
Thread: Re-add pthread_np.h include for FreeBSD/OpenBSD
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Was a regression from #45315 .
Fixes #46998 .
2021-03-14 22:42:48 +01:00
Rémi Verschelde
b060ca680a
Merge pull request #47004 from Calinou/editor-move-to-trash-windows
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Use OS-specific terminology for "Move to Trash" in the editor filesystem
2021-03-14 22:00:15 +01:00
Rémi Verschelde
e726bf95e4
Merge pull request #47008 from pycbouh/tab-container-stale-texts
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Fix stale tab names in TabContainer
2021-03-14 21:59:42 +01:00
Hugo Locurcio
79e31efd40
Use OS-specific terminology for "Move to Trash" in the editor filesystem
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This closes https://github.com/godotengine/godot-proposals/issues/2460 .
2021-03-14 21:18:58 +01:00
Yuri Sizov
0c41411fe8
Fix stale tab names in TabContainer
2021-03-14 22:54:46 +03:00
Rémi Verschelde
31bf926eb4
Merge pull request #47003 from bruvzg/rtl_bbcode_and_sel_fix
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Fix RTL BBCode range regression and selection issues.
2021-03-14 20:13:46 +01:00
bruvzg
48698ccb9f
Fix RTL BBCode range regression and selection issues.
2021-03-14 19:54:48 +02:00
Rémi Verschelde
6edb0a75ab
Merge pull request #46936 from DavidSichma/match_temp_header
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Fixed match test expression for temporaries
2021-03-14 15:46:53 +01:00
Rémi Verschelde
2e2d533b48
Merge pull request #46971 from YeldhamDev/editinspec_theme_fix
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Fix EditorInspector not updating its theme on rare occasions
2021-03-14 11:58:30 +01:00
Rémi Verschelde
adeae2deae
Merge pull request #46990 from gongpha/check-in-camera-feed
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Check if an input image wasn't Image on several functions in CameraFeed
2021-03-14 11:48:59 +01:00
Rémi Verschelde
55d9c31dcb
Merge pull request #46943 from jmb462/fix-editor-slider-grabber-zoomed-bad-position
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Fix EditorSpinSlider grabber zoom issues (Fix #46632 )
2021-03-14 11:35:46 +01:00
Rémi Verschelde
61155b5e29
Merge pull request #46942 from ray90514/debug
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Fix Node can not be reselected
2021-03-14 11:34:02 +01:00
Kongfa Waroros
916e576021
Check if an input image wasn't Image on several functions in CameraFeed
2021-03-14 16:47:21 +07:00
Rémi Verschelde
dc038bd7c3
Merge pull request #46799 from goostengine/module-includes
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Provide missing include path for custom modules
2021-03-14 01:16:11 +01:00
Rémi Verschelde
8051307efe
Merge pull request #46810 from W4RH4WK/file-access-get-buffer-parameter-checks
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Add parameter checks to FileAccess get_buffer functions
2021-03-14 01:11:55 +01:00
Rémi Verschelde
a9bdc5dec0
Merge pull request #46986 from akien-mga/clang-format-hook-version-number
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clang-format: Fix version number in hook warning
2021-03-14 01:08:30 +01:00
Rémi Verschelde
f4d46f6290
clang-format: Fix version number in hook warning
2021-03-14 01:07:14 +01:00
Rémi Verschelde
df4019c0da
Merge pull request #46970 from jmb462/fix-crash-on-closing-empty-modified-scene
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Fix crash on closing empty modified scene (Fix #46959 )
2021-03-14 01:04:32 +01:00
Rémi Verschelde
1066dbcecc
Merge pull request #46968 from sboronczyk/fix-editor-plugin-mono
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Fix create c# script from editor after partial class type is necessary
2021-03-14 00:27:34 +01:00
Rémi Verschelde
f381ea8bb6
Merge pull request #46985 from jmb462/Fix-Asset-Library-URL-editor-update
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Fix Asset Library URLs not updating without restarting after been changed in editor settings (Fix #46977 )
2021-03-14 00:20:38 +01:00
jmb462
6525d74623
Fix Asset Library URL not updating after been changed in editor settings
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The changes made in this commit refresh the URL OptionButton when editor settings are modified.
