Commit Graph

29 Commits

Author SHA1 Message Date
George Marques
0b3819d213
Improve GDNative api.json generator
- Add indexed type to the builtin types output, which is useful for
  bindings implementing array-like access.
- Use getter type instead of hint for property types, as the hint can be
  unreliable and include multiple comma-separated possible types.
2021-02-09 11:37:15 -03:00
George Marques
8a8dbd76b1
Add GDNative JSON generator for the builtin API
Which can be used by language bindings to generate code statically. This
is generated as a different file from the class API because it has
different requirements (the builtin types have constructors and don't
have signals), so bindings can better make use of each JSON file without
extra parsing.

This also cleans up a bit the old API generator, mainly initializing
structs and renaming "instanciable" to the more correct "instantiable".

The argument description in help text was updated to better reflect how
it should be used. The <path> argument is mandatory.
2021-01-29 11:40:37 -03:00
Rémi Verschelde
b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Marcel Admiraal
5b937d493f Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
reduz
127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
bruvzg
80b8eff6aa
[Complex Test Layouts] Change String to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
Rémi Verschelde
9bda8df46c
Merge pull request #40386 from touilleMan/correct-Reference-is_reference-api.json
Correct is_reference attribute in api.json for Reference class
2020-07-15 08:29:36 +02:00
Emmanuel Leblond
37de4982ca
Add missing has_default_value field for signals in api.json 2020-07-14 23:12:44 +02:00
Emmanuel Leblond
b5c80088ce
Correct is_reference attribute in api.json for Reference class 2020-07-14 18:20:20 +02:00
Aaron Franke
9986439352
Commit other files changed by file_format.sh 2020-07-13 14:14:11 -04:00
Rémi Verschelde
0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.

This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.

There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).

Part of #33027.
2020-05-14 16:54:55 +02:00
lupoDharkael
95a1400a2a Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
Rémi Verschelde
cb282c6ef0 Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.

Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-17 07:36:24 +01:00
Rémi Verschelde
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Emmanuel Leblond
03e1568aeb
Add singleton_name field to autogenerated json api 2019-11-16 20:29:54 +01:00
Bastiaan Olij
0d2f3f4f50 Sort data exported to the api.json file for GDNative 2019-04-19 23:13:02 +10:00
Bastiaan Olij
163ef9fab3 Fix where json exported empty types
(cherry picked from commit 6226be9595)
2019-04-07 11:54:44 +02:00
karroffel
197d642014 fix GDNative binding generation for object types 2019-03-17 21:31:26 +01:00
Rémi Verschelde
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Simon Wenner
10718b0961 Fix some cppcheck errors
cppcheck: fix broken pre-processor statement
cppcheck: fix Uninitialized struct members in canvas editor plugin
cppcheck: fix uninitialized struct member: method_api.is_virtual
2018-10-04 18:16:04 +02:00
Rémi Verschelde
277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Wilson E. Alvarez
a22e746bc3 Removed unnecessary assignments 2018-07-24 09:51:03 +02:00
Rémi Verschelde
e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Rémi Verschelde
13c2ff9320 Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
Leon Krause
9b7b46143d Move singleton management from ProjectSettings to Engine 2017-11-14 15:15:13 +01:00
Emmanuel Leblond
e715be0f0a
[GDnative] add pluginscript \o/ 2017-10-17 10:50:13 +02:00
sheepandshepherd
6f3fffecb3 Include property index in GDNative class API
Needed by properties that share set/get functions. Fixes #10329.
2017-10-08 23:57:06 +02:00
Karroffel
7878329e6f merged gdnative and nativescript module 2017-09-03 15:28:43 +02:00