No need to restart any more for the changes to appear in the Asset Library.
Fix #46977
2021-03-13 22:55:59 +01:00
Rémi Verschelde
21aabc4fe3
Merge pull request #46969 from Pop0p/fix_folder_stripedges
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Remove whitespaces when creating folder
2021-03-13 22:22:27 +01:00
Rémi Verschelde
0fd723d3ec
Merge pull request #46941 from goostengine/asan-msvc
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Add `use_asan` option for MSVC to enable AddressSanitizer
2021-03-13 22:10:01 +01:00
lupoDharkael
f2e906496b
Save resource: implement extension priority
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give .res less priority and .tres more priority as preferred
extensions.
2021-03-13 22:09:17 +01:00
Rémi Verschelde
223a06955e
Merge pull request #46978 from jmb462/fix-hardcoded-maya-style-pan-key-modifier
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Fix hardcoded Maya style navigation pan key modifier (Fix #46973 )
2021-03-13 22:03:40 +01:00
Rémi Verschelde
7015027cbf
Merge pull request #46900 from Ev1lbl0w/bugfix-malloc_calls
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Replace malloc's with Godot's memalloc macro
2021-03-13 21:55:52 +01:00
Rémi Verschelde
0e3aae00d8
Merge pull request #46919 from nekomatata/soft-body-gizmo-fix
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Fix pinned vertices in SoftBody editor gizmo
2021-03-13 21:52:38 +01:00
Rémi Verschelde
0444f5ac47
Merge pull request #46946 from Calinou/editor-sprite-frames-zoom-hidpi
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Scale zoom values in the SpriteFrames editor for hiDPI displays
2021-03-13 21:49:43 +01:00
Rémi Verschelde
99a707406b
Merge pull request #46967 from jmb462/fix-always-capitalized-subinspector-properties
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Fix always capitalized properties in subinspector (Fix #46961 )
2021-03-13 21:47:11 +01:00
jmb462
31077d875e
Fix hardcoded Maya style navigation pan key modifier
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ALT key modifier was hardcoded is node_3d_editor_plugin.cpp and didn't take editor settings into account.
Fix #46973
2021-03-13 20:45:14 +01:00
Michael Alexsander
efa3927b49
Fix EditorInspector not updating its theme on rare occasions
2021-03-13 15:08:16 -03:00
jmb462
281f5a4999
Fix always capitalized properties in sub-inspector
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Fix #46961 :
This commit correctly initialize capitalization in sub-inspectors (like shaders's sub-inspector in the inspector panel) with the editor settings.
2021-03-13 18:42:59 +01:00
jmb462
49d5ec073f
Fix crash on closing empty modified scene
2021-03-13 18:19:29 +01:00
sboronczyk
094981b277
Fix create c# script after partial class type
2021-03-13 17:31:47 +01:00
Pop0p
c8538153b0
trims_whitespaces_when_creating_folder_windows
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When creating a Windows folder via a Godot's dialog, the extra spaces are not removed which causes problems with Windows. We now remove leading and trailing whitespace when creating a dir.
2021-03-13 17:09:25 +01:00
ray90514
b0c881392a
Fix Node can not be reselected
2021-03-13 22:30:37 +08:00
Rémi Verschelde
942f5f0cb2
Merge pull request #46929 from Anshul7sp1/typosAndGrammar
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Fixes small typos and grammar correction
2021-03-13 14:55:05 +01:00
Rémi Verschelde
c4f32bced9
Merge pull request #46955 from mujpao/polygon2d-update-viewport
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Update viewport after Polygon2D deselected
2021-03-13 14:42:20 +01:00
Rémi Verschelde
0d37c29173
Merge pull request #46957 from sboronczyk/fix-editor-plugin
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Fix Create Plugin after GD Annotation Changes
2021-03-13 14:02:26 +01:00
Rémi Verschelde
541e688ad1
Merge pull request #46962 from Faless/net/4.x_mbedtls_2.16.10
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Bump mbedtls to version 2.16.10.
2021-03-13 14:00:32 +01:00
Ev1lbl0w
838e7d0a8d
Replace malloc's with Godot's memalloc macro
2021-03-13 11:51:45 +00:00